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[9785] Remove special dagger starting outfit amount.
Now DBC data provide special off-hand instead. Also update structure comments.
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3 changed files with 7 additions and 12 deletions
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@ -601,12 +601,12 @@ struct CharStartOutfitEntry
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{
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//uint32 Id; // 0
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uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
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//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
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//uint32 Unknown2; // 39
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//uint32 Unknown3; // 40
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-25
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 26-29 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 50-73 not required at server side
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//uint32 Unknown1; // 74, unique values (index-like with gaps ordered in other way as ids)
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//uint32 Unknown2; // 75
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//uint32 Unknown3; // 76
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};
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struct CharTitlesEntry
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