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[10296] Move ChooseDisplayId to Creature class for access from script side
Signed-off-by: NoFantasy <nofantasy@nf.no>
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181428e132
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8 changed files with 62 additions and 60 deletions
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@ -2650,7 +2650,7 @@ void Aura::HandleAuraMounted(bool apply, bool Real)
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if (target->GetTypeId()==TYPEID_PLAYER)
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team = ((Player*)target)->GetTeam();
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uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
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uint32 display_id = Creature::ChooseDisplayId(team,ci);
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CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
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if (minfo)
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display_id = minfo->modelid;
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@ -3080,7 +3080,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
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}
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else
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model_id = sObjectMgr.ChooseDisplayId(0,ci);// Will use the default model here
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model_id = Creature::ChooseDisplayId(0,ci); // Will use the default model here
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// Polymorph (sheep/penguin case)
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if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
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@ -3156,7 +3156,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
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if (target->GetTypeId() == TYPEID_PLAYER)
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team = ((Player*)target)->GetTeam();
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uint32 display_id = sObjectMgr.ChooseDisplayId(team, ci);
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uint32 display_id = Creature::ChooseDisplayId(team, ci);
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CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
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if (minfo)
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display_id = minfo->modelid;
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