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Move auction related code from ObjectMgr to AuctionHouseMgr.
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parent
ef1c243187
commit
7c3ab4b453
12 changed files with 572 additions and 513 deletions
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@ -36,6 +36,7 @@
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#include "World.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Chat.h"
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@ -1265,8 +1266,8 @@ void World::SetInitialWorldSettings()
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///- Load dynamic data tables from the database
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sLog.outString( "Loading Auctions..." );
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sLog.outString();
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objmgr.LoadAuctionItems();
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objmgr.LoadAuctions();
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auctionmgr.LoadAuctionItems();
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auctionmgr.LoadAuctions();
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sLog.outString( ">>> Auctions loaded" );
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sLog.outString();
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@ -1477,13 +1478,13 @@ void World::Update(uint32 diff)
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switch (i)
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{
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case 0:
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AuctionMap = objmgr.GetAuctionsMap(AUCTION_HORDE);
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AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_HORDE);
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break;
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case 1:
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AuctionMap = objmgr.GetAuctionsMap(AUCTION_ALLIANCE);
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AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_ALLIANCE);
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break;
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case 2:
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AuctionMap = objmgr.GetAuctionsMap(AUCTION_NEUTRAL);
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AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_NEUTRAL);
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break;
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}
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@ -1498,7 +1499,7 @@ void World::Update(uint32 diff)
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///- Either cancel the auction if there was no bidder
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if (itr->second->bidder == 0)
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{
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objmgr.SendAuctionExpiredMail( itr->second );
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auctionmgr.SendAuctionExpiredMail( itr->second );
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}
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///- Or perform the transaction
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else
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@ -1506,14 +1507,14 @@ void World::Update(uint32 diff)
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//we should send an "item sold" message if the seller is online
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//we send the item to the winner
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//we send the money to the seller
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objmgr.SendAuctionSuccessfulMail( itr->second );
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objmgr.SendAuctionWonMail( itr->second );
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auctionmgr.SendAuctionSuccessfulMail( itr->second );
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auctionmgr.SendAuctionWonMail( itr->second );
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}
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///- In any case clear the auction
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//No SQL injection (Id is integer)
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CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
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objmgr.RemoveAItem(itr->second->item_guidlow);
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auctionmgr.RemoveAItem(itr->second->item_guidlow);
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delete itr->second;
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AuctionMap->RemoveAuction(itr->first);
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}
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