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Move auction related code from ObjectMgr to AuctionHouseMgr.
This commit is contained in:
parent
ef1c243187
commit
7c3ab4b453
12 changed files with 572 additions and 513 deletions
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@ -20,6 +20,7 @@
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#include "Database/DatabaseEnv.h"
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#include "Database/SQLStorage.h"
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#include "Database/SQLStorageImpl.h"
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#include "Policies/SingletonImp.h"
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#include "Log.h"
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#include "MapManager.h"
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@ -33,7 +34,6 @@
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#include "ArenaTeam.h"
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#include "Transports.h"
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "Language.h"
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#include "GameEvent.h"
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#include "Spell.h"
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@ -121,9 +121,9 @@ ObjectMgr::ObjectMgr()
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m_hiPetNumber = 1;
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m_ItemTextId = 1;
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m_mailid = 1;
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m_auctionid = 1;
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m_guildId = 1;
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m_arenaTeamId = 1;
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m_auctionid = 1;
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mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
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mGuildBankTabPrice[0] = 100;
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@ -173,9 +173,6 @@ ObjectMgr::~ObjectMgr()
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for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
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delete (*itr);
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for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
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delete itr->second;
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for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
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itr->second.Clear();
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@ -265,254 +262,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
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mArenaTeamMap.erase( arenaTeam->GetId() );
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}
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AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location )
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{
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switch ( location )
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{
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case AUCTION_HORDE:
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return & mHordeAuctions;
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break;
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case AUCTION_ALLIANCE:
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return & mAllianceAuctions;
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break;
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default: //neutral
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return & mNeutralAuctions;
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}
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}
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uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
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{
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if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
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else
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return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
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}
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uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
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{
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float percentance; // in 0..1
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if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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percentance = 0.75f;
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else
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percentance = 0.15f;
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percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
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return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
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}
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/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
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uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
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{
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uint32 outbid = (currentBid / 100) * 5;
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if (!outbid)
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outbid = 1;
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return outbid;
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}
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//does not clear ram
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void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
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{
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Item *pItem = GetAItem(auction->item_guidlow);
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if(!pItem)
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return;
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player *bidder = GetPlayer(bidder_guid);
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uint32 bidder_accId = 0;
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// data for gm.log
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if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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uint32 bidder_security = 0;
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std::string bidder_name;
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if (bidder)
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{
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bidder_accId = bidder->GetSession()->GetAccountId();
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bidder_security = bidder->GetSession()->GetSecurity();
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bidder_name = bidder->GetName();
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}
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else
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{
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bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
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bidder_security = accmgr.GetSecurity(bidder_accId);
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if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
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{
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if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
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bidder_name = GetMangosStringForDBCLocale(LANG_UNKNOWN);
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}
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}
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if( bidder_security > SEC_PLAYER )
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{
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std::string owner_name;
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if(!GetPlayerNameByGUID(auction->owner,owner_name))
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owner_name = GetMangosStringForDBCLocale(LANG_UNKNOWN);
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uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
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sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
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bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
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}
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}
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else if(!bidder)
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bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
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// receiver exist
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if(bidder || bidder_accId)
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{
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std::ostringstream msgAuctionWonSubject;
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msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
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std::ostringstream msgAuctionWonBody;
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msgAuctionWonBody.width(16);
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msgAuctionWonBody << std::right << std::hex << auction->owner;
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msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
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//prepare mail data... :
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uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
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CharacterDatabase.CommitTransaction();
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MailItemsInfo mi;
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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if (bidder)
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bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
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else
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RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
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}
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// receiver not exist
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else
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{
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
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RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
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delete pItem;
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}
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}
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void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = GetPlayer(owner_guid);
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// owner exist (online or offline)
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if(owner || GetPlayerAccountIdByGUID(owner_guid))
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{
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std::ostringstream msgAuctionSalePendingSubject;
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msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
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std::ostringstream msgAuctionSalePendingBody;
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uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
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time_t distrTime = time(NULL) + HOUR;
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msgAuctionSalePendingBody.width(16);
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msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
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msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
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msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
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sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
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uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
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}
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}
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//call this method to send mail to auction owner, when auction is successful, it does not clear ram
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void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = GetPlayer(owner_guid);
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uint32 owner_accId = 0;
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if(!owner)
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owner_accId = GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if(owner || owner_accId)
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{
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std::ostringstream msgAuctionSuccessfulSubject;
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msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
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std::ostringstream auctionSuccessfulBody;
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uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
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auctionSuccessfulBody.width(16);
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auctionSuccessfulBody << std::right << std::hex << auction->bidder;
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auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
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auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
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sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
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uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
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uint32 profit = auction->bid + auction->deposit - auctionCut;
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if (owner)
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{
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//send auction owner notification, bidder must be current!
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owner->GetSession()->SendAuctionOwnerNotification( auction );
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}
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
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}
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}
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//does not clear ram
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void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
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{ //return an item in auction to its owner by mail
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Item *pItem = GetAItem(auction->item_guidlow);
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if(!pItem)
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{
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sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
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return;
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}
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = GetPlayer(owner_guid);
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uint32 owner_accId = 0;
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if(!owner)
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owner_accId = GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if(owner || owner_accId)
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{
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std::ostringstream subject;
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subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
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if ( owner )
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owner->GetSession()->SendAuctionOwnerNotification( auction );
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else
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RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
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MailItemsInfo mi;
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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// will delete item or place to receiver mail list
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WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
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}
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// owner not found
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else
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{
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
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RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
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delete pItem;
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}
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}
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CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
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{
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return sCreatureStorage.LookupEntry<CreatureInfo>(id);
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@ -1508,95 +1257,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
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return 0;
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}
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void ObjectMgr::LoadAuctions()
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{
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QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
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if( !result )
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString("");
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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Field *fields = result->Fetch();
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uint32 AuctionCount=fields[0].GetUInt32();
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delete result;
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if(!AuctionCount)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString("");
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
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if( !result )
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString("");
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sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
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return;
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}
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barGoLink bar( AuctionCount );
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AuctionEntry *aItem;
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do
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{
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fields = result->Fetch();
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bar.step();
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aItem = new AuctionEntry;
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aItem->Id = fields[0].GetUInt32();
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aItem->auctioneer = fields[1].GetUInt32();
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aItem->item_guidlow = fields[2].GetUInt32();
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aItem->item_template = fields[3].GetUInt32();
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aItem->owner = fields[4].GetUInt32();
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aItem->buyout = fields[5].GetUInt32();
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aItem->time = fields[6].GetUInt32();
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aItem->bidder = fields[7].GetUInt32();
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aItem->bid = fields[8].GetUInt32();
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aItem->startbid = fields[9].GetUInt32();
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aItem->deposit = fields[10].GetUInt32();
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uint32 loc = fields[11].GetUInt8();
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if(!IsValidAuctionLocation(loc))
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{
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CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
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sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
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delete aItem;
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continue;
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}
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aItem->location = AuctionLocation(loc);
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// check if sold item exists for guid
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// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
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if ( !GetAItem( aItem->item_guidlow ) )
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{
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CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
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sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
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delete aItem;
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continue;
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}
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if(aItem->location)
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GetAuctionsMap( aItem->location )->AddAuction(aItem);
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u auctions", AuctionCount );
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}
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void ObjectMgr::LoadItemLocales()
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{
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mItemLocaleMap.clear(); // need for reload case
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@ -2022,59 +1682,6 @@ void ObjectMgr::LoadItemPrototypes()
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}
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}
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void ObjectMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
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if( !result )
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString("");
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sLog.outString(">> Loaded 0 auction items");
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return;
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}
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barGoLink bar( result->GetRowCount() );
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uint32 count = 0;
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Field *fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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uint32 item_guid = fields[1].GetUInt32();
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uint32 item_template = fields[2].GetUInt32();
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ItemPrototype const *proto = GetItemPrototype(item_template);
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if(!proto)
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{
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sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
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continue;
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}
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Item *item = NewItemOrBag(proto);
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if(!item->LoadFromDB(item_guid,0, result))
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{
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delete item;
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continue;
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}
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AddAItem(item);
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++count;
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}
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while( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u auction items", count );
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}
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|
||||
void ObjectMgr::LoadPetLevelInfo()
|
||||
{
|
||||
// Loading levels data
|
||||
|
|
@ -5480,16 +5087,6 @@ uint32 ObjectMgr::GenerateArenaTeamId()
|
|||
return m_arenaTeamId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateGuildId()
|
||||
{
|
||||
if(m_guildId>=0xFFFFFFFE)
|
||||
{
|
||||
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return m_guildId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateAuctionID()
|
||||
{
|
||||
if(m_auctionid>=0xFFFFFFFE)
|
||||
|
|
@ -5500,6 +5097,16 @@ uint32 ObjectMgr::GenerateAuctionID()
|
|||
return m_auctionid++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateGuildId()
|
||||
{
|
||||
if(m_guildId>=0xFFFFFFFE)
|
||||
{
|
||||
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return m_guildId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateMailID()
|
||||
{
|
||||
if(m_mailid>=0xFFFFFFFE)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue