diff --git a/src/game/vmap/MapTree.cpp b/src/game/vmap/MapTree.cpp index fc1fb0465..a88d2fb62 100644 --- a/src/game/vmap/MapTree.cpp +++ b/src/game/vmap/MapTree.cpp @@ -121,10 +121,8 @@ namespace VMAP StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath): iMapID(mapID), iTreeValues(0), iBasePath(basePath) { - if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\')) - { + if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')) iBasePath.append("/"); - } } //========================================================= @@ -235,7 +233,7 @@ namespace VMAP bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY) { std::string basePath = vmapPath; - if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\')) + if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')) basePath.append("/"); std::string fullname = basePath + VMapManager2::getMapFileName(mapID); bool success = true;