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Merge remote branch 'origin/master' into 330
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commit
7e8533adae
8 changed files with 26 additions and 14 deletions
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@ -14692,8 +14692,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 39 40 41 42 43 44 45 46 47 48 49
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@ -14762,6 +14762,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
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SetUInt32Value(PLAYER_AMMO_ID, fields[62].GetUInt32());
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SetByteValue(PLAYER_FIELD_BYTES, 2, fields[64].GetUInt8());
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InitDisplayIds();
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@ -16261,7 +16262,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
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"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@ -16381,7 +16382,9 @@ void Player::SaveToDB()
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{
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ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
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}
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ss << "')";
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ss << "',";
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ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
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ss << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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