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[11529] Pack and send to client all gameobject's quaternion components which allows place gameobjects cornerwise.
Update '.gobject turn' command, now you have to specify 3 rotations to turn gameobject: rotation angles around z, y and x axes. Note to DB devs: use QuaternionCompressed::Unpack to extract rotations from the data that came with UPDATEFLAG_ROTATION.
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_11436_01_characters_character_queststatus"
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#define REVISION_DB_MANGOS "required_11523_02_mangos_mangos_string"
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#define REVISION_DB_MANGOS "required_11529_01_mangos_command"
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#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
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#endif // __REVISION_SQL_H__
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