[7013] Rename recently added function for consistent with already existed. Use it for old cases.

This commit is contained in:
VladimirMangos 2009-01-03 14:24:26 +03:00
parent ba5e3dabc6
commit 7e5c17b6c3
5 changed files with 13 additions and 11 deletions

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@ -2718,7 +2718,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
bool talent = (talentCost > 0); bool talent = (talentCost > 0);
bool passive = IsPassiveSpell(id); bool passive = IsPassiveSpell(id);
bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2)); bool active = target && target->HasAura(id);
// unit32 used to prevent interpreting uint8 as char at output // unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank // find rank of learned spell for learning spell, or talent rank

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@ -3517,9 +3517,9 @@ uint8 Spell::CanCast(bool strict)
return SPELL_FAILED_CASTER_AURASTATE; return SPELL_FAILED_CASTER_AURASTATE;
// Caster aura req check if need // Caster aura req check if need
if(m_spellInfo->casterAuraSpell && !m_caster->isAuraPresent(m_spellInfo->casterAuraSpell)) if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE; return SPELL_FAILED_CASTER_AURASTATE;
if(m_spellInfo->excludeCasterAuraSpell && m_caster->isAuraPresent(m_spellInfo->excludeCasterAuraSpell)) if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE; return SPELL_FAILED_CASTER_AURASTATE;
// cancel autorepeat spells if cast start when moving // cancel autorepeat spells if cast start when moving
@ -3541,9 +3541,9 @@ uint8 Spell::CanCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE; return SPELL_FAILED_TARGET_AURASTATE;
// Target aura req check if need // Target aura req check if need
if(m_spellInfo->targetAuraSpell && !target->isAuraPresent(m_spellInfo->targetAuraSpell)) if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE; return SPELL_FAILED_CASTER_AURASTATE;
if(m_spellInfo->excludeTargetAuraSpell && target->isAuraPresent(m_spellInfo->excludeTargetAuraSpell)) if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE; return SPELL_FAILED_CASTER_AURASTATE;
if(target != m_caster) if(target != m_caster)

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@ -3803,11 +3803,11 @@ Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
return NULL; return NULL;
} }
bool Unit::isAuraPresent(uint32 spellId) bool Unit::HasAura(uint32 spellId) const
{ {
for (int i = 0; i < 3 ; ++i) for (int i = 0; i < 3 ; ++i)
{ {
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, i)); AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
if (iter != m_Auras.end()) if (iter != m_Auras.end())
return true; return true;
} }

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@ -985,7 +985,10 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
bool HasAuraType(AuraType auraType) const; bool HasAuraType(AuraType auraType) const;
bool HasAura(uint32 spellId, uint32 effIndex) const bool HasAura(uint32 spellId, uint32 effIndex) const
{ return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); } {
return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
}
bool HasAura(uint32 spellId) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; } bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
@ -1247,7 +1250,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); } uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
Aura* GetAura(uint32 spellId, uint32 effindex); Aura* GetAura(uint32 spellId, uint32 effindex);
bool isAuraPresent(uint32 spellId);
AuraMap & GetAuras() { return m_Auras; } AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; } AuraMap const& GetAuras() const { return m_Auras; }
AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; } AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7012" #define REVISION_NR "7013"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__