[7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.

Note: in case apply insignia bones still created as required for looting.
This commit is contained in:
VladimirMangos 2009-01-06 14:46:30 +03:00
parent 1c5456324a
commit 7bae367084
8 changed files with 22 additions and 6 deletions

View file

@ -36,6 +36,7 @@
#include "Opcodes.h"
#include "ObjectDefines.h"
#include "MapInstanced.h"
#include "World.h"
#include <cmath>
@ -430,7 +431,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
}
Corpse*
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
@ -456,7 +457,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
Corpse *bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
// ignore bones creating option in case insignia
if (map && (insignia ||
(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;