Small cleanups in item checks code.

This commit is contained in:
VladimirMangos 2009-03-14 19:02:20 +03:00
parent b45b075668
commit 7cc704149a
3 changed files with 105 additions and 132 deletions

View file

@ -285,13 +285,10 @@ class MANGOS_DLL_SPEC Item : public Object
uState = state;
}
bool hasQuest(uint32 quest_id) const
{
ItemPrototype const *itemProto = GetProto();
return itemProto && itemProto->StartQuest == quest_id;
}
bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
bool IsPotion() const { return GetProto()->IsPotion(); }
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
private:
uint8 m_slot;
Bag *m_container;

View file

@ -656,6 +656,9 @@ struct ItemPrototype
}
return 0;
}
bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); }
};
struct ItemLocale

View file

@ -754,9 +754,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
}
// if this is ammo then use it
uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId );
uint8 msg = CanUseAmmo( pItem->GetEntry() );
if( msg == EQUIP_ERR_OK )
SetAmmo( pItem->GetProto()->ItemId );
SetAmmo( pItem->GetEntry() );
}
}
}
@ -10948,60 +10948,60 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
Item *pItem;
ItemPrototype const *pProto;
uint32 remcount = 0;
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (pItem->GetCount() + remcount <= count)
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
// all keys can be unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (pItem->GetCount() + remcount <= count)
{
// all keys can be unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
@ -11013,27 +11013,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
pItem = pBag->GetItemByPos(j);
if( pItem && pItem->GetEntry() == item )
if(Item* pItem = pBag->GetItemByPos(j))
{
// all items in bags can be unequipped
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
remcount += pItem->GetCount();
DestroyItem( i, j, update );
// all items in bags can be unequipped
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem( i, j, update );
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() && update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() && update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
@ -11043,29 +11044,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem && pItem->GetEntry() == item)
{
if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
return;
if (remcount >=count)
return;
}
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
@ -11077,40 +11079,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos(j);
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( i, j, update);
}
}
}
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyConjuredItems( bool update )
@ -11121,40 +11111,23 @@ void Player::DestroyConjuredItems( bool update )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos(j);
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( i, j, update);
}
}
}
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsConjuredConsumable())
DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )