[10296] Move ChooseDisplayId to Creature class for access from script side

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-30 21:08:25 +02:00
parent 181428e132
commit 7bdf05901d
8 changed files with 62 additions and 60 deletions

View file

@ -762,7 +762,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
if (data2 && activate)
{
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
uint32 display_id = sObjectMgr.ChooseDisplayId(0,cinfo,data2);
uint32 display_id = Creature::ChooseDisplayId(0,cinfo,data2);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;