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[10296] Move ChooseDisplayId to Creature class for access from script side
Signed-off-by: NoFantasy <nofantasy@nf.no>
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8 changed files with 62 additions and 60 deletions
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@ -762,7 +762,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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if (data2 && activate)
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{
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CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(data2->id);
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uint32 display_id = sObjectMgr.ChooseDisplayId(0,cinfo,data2);
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uint32 display_id = Creature::ChooseDisplayId(0,cinfo,data2);
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CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
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if (minfo)
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display_id = minfo->modelid;
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