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[9785] Remove special dagger starting outfit amount.
Now DBC data provide special off-hand instead. Also update structure comments.
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10b65dcf8f
commit
7b675219e7
3 changed files with 7 additions and 12 deletions
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@ -601,12 +601,12 @@ struct CharStartOutfitEntry
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{
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//uint32 Id; // 0
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uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
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//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
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//uint32 Unknown2; // 39
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//uint32 Unknown3; // 40
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-25
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 26-29 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 50-73 not required at server side
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//uint32 Unknown1; // 74, unique values (index-like with gaps ordered in other way as ids)
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//uint32 Unknown2; // 75
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//uint32 Unknown3; // 76
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};
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struct CharTitlesEntry
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@ -720,11 +720,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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if(iProto->Stackable < count)
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count = iProto->Stackable;
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}
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// special amount for daggers
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else if(iProto->Class==ITEM_CLASS_WEAPON && iProto->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER)
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{
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count = 2; // will placed to 2 slots
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}
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StoreNewItemInBestSlots(item_id, count);
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9784"
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#define REVISION_NR "9785"
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#endif // __REVISION_NR_H__
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