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[11806] A bit gameobject code refactoring
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9 changed files with 63 additions and 60 deletions
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@ -407,7 +407,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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// 0x200
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if(updateFlags & UPDATEFLAG_ROTATION)
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{
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*data << int64(((GameObject*)this)->GetRotation());
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*data << int64(((GameObject*)this)->GetPackedWorldRotation());
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}
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}
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