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[10066] Some tuning in consts.
Signed-off-by: ApoC <apoc@nymfe.net>
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parent
d967af6549
commit
7dd5456401
5 changed files with 9 additions and 9 deletions
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@ -17595,7 +17595,7 @@ void Player::RemoveMiniPet()
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}
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}
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Pet* Player::GetMiniPet()
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Pet* Player::GetMiniPet() const
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{
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if (!m_miniPet)
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return NULL;
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@ -1189,7 +1189,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
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void RemoveMiniPet();
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Pet* GetMiniPet();
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Pet* GetMiniPet() const;
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void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
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template<typename Func>
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@ -2716,7 +2716,7 @@ template<typename Func>
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bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
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{
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if (withMiniPet)
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if(Unit* mini = GetMiniPet())
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if(Unit const* mini = GetMiniPet())
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if (func(mini))
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return true;
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@ -8549,7 +8549,7 @@ void Unit::CombatStopWithPets(bool includingCast)
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struct IsAttackingPlayerHelper
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{
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explicit IsAttackingPlayerHelper() {}
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bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
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inline bool operator()(Unit const* unit) const { return unit->isAttackingPlayer(); }
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};
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bool Unit::isAttackingPlayer() const
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@ -1950,14 +1950,14 @@ void Unit::CallForAllControlledUnits(Func const& func, bool withTotems, bool wit
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template<typename Func>
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bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms) const
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{
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if (Pet* pet = GetPet())
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if (Pet const* pet = GetPet())
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if (func(pet))
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return true;
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if (withGuardians)
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{
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if (Unit* guardian = Unit::GetUnit(*this,*itr))
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if (Unit const* guardian = Unit::GetUnit(*this,*itr))
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if (func(guardian))
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return true;
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@ -1966,13 +1966,13 @@ bool Unit::CheckAllControlledUnits(Func const& func, bool withTotems, bool withG
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if (withTotems)
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{
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for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
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if (Unit *totem = _GetTotem(TotemSlot(i)))
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if (Unit const* totem = _GetTotem(TotemSlot(i)))
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if (func(totem))
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return true;
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}
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if (withCharms)
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if(Unit* charm = GetCharm())
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if(Unit const* charm = GetCharm())
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if (func(charm))
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return true;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10065"
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#define REVISION_NR "10066"
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#endif // __REVISION_NR_H__
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