[8251] Store in some DB tables only data for first rank.

* Allow add to DB data only for first rank in table `mangos_spell_bonus_data` and `mangos_spell_proc_event`.
* Copy data for other ranks for speedup use at loading for this data and data from `spell_proc_item_enchant`.
This commit is contained in:
VladimirMangos 2009-07-26 10:39:45 +04:00
parent fd2eb3cfee
commit 7ac4dc6f13
10 changed files with 440 additions and 225 deletions

View file

@ -700,6 +700,13 @@ bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod)
return false;
}
struct DoSpellProcEvent
{
DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}
void operator() (uint32 spell_id) { spellmgr.mSpellProcEventMap[spell_id] = spe; }
SpellProcEventEntry const& spe;
};
void SpellMgr::LoadSpellProcEvents()
{
mSpellProcEventMap.clear(); // need for reload case
@ -734,6 +741,15 @@ void SpellMgr::LoadSpellProcEvents()
continue;
}
uint32 first_id = GetFirstSpellInChain(entry);
if ( first_id != entry )
{
sLog.outErrorDb("Spell %u listed in `spell_proc_event` is not first rank (%u) in chain", entry, first_id);
// prevent loading since it won't have an effect anyway
continue;
}
SpellProcEventEntry spe;
spe.schoolMask = fields[1].GetUInt32();
@ -748,6 +764,10 @@ void SpellMgr::LoadSpellProcEvents()
mSpellProcEventMap[entry] = spe;
// also add to high ranks
DoSpellProcEvent worker(spe);
doForHighRanks(entry,worker);
if (spell->procFlags==0)
{
if (spe.procFlags == 0)
@ -769,6 +789,13 @@ void SpellMgr::LoadSpellProcEvents()
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
}
struct DoSpellProcItemEnchant
{
DoSpellProcItemEnchant(float _ppm) : ppm(_ppm) {}
void operator() (uint32 spell_id) { spellmgr.mSpellProcItemEnchantMap[spell_id] = ppm; }
float ppm;
};
void SpellMgr::LoadSpellProcItemEnchant()
{
mSpellProcItemEnchantMap.clear(); // need for reload case
@ -808,15 +835,21 @@ void SpellMgr::LoadSpellProcItemEnchant()
continue;
}
if ( GetFirstSpellInChain(entry) != entry )
uint32 first_id = GetFirstSpellInChain(entry);
if ( first_id != entry )
{
sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` is not first rank in chain", entry);
sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` is not first rank (%u) in chain", entry, first_id);
// prevent loading since it won't have an effect anyway
continue;
}
mSpellProcItemEnchantMap[entry] = ppmRate;
// also add to high ranks
DoSpellProcItemEnchant worker(ppmRate);
doForHighRanks(entry,worker);
++count;
} while( result->NextRow() );
@ -826,6 +859,13 @@ void SpellMgr::LoadSpellProcItemEnchant()
sLog.outString( ">> Loaded %u proc item enchant definitions", count );
}
struct DoSpellBonusess
{
DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
void operator() (uint32 spell_id) { spellmgr.mSpellBonusMap[spell_id] = spellBonus; }
SpellBonusEntry const& spellBonus;
};
void SpellMgr::LoadSpellBonusess()
{
mSpellBonusMap.clear(); // need for reload case
@ -848,13 +888,22 @@ void SpellMgr::LoadSpellBonusess()
bar.step();
uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
SpellEntry const* spell = sSpellStore.LookupEntry(entry);
if (!spell)
{
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
uint32 first_id = GetFirstSpellInChain(entry);
if ( first_id != entry )
{
sLog.outErrorDb("Spell %u listed in `spell_bonus_data` is not first rank (%u) in chain", entry, first_id);
// prevent loading since it won't have an effect anyway
continue;
}
SpellBonusEntry sbe;
sbe.direct_damage = fields[1].GetFloat();
@ -862,6 +911,11 @@ void SpellMgr::LoadSpellBonusess()
sbe.ap_bonus = fields[3].GetFloat();
mSpellBonusMap[entry] = sbe;
// also add to high ranks
DoSpellBonusess worker(sbe);
doForHighRanks(entry,worker);
} while( result->NextRow() );
delete result;