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[11527] Check rotation0 and rotation1 fields at gameobject data loading
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parent
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2 changed files with 13 additions and 1 deletions
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@ -1514,6 +1514,18 @@ void ObjectMgr::LoadGameobjects()
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int16 GuidPoolId = fields[17].GetInt16();
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int16 EntryPoolId = fields[18].GetInt16();
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if (data.rotation0 < -1.0f || data.rotation0 > 1.0f)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation0 (%f) value, skip", guid, data.id, data.rotation0);
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continue;
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}
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if (data.rotation1 < -1.0f || data.rotation1 > 1.0f)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation1 (%f) value, skip", guid, data.id, data.rotation1);
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continue;
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}
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if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11526"
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#define REVISION_NR "11527"
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#endif // __REVISION_NR_H__
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