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[7932] Store in DB only spell part of pet action bar, set other to default state (reaction saved).
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c386bef32e
commit
7d6bf1fdbf
7 changed files with 44 additions and 27 deletions
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@ -239,14 +239,9 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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CharacterDatabase.CommitTransaction();
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}
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// load action bar, if data broken will fill later by default spells.
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if (!is_temporary_summoned)
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{
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if(!m_charmInfo->LoadActionBar(fields[13].GetCppString()))
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{
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delete result;
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return false;
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}
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}
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m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
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// since last save (in seconds)
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uint32 timediff = (time(NULL) - fields[14].GetUInt32());
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@ -411,7 +406,8 @@ void Pet::SavePetToDB(PetSaveMode mode)
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<< curmana << ", "
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<< GetPower(POWER_HAPPINESS) << ", '";
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for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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// save only spell slots from action bar
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for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
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{
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " "
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<< uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
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