Fixed /played chat command.

(cherry picked from commit 3e49bbe692ea5f44ea2daffdfe970a7201d501f5)

Conflicts:

	src/game/MiscHandler.cpp
	src/game/SharedDefines.h
	src/game/UpdateFields.h
	src/realmd/AuthCodes.h
This commit is contained in:
tomrus88 2009-07-29 15:11:19 +04:00
parent cac822949f
commit 7c52111fb1
4 changed files with 293 additions and 270 deletions

View file

@ -1160,15 +1160,17 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
*/ */
} }
void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/) void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{ {
uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime(); CHECK_PACKET_SIZE(recv_data, 1);
uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
WorldPacket data(SMSG_PLAYED_TIME, 9); uint8 unk1;
data << TotalTimePlayed; recv_data >> unk1; // 0 or 1 expected
data << LevelPlayedTime;
data << uint8(1); WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data); SendPacket(&data);
} }

View file

@ -688,190 +688,194 @@ enum SpellEffects
enum SpellCastResult enum SpellCastResult
{ {
SPELL_FAILED_AFFECTING_COMBAT = 0, SPELL_FAILED_AFFECTING_COMBAT = 0x00,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 1, SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 2, SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 3, SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
SPELL_FAILED_ALREADY_BEING_TAMED = 4, SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
SPELL_FAILED_ALREADY_HAVE_CHARM = 5, SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 6, SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
SPELL_FAILED_ALREADY_OPEN = 7, SPELL_FAILED_ALREADY_OPEN = 0x07,
SPELL_FAILED_AURA_BOUNCED = 8, SPELL_FAILED_AURA_BOUNCED = 0x08,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 9, SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 10, SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
SPELL_FAILED_BAD_TARGETS = 11, SPELL_FAILED_BAD_TARGETS = 0x0B,
SPELL_FAILED_CANT_BE_CHARMED = 12, SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
SPELL_FAILED_CANT_BE_DISENCHANTED = 13, SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 14, SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
SPELL_FAILED_CANT_BE_MILLED = 15, SPELL_FAILED_CANT_BE_MILLED = 0x0F,
SPELL_FAILED_CANT_BE_PROSPECTED = 16, SPELL_FAILED_CANT_BE_PROSPECTED = 0x10,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 17, SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x11,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 18, SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x12,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 19, SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x13,
SPELL_FAILED_CANT_STEALTH = 20, SPELL_FAILED_CANT_STEALTH = 0x14,
SPELL_FAILED_CASTER_AURASTATE = 21, SPELL_FAILED_CASTER_AURASTATE = 0x15,
SPELL_FAILED_CASTER_DEAD = 22, SPELL_FAILED_CASTER_DEAD = 0x16,
SPELL_FAILED_CHARMED = 23, SPELL_FAILED_CHARMED = 0x17,
SPELL_FAILED_CHEST_IN_USE = 24, SPELL_FAILED_CHEST_IN_USE = 0x18,
SPELL_FAILED_CONFUSED = 25, SPELL_FAILED_CONFUSED = 0x19,
SPELL_FAILED_DONT_REPORT = 26, SPELL_FAILED_DONT_REPORT = 0x1A,
SPELL_FAILED_EQUIPPED_ITEM = 27, SPELL_FAILED_EQUIPPED_ITEM = 0x1B,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 28, SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1C,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 29, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1D,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 30, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1E,
SPELL_FAILED_ERROR = 31, SPELL_FAILED_ERROR = 0x1F,
SPELL_FAILED_FIZZLE = 32, SPELL_FAILED_FIZZLE = 0x20,
SPELL_FAILED_FLEEING = 33, SPELL_FAILED_FLEEING = 0x21,
SPELL_FAILED_FOOD_LOWLEVEL = 34, SPELL_FAILED_FOOD_LOWLEVEL = 0x22,
SPELL_FAILED_HIGHLEVEL = 35, SPELL_FAILED_HIGHLEVEL = 0x23,
SPELL_FAILED_HUNGER_SATIATED = 36, SPELL_FAILED_HUNGER_SATIATED = 0x24,
SPELL_FAILED_IMMUNE = 37, SPELL_FAILED_IMMUNE = 0x25,
SPELL_FAILED_INCORRECT_AREA = 38, SPELL_FAILED_INCORRECT_AREA = 0x26,
SPELL_FAILED_INTERRUPTED = 39, SPELL_FAILED_INTERRUPTED = 0x27,
SPELL_FAILED_INTERRUPTED_COMBAT = 40, SPELL_FAILED_INTERRUPTED_COMBAT = 0x28,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 41, SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x29,
SPELL_FAILED_ITEM_GONE = 42, SPELL_FAILED_ITEM_GONE = 0x2A,
SPELL_FAILED_ITEM_NOT_FOUND = 43, SPELL_FAILED_ITEM_NOT_FOUND = 0x2B,
SPELL_FAILED_ITEM_NOT_READY = 44, SPELL_FAILED_ITEM_NOT_READY = 0x2C,
SPELL_FAILED_LEVEL_REQUIREMENT = 45, SPELL_FAILED_LEVEL_REQUIREMENT = 0x2D,
SPELL_FAILED_LINE_OF_SIGHT = 46, SPELL_FAILED_LINE_OF_SIGHT = 0x2E,
SPELL_FAILED_LOWLEVEL = 47, SPELL_FAILED_LOWLEVEL = 0x2F,
SPELL_FAILED_LOW_CASTLEVEL = 48, SPELL_FAILED_LOW_CASTLEVEL = 0x30,
SPELL_FAILED_MAINHAND_EMPTY = 49, SPELL_FAILED_MAINHAND_EMPTY = 0x31,
SPELL_FAILED_MOVING = 50, SPELL_FAILED_MOVING = 0x32,
SPELL_FAILED_NEED_AMMO = 51, SPELL_FAILED_NEED_AMMO = 0x33,
SPELL_FAILED_NEED_AMMO_POUCH = 52, SPELL_FAILED_NEED_AMMO_POUCH = 0x34,
SPELL_FAILED_NEED_EXOTIC_AMMO = 53, SPELL_FAILED_NEED_EXOTIC_AMMO = 0x35,
SPELL_FAILED_NEED_MORE_ITEMS = 54, SPELL_FAILED_NEED_MORE_ITEMS = 0x36,
SPELL_FAILED_NOPATH = 55, SPELL_FAILED_NOPATH = 0x37,
SPELL_FAILED_NOT_BEHIND = 56, SPELL_FAILED_NOT_BEHIND = 0x38,
SPELL_FAILED_NOT_FISHABLE = 57, SPELL_FAILED_NOT_FISHABLE = 0x39,
SPELL_FAILED_NOT_FLYING = 58, SPELL_FAILED_NOT_FLYING = 0x3A,
SPELL_FAILED_NOT_HERE = 59, SPELL_FAILED_NOT_HERE = 0x3B,
SPELL_FAILED_NOT_INFRONT = 60, SPELL_FAILED_NOT_INFRONT = 0x3C,
SPELL_FAILED_NOT_IN_CONTROL = 61, SPELL_FAILED_NOT_IN_CONTROL = 0x3D,
SPELL_FAILED_NOT_KNOWN = 62, SPELL_FAILED_NOT_KNOWN = 0x3E,
SPELL_FAILED_NOT_MOUNTED = 63, SPELL_FAILED_NOT_MOUNTED = 0x3F,
SPELL_FAILED_NOT_ON_TAXI = 64, SPELL_FAILED_NOT_ON_TAXI = 0x40,
SPELL_FAILED_NOT_ON_TRANSPORT = 65, SPELL_FAILED_NOT_ON_TRANSPORT = 0x41,
SPELL_FAILED_NOT_READY = 66, SPELL_FAILED_NOT_READY = 0x42,
SPELL_FAILED_NOT_SHAPESHIFT = 67, SPELL_FAILED_NOT_SHAPESHIFT = 0x43,
SPELL_FAILED_NOT_STANDING = 68, SPELL_FAILED_NOT_STANDING = 0x44,
SPELL_FAILED_NOT_TRADEABLE = 69, SPELL_FAILED_NOT_TRADEABLE = 0x45,
SPELL_FAILED_NOT_TRADING = 70, SPELL_FAILED_NOT_TRADING = 0x46,
SPELL_FAILED_NOT_UNSHEATHED = 71, SPELL_FAILED_NOT_UNSHEATHED = 0x47,
SPELL_FAILED_NOT_WHILE_GHOST = 72, SPELL_FAILED_NOT_WHILE_GHOST = 0x48,
SPELL_FAILED_NOT_WHILE_LOOTING = 73, SPELL_FAILED_NOT_WHILE_LOOTING = 0x49,
SPELL_FAILED_NO_AMMO = 74, SPELL_FAILED_NO_AMMO = 0x4A,
SPELL_FAILED_NO_CHARGES_REMAIN = 75, SPELL_FAILED_NO_CHARGES_REMAIN = 0x4B,
SPELL_FAILED_NO_CHAMPION = 76, SPELL_FAILED_NO_CHAMPION = 0x4C,
SPELL_FAILED_NO_COMBO_POINTS = 77, SPELL_FAILED_NO_COMBO_POINTS = 0x4D,
SPELL_FAILED_NO_DUELING = 78, SPELL_FAILED_NO_DUELING = 0x4E,
SPELL_FAILED_NO_ENDURANCE = 79, SPELL_FAILED_NO_ENDURANCE = 0x4F,
SPELL_FAILED_NO_FISH = 80, SPELL_FAILED_NO_FISH = 0x50,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 81, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x51,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 82, SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x52,
SPELL_FAILED_NO_PET = 83, SPELL_FAILED_NO_PET = 0x53,
SPELL_FAILED_NO_POWER = 84, SPELL_FAILED_NO_POWER = 0x54,
SPELL_FAILED_NOTHING_TO_DISPEL = 85, SPELL_FAILED_NOTHING_TO_DISPEL = 0x55,
SPELL_FAILED_NOTHING_TO_STEAL = 86, SPELL_FAILED_NOTHING_TO_STEAL = 0x56,
SPELL_FAILED_ONLY_ABOVEWATER = 87, SPELL_FAILED_ONLY_ABOVEWATER = 0x57,
SPELL_FAILED_ONLY_DAYTIME = 88, SPELL_FAILED_ONLY_DAYTIME = 0x58,
SPELL_FAILED_ONLY_INDOORS = 89, SPELL_FAILED_ONLY_INDOORS = 0x59,
SPELL_FAILED_ONLY_MOUNTED = 90, SPELL_FAILED_ONLY_MOUNTED = 0x5A,
SPELL_FAILED_ONLY_NIGHTTIME = 91, SPELL_FAILED_ONLY_NIGHTTIME = 0x5B,
SPELL_FAILED_ONLY_OUTDOORS = 92, SPELL_FAILED_ONLY_OUTDOORS = 0x5C,
SPELL_FAILED_ONLY_SHAPESHIFT = 93, SPELL_FAILED_ONLY_SHAPESHIFT = 0x5D,
SPELL_FAILED_ONLY_STEALTHED = 94, SPELL_FAILED_ONLY_STEALTHED = 0x5E,
SPELL_FAILED_ONLY_UNDERWATER = 95, SPELL_FAILED_ONLY_UNDERWATER = 0x5F,
SPELL_FAILED_OUT_OF_RANGE = 96, SPELL_FAILED_OUT_OF_RANGE = 0x60,
SPELL_FAILED_PACIFIED = 97, SPELL_FAILED_PACIFIED = 0x61,
SPELL_FAILED_POSSESSED = 98, SPELL_FAILED_POSSESSED = 0x62,
SPELL_FAILED_REAGENTS = 99, SPELL_FAILED_REAGENTS = 0x63,
SPELL_FAILED_REQUIRES_AREA = 100, SPELL_FAILED_REQUIRES_AREA = 0x64,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 101, SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x65,
SPELL_FAILED_ROOTED = 102, SPELL_FAILED_ROOTED = 0x66,
SPELL_FAILED_SILENCED = 103, SPELL_FAILED_SILENCED = 0x67,
SPELL_FAILED_SPELL_IN_PROGRESS = 104, SPELL_FAILED_SPELL_IN_PROGRESS = 0x68,
SPELL_FAILED_SPELL_LEARNED = 105, SPELL_FAILED_SPELL_LEARNED = 0x69,
SPELL_FAILED_SPELL_UNAVAILABLE = 106, SPELL_FAILED_SPELL_UNAVAILABLE = 0x6A,
SPELL_FAILED_STUNNED = 107, SPELL_FAILED_STUNNED = 0x6B,
SPELL_FAILED_TARGETS_DEAD = 108, SPELL_FAILED_TARGETS_DEAD = 0x6C,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 109, SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x6D,
SPELL_FAILED_TARGET_AURASTATE = 110, SPELL_FAILED_TARGET_AURASTATE = 0x6E,
SPELL_FAILED_TARGET_DUELING = 111, SPELL_FAILED_TARGET_DUELING = 0x6F,
SPELL_FAILED_TARGET_ENEMY = 112, SPELL_FAILED_TARGET_ENEMY = 0x70,
SPELL_FAILED_TARGET_ENRAGED = 113, SPELL_FAILED_TARGET_ENRAGED = 0x71,
SPELL_FAILED_TARGET_FRIENDLY = 114, SPELL_FAILED_TARGET_FRIENDLY = 0x72,
SPELL_FAILED_TARGET_IN_COMBAT = 115, SPELL_FAILED_TARGET_IN_COMBAT = 0x73,
SPELL_FAILED_TARGET_IS_PLAYER = 116, SPELL_FAILED_TARGET_IS_PLAYER = 0x74,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 117, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x75,
SPELL_FAILED_TARGET_NOT_DEAD = 118, SPELL_FAILED_TARGET_NOT_DEAD = 0x76,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 119, SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x77,
SPELL_FAILED_TARGET_NOT_LOOTED = 120, SPELL_FAILED_TARGET_NOT_LOOTED = 0x78,
SPELL_FAILED_TARGET_NOT_PLAYER = 121, SPELL_FAILED_TARGET_NOT_PLAYER = 0x79,
SPELL_FAILED_TARGET_NO_POCKETS = 122, SPELL_FAILED_TARGET_NO_POCKETS = 0x7A,
SPELL_FAILED_TARGET_NO_WEAPONS = 123, SPELL_FAILED_TARGET_NO_WEAPONS = 0x7B,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 124, SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 0x7C,
SPELL_FAILED_TARGET_UNSKINNABLE = 125, SPELL_FAILED_TARGET_UNSKINNABLE = 0x7D,
SPELL_FAILED_THIRST_SATIATED = 126, SPELL_FAILED_THIRST_SATIATED = 0x7E,
SPELL_FAILED_TOO_CLOSE = 127, SPELL_FAILED_TOO_CLOSE = 0x7F,
SPELL_FAILED_TOO_MANY_OF_ITEM = 128, SPELL_FAILED_TOO_MANY_OF_ITEM = 0x80,
SPELL_FAILED_TOTEM_CATEGORY = 129, SPELL_FAILED_TOTEM_CATEGORY = 0x81,
SPELL_FAILED_TOTEMS = 130, SPELL_FAILED_TOTEMS = 0x82,
SPELL_FAILED_TRY_AGAIN = 131, SPELL_FAILED_TRY_AGAIN = 0x83,
SPELL_FAILED_UNIT_NOT_BEHIND = 132, SPELL_FAILED_UNIT_NOT_BEHIND = 0x84,
SPELL_FAILED_UNIT_NOT_INFRONT = 133, SPELL_FAILED_UNIT_NOT_INFRONT = 0x85,
SPELL_FAILED_WRONG_PET_FOOD = 134, SPELL_FAILED_WRONG_PET_FOOD = 0x86,
SPELL_FAILED_NOT_WHILE_FATIGUED = 135, SPELL_FAILED_NOT_WHILE_FATIGUED = 0x87,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 136, SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x88,
SPELL_FAILED_NOT_WHILE_TRADING = 137, SPELL_FAILED_NOT_WHILE_TRADING = 0x89,
SPELL_FAILED_TARGET_NOT_IN_RAID = 138, SPELL_FAILED_TARGET_NOT_IN_RAID = 0x8A,
SPELL_FAILED_TARGET_FREEFORALL = 139, SPELL_FAILED_TARGET_FREEFORALL = 0x8B,
SPELL_FAILED_NO_EDIBLE_CORPSES = 140, SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8C,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 141, SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8D,
SPELL_FAILED_TARGET_NOT_GHOST = 142, SPELL_FAILED_TARGET_NOT_GHOST = 0x8E,
SPELL_FAILED_TRANSFORM_UNUSABLE = 143, SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
SPELL_FAILED_WRONG_WEATHER = 144, SPELL_FAILED_WRONG_WEATHER = 0x90,
SPELL_FAILED_DAMAGE_IMMUNE = 145, SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 146, SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
SPELL_FAILED_PLAY_TIME = 147, SPELL_FAILED_PLAY_TIME = 0x93,
SPELL_FAILED_REPUTATION = 148, SPELL_FAILED_REPUTATION = 0x94,
SPELL_FAILED_MIN_SKILL = 149, SPELL_FAILED_MIN_SKILL = 0x95,
SPELL_FAILED_NOT_IN_ARENA = 150, SPELL_FAILED_NOT_IN_ARENA = 0x96,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 151, SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
SPELL_FAILED_NOT_ON_STEALTHED = 152, SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 153, SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
SPELL_FAILED_NOT_ON_MOUNTED = 154, SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
SPELL_FAILED_TOO_SHALLOW = 155, SPELL_FAILED_TOO_SHALLOW = 0x9B,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 156, SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
SPELL_FAILED_TARGET_IS_TRIVIAL = 157, SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
SPELL_FAILED_BM_OR_INVISGOD = 158, SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 159, SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 160, SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
SPELL_FAILED_NOT_IDLE = 161, SPELL_FAILED_NOT_IDLE = 0xA1,
SPELL_FAILED_NOT_INACTIVE = 162, SPELL_FAILED_NOT_INACTIVE = 0xA2,
SPELL_FAILED_PARTIAL_PLAYTIME = 163, SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
SPELL_FAILED_NO_PLAYTIME = 164, SPELL_FAILED_NO_PLAYTIME = 0xA4,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 165, SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 166, SPELL_FAILED_NOT_IN_RAID_INSTANCE = 0xA6,
SPELL_FAILED_ONLY_IN_ARENA = 167, SPELL_FAILED_ONLY_IN_ARENA = 0xA7,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 168, SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA8,
SPELL_FAILED_ON_USE_ENCHANT = 169, SPELL_FAILED_ON_USE_ENCHANT = 0xA9,
SPELL_FAILED_NOT_ON_GROUND = 170, SPELL_FAILED_NOT_ON_GROUND = 0xAA,
SPELL_FAILED_CUSTOM_ERROR = 171, SPELL_FAILED_CUSTOM_ERROR = 0xAB,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 172, SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 0xAC,
SPELL_FAILED_TOO_MANY_SOCKETS = 173, SPELL_FAILED_TOO_MANY_SOCKETS = 0xAD,
SPELL_FAILED_INVALID_GLYPH = 174, SPELL_FAILED_INVALID_GLYPH = 0xAE,
SPELL_FAILED_UNIQUE_GLYPH = 175, SPELL_FAILED_UNIQUE_GLYPH = 0xAF,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 176, SPELL_FAILED_GLYPH_SOCKET_LOCKED = 0xB0,
SPELL_FAILED_NO_VALID_TARGETS = 177, SPELL_FAILED_NO_VALID_TARGETS = 0xB1,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 178, SPELL_FAILED_ITEM_AT_MAX_CHARGES = 0xB2,
SPELL_FAILED_NOT_IN_BARBERSHOP = 179, SPELL_FAILED_NOT_IN_BARBERSHOP = 0xB3,
SPELL_FAILED_FISHING_TOO_LOW = 180, SPELL_FAILED_FISHING_TOO_LOW = 0xB4,
SPELL_FAILED_UNKNOWN = 181, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 0xB5,
SPELL_FAILED_SUMMON_PENDING = 0xB6,
SPELL_FAILED_MAX_SOCKETS = 0xB7,
SPELL_FAILED_PET_CAN_RENAME = 0xB8,
SPELL_FAILED_UNKNOWN = 0xB9,
SPELL_CAST_OK = 255 //custom value, don't must be send to client SPELL_CAST_OK = 0xFF // custom value, don't must be send to client
}; };
// Spell aura states // Spell aura states

View file

@ -776,10 +776,11 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
recvPacket >> clientSeed; recvPacket >> clientSeed;
recvPacket.read (digest, 20); recvPacket.read (digest, 20);
DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u", DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
BuiltNumberClient, BuiltNumberClient,
unk2, unk2,
account.c_str (), account.c_str (),
unk3,
clientSeed); clientSeed);
// Get the account information from the realmd database // Get the account information from the realmd database

View file

@ -110,7 +110,7 @@ typedef struct AUTH_LOGON_PROOF_C
uint8 M1[20]; uint8 M1[20];
uint8 crc_hash[20]; uint8 crc_hash[20];
uint8 number_of_keys; uint8 number_of_keys;
uint8 unk; // Added in 1.12.x client branch uint8 securityFlags; // 0x00-0x04
} sAuthLogonProof_C; } sAuthLogonProof_C;
/* /*
typedef struct typedef struct
@ -262,17 +262,11 @@ void AuthSocket::OnRead()
///- Get the command out of it ///- Get the command out of it
ibuf.SoftRead((char *)&_cmd, 1); // UQ1: No longer exists in new net code ??? ibuf.SoftRead((char *)&_cmd, 1); // UQ1: No longer exists in new net code ???
//ibuf.Read((char *)&_cmd, 1);
/*char *command = (char *)malloc(1);
ibuf.Read(command, 1);
_cmd = (uint8)command;*/
// assert(0);
size_t i; size_t i;
///- Circle through known commands and call the correct command handler ///- Circle through known commands and call the correct command handler
for (i=0;i<AUTH_TOTAL_COMMANDS; i++) for (i = 0; i < AUTH_TOTAL_COMMANDS; ++i)
{ {
if ((uint8)table[i].cmd == _cmd && if ((uint8)table[i].cmd == _cmd &&
(table[i].status == STATUS_CONNECTED || (table[i].status == STATUS_CONNECTED ||
@ -304,7 +298,7 @@ void AuthSocket::_SetVSFields(const std::string& rI)
BigNumber I; BigNumber I;
I.SetHexStr(rI.c_str()); I.SetHexStr(rI.c_str());
//In case of leading zeroes in the rI hash, restore them // In case of leading zeros in the rI hash, restore them
uint8 mDigest[SHA_DIGEST_LENGTH]; uint8 mDigest[SHA_DIGEST_LENGTH];
memset(mDigest, 0, SHA_DIGEST_LENGTH); memset(mDigest, 0, SHA_DIGEST_LENGTH);
if (I.GetNumBytes() <= SHA_DIGEST_LENGTH) if (I.GetNumBytes() <= SHA_DIGEST_LENGTH)
@ -464,17 +458,38 @@ bool AuthSocket::_HandleLogonChallenge()
unk3.SetRand(16 * 8); unk3.SetRand(16 * 8);
///- Fill the response packet with the result ///- Fill the response packet with the result
pkt << (uint8)REALM_AUTH_SUCCESS; pkt << uint8(REALM_AUTH_SUCCESS);
// B may be calculated < 32B so we force minimal length to 32B // B may be calculated < 32B so we force minimal length to 32B
pkt.append(B.AsByteArray(32), 32); // 32 bytes pkt.append(B.AsByteArray(32), 32); // 32 bytes
pkt << (uint8)1; pkt << uint8(1);
pkt.append(g.AsByteArray(), 1); pkt.append(g.AsByteArray(), 1);
pkt << (uint8)32; pkt << uint8(32);
pkt.append(N.AsByteArray(), 32); pkt.append(N.AsByteArray(), 32);
pkt.append(s.AsByteArray(), s.GetNumBytes());// 32 bytes pkt.append(s.AsByteArray(), s.GetNumBytes());// 32 bytes
pkt.append(unk3.AsByteArray(), 16); pkt.append(unk3.AsByteArray(), 16);
pkt << (uint8)0; // security flags (0x0...0x04) uint8 securityFlags = 0;
pkt << uint8(securityFlags); // security flags (0x0...0x04)
if(securityFlags & 0x01) // PIN input
{
pkt << uint32(0);
pkt << uint64(0) << uint64(0); // 16 bytes hash?
}
if(securityFlags & 0x02) // Matrix input
{
pkt << uint8(0);
pkt << uint8(0);
pkt << uint8(0);
pkt << uint8(0);
pkt << uint64(0);
}
if(securityFlags & 0x04) // Security token input
{
pkt << uint8(1);
}
uint8 secLevel = (*result)[4].GetUInt8(); uint8 secLevel = (*result)[4].GetUInt8();
_accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR; _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR;
@ -510,7 +525,7 @@ bool AuthSocket::_HandleLogonProof()
///- Check if the client has one of the expected version numbers ///- Check if the client has one of the expected version numbers
bool valid_version = false; bool valid_version = false;
int accepted_versions[] = EXPECTED_MANGOS_CLIENT_BUILD; int accepted_versions[] = EXPECTED_MANGOS_CLIENT_BUILD;
for(int i=0;accepted_versions[i];i++) for(int i = 0; accepted_versions[i]; ++i)
{ {
if(_build == accepted_versions[i]) if(_build == accepted_versions[i])
{ {
@ -528,7 +543,7 @@ bool AuthSocket::_HandleLogonProof()
char tmp[24]; char tmp[24];
// No buffer overflow (fixed length of arguments) // No buffer overflow (fixed length of arguments)
sprintf(tmp, "./patches/%d%s.mpq", _build, _localizationName.c_str()); sprintf(tmp, "./patches/%d%s.mpq", _build, _localizationName.c_str());
// This will be closed at the destruction of the AuthSocket (client deconnection) // This will be closed at the destruction of the AuthSocket (client disconnection)
FILE *pFile = fopen(tmp, "rb"); FILE *pFile = fopen(tmp, "rb");
if(!pFile) if(!pFile)
@ -589,25 +604,25 @@ bool AuthSocket::_HandleLogonProof()
uint8 t1[16]; uint8 t1[16];
uint8 vK[40]; uint8 vK[40];
memcpy(t, S.AsByteArray(), 32); memcpy(t, S.AsByteArray(), 32);
for (int i = 0; i < 16; i++) for (int i = 0; i < 16; ++i)
{ {
t1[i] = t[i * 2]; t1[i] = t[i * 2];
} }
sha.Initialize(); sha.Initialize();
sha.UpdateData(t1, 16); sha.UpdateData(t1, 16);
sha.Finalize(); sha.Finalize();
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; ++i)
{ {
vK[i * 2] = sha.GetDigest()[i]; vK[i * 2] = sha.GetDigest()[i];
} }
for (int i = 0; i < 16; i++) for (int i = 0; i < 16; ++i)
{ {
t1[i] = t[i * 2 + 1]; t1[i] = t[i * 2 + 1];
} }
sha.Initialize(); sha.Initialize();
sha.UpdateData(t1, 16); sha.UpdateData(t1, 16);
sha.Finalize(); sha.Finalize();
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; ++i)
{ {
vK[i * 2 + 1] = sha.GetDigest()[i]; vK[i * 2 + 1] = sha.GetDigest()[i];
} }
@ -622,7 +637,7 @@ bool AuthSocket::_HandleLogonProof()
sha.Initialize(); sha.Initialize();
sha.UpdateBigNumbers(&g, NULL); sha.UpdateBigNumbers(&g, NULL);
sha.Finalize(); sha.Finalize();
for (int i = 0; i < 20; i++) for (int i = 0; i < 20; ++i)
{ {
hash[i] ^= sha.GetDigest()[i]; hash[i] ^= sha.GetDigest()[i];
} }
@ -852,7 +867,7 @@ bool AuthSocket::_HandleRealmList()
pkt << (uint32) 0; pkt << (uint32) 0;
pkt << (uint16) m_realmList.size(); pkt << (uint16) m_realmList.size();
RealmList::RealmMap::const_iterator i; RealmList::RealmMap::const_iterator i;
for( i = m_realmList.begin(); i != m_realmList.end(); i++ ) for( i = m_realmList.begin(); i != m_realmList.end(); ++i )
{ {
uint8 AmountOfCharacters; uint8 AmountOfCharacters;
@ -940,7 +955,7 @@ bool AuthSocket::_HandleXferAccept()
return false; return false;
} }
///- Launch a PatcherRunnable thread, starting at the begining of the patch file ///- Launch a PatcherRunnable thread, starting at the beginning of the patch file
ibuf.Remove(1); // clear input buffer ibuf.Remove(1); // clear input buffer
fseek(pPatch, 0, 0); fseek(pPatch, 0, 0);
@ -998,7 +1013,8 @@ void Patcher::LoadPatchesInfo()
if ((dp = readdir(dirp)) != NULL) if ((dp = readdir(dirp)) != NULL)
{ {
int l = strlen(dp->d_name); int l = strlen(dp->d_name);
if(l<8)continue; if(l < 8)
continue;
if(!memcmp(&dp->d_name[l-4],".mpq",4)) if(!memcmp(&dp->d_name[l-4],".mpq",4))
LoadPatchMD5(dp->d_name); LoadPatchMD5(dp->d_name);
} }
@ -1068,7 +1084,7 @@ void Patcher::LoadPatchMD5(char * szFileName)
/// Get cached MD5 hash for a given patch file /// Get cached MD5 hash for a given patch file
bool Patcher::GetHash(char * pat, uint8 mymd5[16]) bool Patcher::GetHash(char * pat, uint8 mymd5[16])
{ {
for( Patches::iterator i = _patches.begin(); i != _patches.end(); i++ ) for( Patches::iterator i = _patches.begin(); i != _patches.end(); ++i )
if(!stricmp(pat, i->first.c_str())) if(!stricmp(pat, i->first.c_str()))
{ {
memcpy(mymd5, i->second->md5, 16); memcpy(mymd5, i->second->md5, 16);
@ -1087,6 +1103,6 @@ Patcher::Patcher()
/// Empty and delete the patch map on termination /// Empty and delete the patch map on termination
Patcher::~Patcher() Patcher::~Patcher()
{ {
for(Patches::iterator i = _patches.begin(); i != _patches.end(); i++ ) for(Patches::iterator i = _patches.begin(); i != _patches.end(); ++i )
delete i->second; delete i->second;
} }