[10296] Move ChooseDisplayId to Creature class for access from script side

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-30 21:08:25 +02:00
parent 181428e132
commit 7bdf05901d
8 changed files with 62 additions and 60 deletions

View file

@ -425,7 +425,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
{
uint32 display_id = sObjectMgr.ChooseDisplayId(0,ci);
uint32 display_id = Creature::ChooseDisplayId(0,ci);
m_creature->SetDisplayId(display_id);
}
}