diff --git a/src/game/World.cpp b/src/game/World.cpp index 8a9b57e58..e1efb651a 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1961,7 +1961,7 @@ void World::LoadDBVersion() m_CreatureEventAIVersion = "Unknown creature EventAI."; } -void World::setConfig(eConfigUint32Values index, char const* fieldname, uint32 defvalue) +void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue) { setConfig(index, sConfig.GetIntDefault(fieldname,defvalue)); } @@ -1971,7 +1971,7 @@ void World::setConfig(eConfigInt32Values index, char const* fieldname, int32 def setConfig(index, sConfig.GetIntDefault(fieldname,defvalue)); } -void World::setConfig(eConfigFLoatValues index, char const* fieldname, float defvalue) +void World::setConfig(eConfigFloatValues index, char const* fieldname, float defvalue) { setConfig(index, sConfig.GetFloatDefault(fieldname,defvalue)); } @@ -1981,7 +1981,7 @@ void World::setConfig( eConfigBoolValues index, char const* fieldname, bool defv setConfig(index, sConfig.GetBoolDefault(fieldname,defvalue)); } -void World::setConfigPos(eConfigUint32Values index, char const* fieldname, uint32 defvalue) +void World::setConfigPos(eConfigUInt32Values index, char const* fieldname, uint32 defvalue) { setConfig(index, fieldname, defvalue); if (int32(getConfig(index)) < 0) @@ -1991,7 +1991,7 @@ void World::setConfigPos(eConfigUint32Values index, char const* fieldname, uint3 } } -void World::setConfigPos(eConfigFLoatValues index, char const* fieldname, float defvalue) +void World::setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue) { setConfig(index, fieldname, defvalue); if (getConfig(index) < 0.0f) @@ -2001,7 +2001,7 @@ void World::setConfigPos(eConfigFLoatValues index, char const* fieldname, float } } -void World::setConfigMin(eConfigUint32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue) +void World::setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue) { setConfig(index, fieldname, defvalue); if (getConfig(index) < minvalue) @@ -2021,7 +2021,7 @@ void World::setConfigMin(eConfigInt32Values index, char const* fieldname, int32 } } -void World::setConfigMin(eConfigFLoatValues index, char const* fieldname, float defvalue, float minvalue) +void World::setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue) { setConfig(index, fieldname, defvalue); if (getConfig(index) < minvalue) @@ -2031,7 +2031,7 @@ void World::setConfigMin(eConfigFLoatValues index, char const* fieldname, float } } -void World::setConfigMinMax(eConfigUint32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue) +void World::setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue) { setConfig(index, fieldname, defvalue); if (getConfig(index) < minvalue) @@ -2061,7 +2061,7 @@ void World::setConfigMinMax(eConfigInt32Values index, char const* fieldname, int } } -void World::setConfigMinMax(eConfigFLoatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue) +void World::setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue) { setConfig(index, fieldname, defvalue); if (getConfig(index) < minvalue) @@ -2076,7 +2076,7 @@ void World::setConfigMinMax(eConfigFLoatValues index, char const* fieldname, flo } } -bool World::configNoReload(bool reload, eConfigUint32Values index, char const* fieldname, uint32 defvalue) +bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue) { if (!reload) return true; @@ -2100,7 +2100,7 @@ bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fi return false; } -bool World::configNoReload(bool reload, eConfigFLoatValues index, char const* fieldname, float defvalue) +bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue) { if (!reload) return true; diff --git a/src/game/World.h b/src/game/World.h index 3c201437c..f65015ced 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -81,7 +81,7 @@ enum WorldTimers }; /// Configuration elements -enum eConfigUint32Values +enum eConfigUInt32Values { CONFIG_UINT32_COMPRESSION = 0, CONFIG_UINT32_INTERVAL_SAVE, @@ -184,7 +184,7 @@ enum eConfigInt32Values }; /// Server config -enum eConfigFLoatValues +enum eConfigFloatValues { CONFIG_FLOAT_RATE_HEALTH = 0, CONFIG_FLOAT_RATE_POWER_MANA, @@ -491,15 +491,15 @@ class World void UpdateSessions( uint32 diff ); - /// et a server configuration element (see #eConfigFLoatValues) - void setConfig(eConfigFLoatValues index,float value) { m_configFloatValues[index]=value; } - /// Get a server configuration element (see #eConfigFLoatValues) - float getConfig(eConfigFLoatValues rate) const { return m_configFloatValues[rate]; } + /// et a server configuration element (see #eConfigFloatValues) + void setConfig(eConfigFloatValues index,float value) { m_configFloatValues[index]=value; } + /// Get a server configuration element (see #eConfigFloatValues) + float getConfig(eConfigFloatValues rate) const { return m_configFloatValues[rate]; } - /// Set a server configuration element (see #eConfigUint32Values) - void setConfig(eConfigUint32Values index, uint32 value) { m_configUint32Values[index]=value; } - /// Get a server configuration element (see #eConfigUint32Values) - uint32 getConfig(eConfigUint32Values index) const { return m_configUint32Values[index]; } + /// Set a server configuration element (see #eConfigUInt32Values) + void setConfig(eConfigUInt32Values index, uint32 value) { m_configUint32Values[index]=value; } + /// Get a server configuration element (see #eConfigUInt32Values) + uint32 getConfig(eConfigUInt32Values index) const { return m_configUint32Values[index]; } /// Set a server configuration element (see #eConfigInt32Values) void setConfig(eConfigInt32Values index, int32 value) { m_configInt32Values[index]=value; } @@ -562,21 +562,21 @@ class World void InitDailyQuestResetTime(); void ResetDailyQuests(); private: - void setConfig(eConfigUint32Values index, char const* fieldname, uint32 defvalue); + void setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue); void setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue); - void setConfig(eConfigFLoatValues index, char const* fieldname, float defvalue); + void setConfig(eConfigFloatValues index, char const* fieldname, float defvalue); void setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue); - void setConfigPos(eConfigUint32Values index, char const* fieldname, uint32 defvalue); - void setConfigPos(eConfigFLoatValues index, char const* fieldname, float defvalue); - void setConfigMin(eConfigUint32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue); + void setConfigPos(eConfigUInt32Values index, char const* fieldname, uint32 defvalue); + void setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue); + void setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue); void setConfigMin(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue); - void setConfigMin(eConfigFLoatValues index, char const* fieldname, float defvalue, float minvalue); - void setConfigMinMax(eConfigUint32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue); + void setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue); + void setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue); void setConfigMinMax(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue, int32 maxvalue); - void setConfigMinMax(eConfigFLoatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue); - bool configNoReload(bool reload, eConfigUint32Values index, char const* fieldname, uint32 defvalue); + void setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue); + bool configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue); bool configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue); - bool configNoReload(bool reload, eConfigFLoatValues index, char const* fieldname, float defvalue); + bool configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue); bool configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue); static volatile bool m_stopEvent; diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index c181c8d82..31b50c903 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -687,7 +687,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) return HandleAuthSession (*new_pct); case CMSG_KEEP_ALIVE: - DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size ()); + DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: "SIZEFMTD" ", new_pct->size ()); return 0; default: diff --git a/src/realmd/AuthSocket.cpp b/src/realmd/AuthSocket.cpp index 11643afd3..a753435a0 100644 --- a/src/realmd/AuthSocket.cpp +++ b/src/realmd/AuthSocket.cpp @@ -276,11 +276,11 @@ void AuthSocket::OnRead() (table[i].status == STATUS_CONNECTED || (_authed && table[i].status == STATUS_AUTHED))) { - DEBUG_LOG("[Auth] got data for cmd %u ibuf length %u", (uint32)_cmd, ibuf.GetLength()); + DEBUG_LOG("[Auth] got data for cmd %u ibuf length "SIZEFMTD" ", (uint32)_cmd, ibuf.GetLength()); if (!(*this.*table[i].handler)()) { - DEBUG_LOG("Command handler failed for cmd %u ibuf length %u", (uint32)_cmd, ibuf.GetLength()); + DEBUG_LOG("Command handler failed for cmd %u ibuf length "SIZEFMTD" ", (uint32)_cmd, ibuf.GetLength()); return; } break; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 621438e16..da42beae0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9630" + #define REVISION_NR "9631" #endif // __REVISION_NR_H__