[7039] Implement mangosd.conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg.

Note: in case apply insignia bones still created as required for looting.
This commit is contained in:
VladimirMangos 2009-01-06 14:46:30 +03:00
parent 1c5456324a
commit 7bae367084
8 changed files with 22 additions and 6 deletions

View file

@ -53,7 +53,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}

View file

@ -36,6 +36,7 @@
#include "Opcodes.h"
#include "ObjectDefines.h"
#include "MapInstanced.h"
#include "World.h"
#include <cmath>
@ -430,7 +431,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
}
Corpse*
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
@ -456,7 +457,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
Corpse *bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
// ignore bones creating option in case insignia
if (map && (insignia ||
(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;

View file

@ -192,7 +192,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);

View file

@ -7147,7 +7147,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We have to convert player corpse to bones, not to be able to resurrect there
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID());
Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true);
if (!bones)
return;

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@ -914,6 +914,8 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);

View file

@ -172,6 +172,8 @@ enum WorldConfigs
CONFIG_DEATH_SICKNESS_LEVEL,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
CONFIG_DEATH_BONES_WORLD,
CONFIG_DEATH_BONES_BG_OR_ARENA,
CONFIG_THREAT_RADIUS,
CONFIG_INSTANT_LOGOUT,
CONFIG_DISABLE_BREATHING,

View file

@ -1058,6 +1058,12 @@ Visibility.Distance.Grey.Object = 10
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
###################################################################################################################
Rate.Health = 1
@ -1111,6 +1117,8 @@ DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
###################################################################################################################
#

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7038"
#define REVISION_NR "7039"
#endif // __REVISION_NR_H__