Move auction related code from ObjectMgr to AuctionHouseMgr.

This commit is contained in:
VladimirMangos 2009-02-11 04:29:49 +03:00
parent ef1c243187
commit 7c3ab4b453
12 changed files with 572 additions and 513 deletions

View file

@ -81,7 +81,7 @@ void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
//this function inserts to WorldPacket auction's data //this function inserts to WorldPacket auction's data
bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
{ {
Item *pItem = objmgr.GetAItem(auction->item_guidlow); Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (!pItem) if (!pItem)
{ {
sLog.outError("auction to item, that doesn't exist !!!!"); sLog.outError("auction to item, that doesn't exist !!!!");
@ -104,7 +104,7 @@ bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
data << (uint32) 0; //Unknown data << (uint32) 0; //Unknown
data << (uint64) auction->owner; //Auction->owner data << (uint64) auction->owner; //Auction->owner
data << (uint32) auction->startbid; //Auction->startbid (not sure if useful) data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0); data << (uint32) ((auction->bid)? auctionmgr.GetAuctionOutBid(auction->bid) : 0);
//minimal outbid //minimal outbid
data << (uint32) auction->buyout; //auction->buyout data << (uint32) auction->buyout; //auction->buyout
data << (uint32) (auction->time - time(NULL)) * 1000; //time left data << (uint32) (auction->time - time(NULL)) * 1000; //time left
@ -170,7 +170,7 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder) if (oldBidder)
oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, auctionmgr.GetAuctionOutBid(auction->bid), auction->item_template);
WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
} }
@ -237,7 +237,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
Item *it = pl->GetItemByGuid( item ); Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items //do not allow to sell already auctioned items
if(objmgr.GetAItem(GUID_LOPART(item))) if(auctionmgr.GetAItem(GUID_LOPART(item)))
{ {
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
@ -264,10 +264,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions; AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location ); mAuctions = auctionmgr.GetAuctionsMap( location );
//we have to take deposit : //we have to take deposit :
uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it ); uint32 deposit = auctionmgr.GetAuctionDeposit( location, etime, it );
if ( pl->GetMoney() < deposit ) if ( pl->GetMoney() < deposit )
{ {
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
@ -301,7 +301,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location); sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
mAuctions->AddAuction(AH); mAuctions->AddAuction(AH);
objmgr.AddAItem(it); auctionmgr.AddAItem(it);
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true); pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
@ -344,7 +344,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions; AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location ); mAuctions = auctionmgr.GetAuctionsMap( location );
AuctionEntry *auction = mAuctions->GetAuction(auctionId); AuctionEntry *auction = mAuctions->GetAuction(auctionId);
Player *pl = GetPlayer(); Player *pl = GetPlayer();
@ -371,7 +371,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// price too low for next bid if not buyout // price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) && if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + objmgr.GetAuctionOutBid(auction->bid)) price < auction->bid + auctionmgr.GetAuctionOutBid(auction->bid))
{ {
//auction has already higher bid, client tests it! //auction has already higher bid, client tests it!
return; return;
@ -429,13 +429,13 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
auction->bidder = pl->GetGUIDLow(); auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout; auction->bid = auction->buyout;
objmgr.SendAuctionSalePendingMail( auction ); auctionmgr.SendAuctionSalePendingMail( auction );
objmgr.SendAuctionSuccessfulMail( auction ); auctionmgr.SendAuctionSuccessfulMail( auction );
objmgr.SendAuctionWonMail( auction ); auctionmgr.SendAuctionWonMail( auction );
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
objmgr.RemoveAItem(auction->item_guidlow); auctionmgr.RemoveAItem(auction->item_guidlow);
mAuctions->RemoveAuction(auction->Id); mAuctions->RemoveAuction(auction->Id);
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
@ -471,19 +471,19 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions; AuctionHouseObject * mAuctions;
mAuctions = objmgr.GetAuctionsMap( location ); mAuctions = auctionmgr.GetAuctionsMap( location );
AuctionEntry *auction = mAuctions->GetAuction(auctionId); AuctionEntry *auction = mAuctions->GetAuction(auctionId);
Player *pl = GetPlayer(); Player *pl = GetPlayer();
if (auction && auction->owner == pl->GetGUIDLow()) if (auction && auction->owner == pl->GetGUIDLow())
{ {
Item *pItem = objmgr.GetAItem(auction->item_guidlow); Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (pItem) if (pItem)
{ {
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{ {
uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid); uint32 auctionCut = auctionmgr.GetAuctionCut( auction->location, auction->bid);
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
return; return;
//some auctionBidderNotification would be needed, but don't know that parts.. //some auctionBidderNotification would be needed, but don't know that parts..
@ -522,7 +522,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
pl->SaveInventoryAndGoldToDB(); pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();
objmgr.RemoveAItem( auction->item_guidlow ); auctionmgr.RemoveAItem( auction->item_guidlow );
mAuctions->RemoveAuction( auction->Id ); mAuctions->RemoveAuction( auction->Id );
delete auction; delete auction;
} }
@ -557,7 +557,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); AuctionHouseObject* mAuctions = auctionmgr.GetAuctionsMap( location );
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) ); WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
Player *pl = GetPlayer(); Player *pl = GetPlayer();
@ -616,7 +616,7 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); AuctionHouseObject* mAuctions = auctionmgr.GetAuctionsMap( location );
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) ); WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
data << (uint32) 0; // amount place holder data << (uint32) 0; // amount place holder
@ -672,7 +672,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction()); AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
AuctionHouseObject * mAuctions = objmgr.GetAuctionsMap( location ); AuctionHouseObject * mAuctions = auctionmgr.GetAuctionsMap( location );
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
@ -691,7 +691,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
{ {
AuctionEntry *Aentry = itr->second; AuctionEntry *Aentry = itr->second;
Item *item = objmgr.GetAItem(Aentry->item_guidlow); Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if( item ) if( item )
{ {
ItemPrototype const *proto = item->GetProto(); ItemPrototype const *proto = item->GetProto();

View file

@ -0,0 +1,455 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "ProgressBar.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
#include "WorldSession.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
AuctionHouseMgr::AuctionHouseMgr()
{
}
AuctionHouseMgr::~AuctionHouseMgr()
{
for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
delete itr->second;
}
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( AuctionLocation location )
{
switch ( location )
{
case AUCTION_HORDE:
return & mHordeAuctions;
break;
case AUCTION_ALLIANCE:
return & mAllianceAuctions;
break;
default: //neutral
return & mNeutralAuctions;
}
}
uint32 AuctionHouseMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
{
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
else
return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
}
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
{
float percentance; // in 0..1
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
percentance = 0.75f;
else
percentance = 0.15f;
percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionHouseMgr::GetAuctionOutBid(uint32 currentBid)
{
uint32 outbid = (currentBid / 100) * 5;
if (!outbid)
outbid = 1;
return outbid;
}
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
{
Item *pItem = GetAItem(auction->item_guidlow);
if(!pItem)
return;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = objmgr.GetPlayer(bidder_guid);
uint32 bidder_accId = 0;
// data for gm.log
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
uint32 bidder_security = 0;
std::string bidder_name;
if (bidder)
{
bidder_accId = bidder->GetSession()->GetAccountId();
bidder_security = bidder->GetSession()->GetSecurity();
bidder_name = bidder->GetName();
}
else
{
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_security = accmgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
{
if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
bidder_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
}
}
if( bidder_security > SEC_PLAYER )
{
std::string owner_name;
if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
owner_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
}
}
else if(!bidder)
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
// receiver exist
if(bidder || bidder_accId)
{
std::ostringstream msgAuctionWonSubject;
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
std::ostringstream msgAuctionWonBody;
msgAuctionWonBody.width(16);
msgAuctionWonBody << std::right << std::hex << auction->owner;
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
//prepare mail data... :
uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
CharacterDatabase.CommitTransaction();
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
if (bidder)
bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
else
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
// will delete item or place to receiver mail list
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
// receiver not exist
else
{
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
delete pItem;
}
}
void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
// owner exist (online or offline)
if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
{
std::ostringstream msgAuctionSalePendingSubject;
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
std::ostringstream msgAuctionSalePendingBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
time_t distrTime = time(NULL) + HOUR;
msgAuctionSalePendingBody.width(16);
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
{
std::ostringstream msgAuctionSuccessfulSubject;
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
std::ostringstream auctionSuccessfulBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
auctionSuccessfulBody.width(16);
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
uint32 profit = auction->bid + auction->deposit - auctionCut;
if (owner)
{
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification( auction );
}
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
}
}
//does not clear ram
void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
{ //return an item in auction to its owner by mail
Item *pItem = GetAItem(auction->item_guidlow);
if(!pItem)
{
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
return;
}
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = objmgr.GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
{
std::ostringstream subject;
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
if ( owner )
owner->GetSession()->SendAuctionOwnerNotification( auction );
else
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// will delete item or place to receiver mail list
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
// owner not found
else
{
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
delete pItem;
}
}
void AuctionHouseMgr::LoadAuctionItems()
{
// data needs to be at first place for Item::LoadFromDB
QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auction items");
return;
}
barGoLink bar( result->GetRowCount() );
uint32 count = 0;
Field *fields;
do
{
bar.step();
fields = result->Fetch();
uint32 item_guid = fields[1].GetUInt32();
uint32 item_template = fields[2].GetUInt32();
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
if(!proto)
{
sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
continue;
}
Item *item = NewItemOrBag(proto);
if(!item->LoadFromDB(item_guid,0, result))
{
delete item;
continue;
}
AddAItem(item);
++count;
}
while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u auction items", count );
}
void AuctionHouseMgr::LoadAuctions()
{
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
Field *fields = result->Fetch();
uint32 AuctionCount=fields[0].GetUInt32();
delete result;
if(!AuctionCount)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
barGoLink bar( AuctionCount );
AuctionEntry *aItem;
do
{
fields = result->Fetch();
bar.step();
aItem = new AuctionEntry;
aItem->Id = fields[0].GetUInt32();
aItem->auctioneer = fields[1].GetUInt32();
aItem->item_guidlow = fields[2].GetUInt32();
aItem->item_template = fields[3].GetUInt32();
aItem->owner = fields[4].GetUInt32();
aItem->buyout = fields[5].GetUInt32();
aItem->time = fields[6].GetUInt32();
aItem->bidder = fields[7].GetUInt32();
aItem->bid = fields[8].GetUInt32();
aItem->startbid = fields[9].GetUInt32();
aItem->deposit = fields[10].GetUInt32();
uint32 loc = fields[11].GetUInt8();
if(!IsValidAuctionLocation(loc))
{
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
delete aItem;
continue;
}
aItem->location = AuctionLocation(loc);
// check if sold item exists for guid
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
if ( !GetAItem( aItem->item_guidlow ) )
{
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
delete aItem;
continue;
}
if(aItem->location)
GetAuctionsMap( aItem->location )->AddAuction(aItem);
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u auctions", AuctionCount );
}
void AuctionHouseMgr::AddAItem( Item* it )
{
ASSERT( it );
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
mAitems[it->GetGUIDLow()] = it;
}
bool AuctionHouseMgr::RemoveAItem( uint32 id )
{
ItemMap::iterator i = mAitems.find(id);
if (i == mAitems.end())
{
return false;
}
mAitems.erase(i);
return true;
}

View file

@ -16,10 +16,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef _AUCTION_HOUSE_H #ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_H #define _AUCTION_HOUSE_MGR_H
#include "SharedDefines.h" #include "SharedDefines.h"
#include "Policies/Singleton.h"
class Item;
#define MIN_AUCTION_TIME (12*HOUR) #define MIN_AUCTION_TIME (12*HOUR)
@ -102,4 +105,51 @@ class AuctionHouseObject
private: private:
AuctionEntryMap AuctionsMap; AuctionEntryMap AuctionsMap;
}; };
class AuctionHouseMgr
{
public:
AuctionHouseMgr();
~AuctionHouseMgr();
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
AuctionHouseObject * GetAuctionsMap( AuctionLocation location );
Item* GetAItem(uint32 id)
{
ItemMap::const_iterator itr = mAitems.find(id);
if (itr != mAitems.end())
{
return itr->second;
}
return NULL;
}
void AddAItem(Item* it);
bool RemoveAItem(uint32 id);
//auction messages
void SendAuctionWonMail( AuctionEntry * auction );
void SendAuctionSalePendingMail( AuctionEntry * auction );
void SendAuctionSuccessfulMail( AuctionEntry * auction );
void SendAuctionExpiredMail( AuctionEntry * auction );
static uint32 GetAuctionCut( AuctionLocation location, uint32 highBid );
static uint32 GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem);
static uint32 GetAuctionOutBid(uint32 currentBid);
public:
//load first auction items, because of check if item exists, when loading
void LoadAuctionItems();
void LoadAuctions();
private:
AuctionHouseObject mHordeAuctions;
AuctionHouseObject mAllianceAuctions;
AuctionHouseObject mNeutralAuctions;
ItemMap mAitems;
};
#define auctionmgr MaNGOS::Singleton<AuctionHouseMgr>::Instance()
#endif #endif

View file

@ -41,6 +41,7 @@ libmangosgame_a_SOURCES = \
ArenaTeam.h \ ArenaTeam.h \
ArenaTeamHandler.cpp \ ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \ AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \ AuctionHouseMgr.h \
Bag.cpp \ Bag.cpp \
Bag.h \ Bag.h \

View file

@ -20,6 +20,7 @@
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h" #include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h" #include "Database/SQLStorageImpl.h"
#include "Policies/SingletonImp.h"
#include "Log.h" #include "Log.h"
#include "MapManager.h" #include "MapManager.h"
@ -33,7 +34,6 @@
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "Transports.h" #include "Transports.h"
#include "ProgressBar.h" #include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "Language.h" #include "Language.h"
#include "GameEvent.h" #include "GameEvent.h"
#include "Spell.h" #include "Spell.h"
@ -121,9 +121,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1; m_hiPetNumber = 1;
m_ItemTextId = 1; m_ItemTextId = 1;
m_mailid = 1; m_mailid = 1;
m_auctionid = 1;
m_guildId = 1; m_guildId = 1;
m_arenaTeamId = 1; m_arenaTeamId = 1;
m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100; mGuildBankTabPrice[0] = 100;
@ -173,9 +173,6 @@ ObjectMgr::~ObjectMgr()
for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
delete (*itr); delete (*itr);
for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear(); itr->second.Clear();
@ -265,254 +262,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap.erase( arenaTeam->GetId() ); mArenaTeamMap.erase( arenaTeam->GetId() );
} }
AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location )
{
switch ( location )
{
case AUCTION_HORDE:
return & mHordeAuctions;
break;
case AUCTION_ALLIANCE:
return & mAllianceAuctions;
break;
default: //neutral
return & mNeutralAuctions;
}
}
uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
{
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
else
return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
}
uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
{
float percentance; // in 0..1
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
percentance = 0.75f;
else
percentance = 0.15f;
percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
{
uint32 outbid = (currentBid / 100) * 5;
if (!outbid)
outbid = 1;
return outbid;
}
//does not clear ram
void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
{
Item *pItem = GetAItem(auction->item_guidlow);
if(!pItem)
return;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = GetPlayer(bidder_guid);
uint32 bidder_accId = 0;
// data for gm.log
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
uint32 bidder_security = 0;
std::string bidder_name;
if (bidder)
{
bidder_accId = bidder->GetSession()->GetAccountId();
bidder_security = bidder->GetSession()->GetSecurity();
bidder_name = bidder->GetName();
}
else
{
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
bidder_security = accmgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
{
if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
bidder_name = GetMangosStringForDBCLocale(LANG_UNKNOWN);
}
}
if( bidder_security > SEC_PLAYER )
{
std::string owner_name;
if(!GetPlayerNameByGUID(auction->owner,owner_name))
owner_name = GetMangosStringForDBCLocale(LANG_UNKNOWN);
uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
}
}
else if(!bidder)
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
// receiver exist
if(bidder || bidder_accId)
{
std::ostringstream msgAuctionWonSubject;
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
std::ostringstream msgAuctionWonBody;
msgAuctionWonBody.width(16);
msgAuctionWonBody << std::right << std::hex << auction->owner;
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
//prepare mail data... :
uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
CharacterDatabase.CommitTransaction();
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
if (bidder)
bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
else
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
// will delete item or place to receiver mail list
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
// receiver not exist
else
{
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
delete pItem;
}
}
void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = GetPlayer(owner_guid);
// owner exist (online or offline)
if(owner || GetPlayerAccountIdByGUID(owner_guid))
{
std::ostringstream msgAuctionSalePendingSubject;
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
std::ostringstream msgAuctionSalePendingBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
time_t distrTime = time(NULL) + HOUR;
msgAuctionSalePendingBody.width(16);
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
}
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
{
std::ostringstream msgAuctionSuccessfulSubject;
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
std::ostringstream auctionSuccessfulBody;
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
auctionSuccessfulBody.width(16);
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
uint32 profit = auction->bid + auction->deposit - auctionCut;
if (owner)
{
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification( auction );
}
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
}
}
//does not clear ram
void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
{ //return an item in auction to its owner by mail
Item *pItem = GetAItem(auction->item_guidlow);
if(!pItem)
{
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
return;
}
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = GetPlayer(owner_guid);
uint32 owner_accId = 0;
if(!owner)
owner_accId = GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if(owner || owner_accId)
{
std::ostringstream subject;
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
if ( owner )
owner->GetSession()->SendAuctionOwnerNotification( auction );
else
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
MailItemsInfo mi;
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// will delete item or place to receiver mail list
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
// owner not found
else
{
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
delete pItem;
}
}
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{ {
return sCreatureStorage.LookupEntry<CreatureInfo>(id); return sCreatureStorage.LookupEntry<CreatureInfo>(id);
@ -1508,95 +1257,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0; return 0;
} }
void ObjectMgr::LoadAuctions()
{
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
Field *fields = result->Fetch();
uint32 AuctionCount=fields[0].GetUInt32();
delete result;
if(!AuctionCount)
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
barGoLink bar( AuctionCount );
AuctionEntry *aItem;
do
{
fields = result->Fetch();
bar.step();
aItem = new AuctionEntry;
aItem->Id = fields[0].GetUInt32();
aItem->auctioneer = fields[1].GetUInt32();
aItem->item_guidlow = fields[2].GetUInt32();
aItem->item_template = fields[3].GetUInt32();
aItem->owner = fields[4].GetUInt32();
aItem->buyout = fields[5].GetUInt32();
aItem->time = fields[6].GetUInt32();
aItem->bidder = fields[7].GetUInt32();
aItem->bid = fields[8].GetUInt32();
aItem->startbid = fields[9].GetUInt32();
aItem->deposit = fields[10].GetUInt32();
uint32 loc = fields[11].GetUInt8();
if(!IsValidAuctionLocation(loc))
{
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
delete aItem;
continue;
}
aItem->location = AuctionLocation(loc);
// check if sold item exists for guid
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
if ( !GetAItem( aItem->item_guidlow ) )
{
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
delete aItem;
continue;
}
if(aItem->location)
GetAuctionsMap( aItem->location )->AddAuction(aItem);
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u auctions", AuctionCount );
}
void ObjectMgr::LoadItemLocales() void ObjectMgr::LoadItemLocales()
{ {
mItemLocaleMap.clear(); // need for reload case mItemLocaleMap.clear(); // need for reload case
@ -2022,59 +1682,6 @@ void ObjectMgr::LoadItemPrototypes()
} }
} }
void ObjectMgr::LoadAuctionItems()
{
// data needs to be at first place for Item::LoadFromDB
QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
if( !result )
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString(">> Loaded 0 auction items");
return;
}
barGoLink bar( result->GetRowCount() );
uint32 count = 0;
Field *fields;
do
{
bar.step();
fields = result->Fetch();
uint32 item_guid = fields[1].GetUInt32();
uint32 item_template = fields[2].GetUInt32();
ItemPrototype const *proto = GetItemPrototype(item_template);
if(!proto)
{
sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
continue;
}
Item *item = NewItemOrBag(proto);
if(!item->LoadFromDB(item_guid,0, result))
{
delete item;
continue;
}
AddAItem(item);
++count;
}
while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u auction items", count );
}
void ObjectMgr::LoadPetLevelInfo() void ObjectMgr::LoadPetLevelInfo()
{ {
// Loading levels data // Loading levels data
@ -5480,16 +5087,6 @@ uint32 ObjectMgr::GenerateArenaTeamId()
return m_arenaTeamId++; return m_arenaTeamId++;
} }
uint32 ObjectMgr::GenerateGuildId()
{
if(m_guildId>=0xFFFFFFFE)
{
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_guildId++;
}
uint32 ObjectMgr::GenerateAuctionID() uint32 ObjectMgr::GenerateAuctionID()
{ {
if(m_auctionid>=0xFFFFFFFE) if(m_auctionid>=0xFFFFFFFE)
@ -5500,6 +5097,16 @@ uint32 ObjectMgr::GenerateAuctionID()
return m_auctionid++; return m_auctionid++;
} }
uint32 ObjectMgr::GenerateGuildId()
{
if(m_guildId>=0xFFFFFFFE)
{
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID() uint32 ObjectMgr::GenerateMailID()
{ {
if(m_mailid>=0xFFFFFFFE) if(m_mailid>=0xFFFFFFFE)

View file

@ -32,7 +32,6 @@
#include "ItemPrototype.h" #include "ItemPrototype.h"
#include "NPCHandler.h" #include "NPCHandler.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "AuctionHouseMgr.h"
#include "Mail.h" #include "Mail.h"
#include "Map.h" #include "Map.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
@ -348,42 +347,6 @@ class ObjectMgr
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
} }
Item* GetAItem(uint32 id)
{
ItemMap::const_iterator itr = mAitems.find(id);
if (itr != mAitems.end())
{
return itr->second;
}
return NULL;
}
void AddAItem(Item* it)
{
ASSERT( it );
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
mAitems[it->GetGUIDLow()] = it;
}
bool RemoveAItem(uint32 id)
{
ItemMap::iterator i = mAitems.find(id);
if (i == mAitems.end())
{
return false;
}
mAitems.erase(i);
return true;
}
AuctionHouseObject * GetAuctionsMap( AuctionLocation location );
//auction messages
void SendAuctionWonMail( AuctionEntry * auction );
void SendAuctionSalePendingMail( AuctionEntry * auction );
void SendAuctionSuccessfulMail( AuctionEntry * auction );
void SendAuctionExpiredMail( AuctionEntry * auction );
static uint32 GetAuctionCut( AuctionLocation location, uint32 highBid );
static uint32 GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem);
static uint32 GetAuctionOutBid(uint32 currentBid);
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const; PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
@ -536,9 +499,6 @@ class ObjectMgr
void LoadItemTexts(); void LoadItemTexts();
void LoadPageTexts(); void LoadPageTexts();
//load first auction items, because of check if item exists, when loading
void LoadAuctionItems();
void LoadAuctions();
void LoadPlayerInfo(); void LoadPlayerInfo();
void LoadPetLevelInfo(); void LoadPetLevelInfo();
void LoadExplorationBaseXP(); void LoadExplorationBaseXP();
@ -571,12 +531,12 @@ class ObjectMgr
void SetHighestGuids(); void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh); uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateAuctionID();
uint32 GenerateMailID();
uint32 GenerateItemTextID();
uint32 GeneratePetNumber();
uint32 GenerateArenaTeamId(); uint32 GenerateArenaTeamId();
uint32 GenerateAuctionID();
uint32 GenerateGuildId(); uint32 GenerateGuildId();
uint32 GenerateItemTextID();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
uint32 CreateItemText(std::string text); uint32 CreateItemText(std::string text);
std::string GetItemText( uint32 id ) std::string GetItemText( uint32 id )
@ -768,11 +728,11 @@ class ObjectMgr
protected: protected:
// first free id for selected id type // first free id for selected id type
uint32 m_auctionid;
uint32 m_mailid;
uint32 m_ItemTextId;
uint32 m_arenaTeamId; uint32 m_arenaTeamId;
uint32 m_auctionid;
uint32 m_guildId; uint32 m_guildId;
uint32 m_ItemTextId;
uint32 m_mailid;
uint32 m_hiPetNumber; uint32 m_hiPetNumber;
// first free low guid for seelcted guid type // first free low guid for seelcted guid type
@ -798,14 +758,9 @@ class ObjectMgr
ArenaTeamMap mArenaTeamMap; ArenaTeamMap mArenaTeamMap;
ItemMap mItems; ItemMap mItems;
ItemMap mAitems;
ItemTextMap mItemTexts; ItemTextMap mItemTexts;
AuctionHouseObject mHordeAuctions;
AuctionHouseObject mAllianceAuctions;
AuctionHouseObject mNeutralAuctions;
QuestAreaTriggerMap mQuestAreaTriggerMap; QuestAreaTriggerMap mQuestAreaTriggerMap;
TavernAreaTriggerSet mTavernAreaTriggerSet; TavernAreaTriggerSet mTavernAreaTriggerSet;
GameObjectForQuestSet mGameObjectForQuestSet; GameObjectForQuestSet mGameObjectForQuestSet;

View file

@ -18,28 +18,7 @@
#ifndef _PLAYER_DUMP_H #ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H #define _PLAYER_DUMP_H
/*
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "AuctionHouseObject.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Policies/Singleton.h"
#include "Database/SQLStorage.h"
*/
#include <string> #include <string>
#include <map> #include <map>
#include <set> #include <set>

View file

@ -752,7 +752,7 @@ class SpellMgr
SpellMgr(); SpellMgr();
~SpellMgr(); ~SpellMgr();
// Accessors (const or static functions) // Accessors (const or static functions)
public: public:
// Spell affects // Spell affects
SpellAffectEntry const*GetSpellAffect(uint16 spellId, uint8 effectId) const SpellAffectEntry const*GetSpellAffect(uint16 spellId, uint8 effectId) const
@ -973,7 +973,7 @@ class SpellMgr
return NULL; return NULL;
} }
// Modifiers // Modifiers
public: public:
static SpellMgr& Instance(); static SpellMgr& Instance();

View file

@ -36,6 +36,7 @@
#include "World.h" #include "World.h"
#include "AccountMgr.h" #include "AccountMgr.h"
#include "AchievementMgr.h" #include "AchievementMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Chat.h" #include "Chat.h"
@ -1265,8 +1266,8 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database ///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." ); sLog.outString( "Loading Auctions..." );
sLog.outString(); sLog.outString();
objmgr.LoadAuctionItems(); auctionmgr.LoadAuctionItems();
objmgr.LoadAuctions(); auctionmgr.LoadAuctions();
sLog.outString( ">>> Auctions loaded" ); sLog.outString( ">>> Auctions loaded" );
sLog.outString(); sLog.outString();
@ -1477,13 +1478,13 @@ void World::Update(uint32 diff)
switch (i) switch (i)
{ {
case 0: case 0:
AuctionMap = objmgr.GetAuctionsMap(AUCTION_HORDE); AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_HORDE);
break; break;
case 1: case 1:
AuctionMap = objmgr.GetAuctionsMap(AUCTION_ALLIANCE); AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_ALLIANCE);
break; break;
case 2: case 2:
AuctionMap = objmgr.GetAuctionsMap(AUCTION_NEUTRAL); AuctionMap = auctionmgr.GetAuctionsMap(AUCTION_NEUTRAL);
break; break;
} }
@ -1498,7 +1499,7 @@ void World::Update(uint32 diff)
///- Either cancel the auction if there was no bidder ///- Either cancel the auction if there was no bidder
if (itr->second->bidder == 0) if (itr->second->bidder == 0)
{ {
objmgr.SendAuctionExpiredMail( itr->second ); auctionmgr.SendAuctionExpiredMail( itr->second );
} }
///- Or perform the transaction ///- Or perform the transaction
else else
@ -1506,14 +1507,14 @@ void World::Update(uint32 diff)
//we should send an "item sold" message if the seller is online //we should send an "item sold" message if the seller is online
//we send the item to the winner //we send the item to the winner
//we send the money to the seller //we send the money to the seller
objmgr.SendAuctionSuccessfulMail( itr->second ); auctionmgr.SendAuctionSuccessfulMail( itr->second );
objmgr.SendAuctionWonMail( itr->second ); auctionmgr.SendAuctionWonMail( itr->second );
} }
///- In any case clear the auction ///- In any case clear the auction
//No SQL injection (Id is integer) //No SQL injection (Id is integer)
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
objmgr.RemoveAItem(itr->second->item_guidlow); auctionmgr.RemoveAItem(itr->second->item_guidlow);
delete itr->second; delete itr->second;
AuctionMap->RemoveAuction(itr->first); AuctionMap->RemoveAuction(itr->first);
} }

View file

@ -503,6 +503,9 @@
<File <File
RelativePath="..\..\src\game\ArenaTeam.h"> RelativePath="..\..\src\game\ArenaTeam.h">
</File> </File>
<File
RelativePath="..\..\src\game\AuctionHouseMgr.cpp">
</File>
<File <File
RelativePath="..\..\src\game\AuctionHouseMgr.h"> RelativePath="..\..\src\game\AuctionHouseMgr.h">
</File> </File>

View file

@ -842,6 +842,10 @@
RelativePath="..\..\src\game\ArenaTeam.h" RelativePath="..\..\src\game\ArenaTeam.h"
> >
</File> </File>
<File
RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\AuctionHouseMgr.h" RelativePath="..\..\src\game\AuctionHouseMgr.h"
> >

View file

@ -844,6 +844,10 @@
RelativePath="..\..\src\game\ArenaTeam.h" RelativePath="..\..\src\game\ArenaTeam.h"
> >
</File> </File>
<File
RelativePath="..\..\src\game\AuctionHouseMgr.cpp"
>
</File>
<File <File
RelativePath="..\..\src\game\AuctionHouseMgr.h" RelativePath="..\..\src\game\AuctionHouseMgr.h"
> >