mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Updated to latest PTR client build 9868.
This commit is contained in:
parent
966e12a9cd
commit
7e938af972
29 changed files with 172 additions and 121 deletions
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@ -1352,3 +1352,14 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
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_player->DeleteEquipmentSet(setGuid);
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}
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void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
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{
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sLog.outDebug("CMSG_EQUIPMENT_SET_USE");
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recv_data.hexlike();
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// for(x) { pguid, uint8, uint8 }
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WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
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data << uint8(0);
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SendPacket(&data);
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}
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@ -65,7 +65,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
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}
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unit.StopMoving();
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unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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unit.RemoveUnitMovementFlag(MONSTER_MOVE_WALK);
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unit.addUnitState(UNIT_STAT_CONFUSED);
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}
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@ -123,7 +123,7 @@ m_creatureInfo(NULL), m_isActiveObject(false)
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m_CreatureSpellCooldowns.clear();
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m_CreatureCategoryCooldowns.clear();
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m_GlobalCooldown = 0;
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m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
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m_unit_movement_flags = MONSTER_MOVE_WALK;
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}
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Creature::~Creature()
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@ -1484,7 +1484,7 @@ void Creature::setDeathState(DeathState s)
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CreatureInfo const *cinfo = GetCreatureInfo();
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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AddUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
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AddUnitMovementFlag(MONSTER_MOVE_WALK);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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clearUnitState(UNIT_STAT_ALL_STATE);
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i_motionMaster.Clear();
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@ -284,7 +284,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
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return;
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_Init(owner);
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owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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owner.RemoveUnitMovementFlag(MONSTER_MOVE_WALK);
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if(Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID))
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{
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@ -637,8 +637,6 @@ uint32 GameObject::GetLootId(GameObjectInfo const* ginfo)
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return ginfo->chest.lootId;
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case GAMEOBJECT_TYPE_FISHINGHOLE:
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return ginfo->fishinghole.lootId;
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case GAMEOBJECT_TYPE_FISHINGNODE:
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return ginfo->fishnode.lootId;
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default:
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return 0;
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}
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@ -55,6 +55,7 @@ struct GameObjectInfo
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uint32 noDamageImmune; //3 break opening whenever you recieve damage?
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uint32 openTextID; //4 can be used to replace castBarCaption?
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uint32 closeTextID; //5
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uint32 ignoredByPathing; //6
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} door;
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//1 GAMEOBJECT_TYPE_BUTTON
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struct
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@ -102,7 +103,9 @@ struct GameObjectInfo
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uint32 logLoot; //13
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uint32 openTextID; //14 can be used to replace castBarCaption?
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uint32 groupLootRules; //15
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uint32 floatingTooltip; //16
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} chest;
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//4 GAMEOBJECT_TYPE_BINDER - empty
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//5 GAMEOBJECT_TYPE_GENERIC
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struct
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{
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@ -130,6 +133,7 @@ struct GameObjectInfo
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uint32 stealthAffected; //11
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uint32 openTextID; //12 can be used to replace castBarCaption?
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uint32 closeTextID; //13
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uint32 ignoreTotems; //14
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} trap;
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//7 GAMEOBJECT_TYPE_CHAIR
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struct
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@ -137,6 +141,7 @@ struct GameObjectInfo
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uint32 slots; //0
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uint32 height; //1
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uint32 onlyCreatorUse; //2
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uint32 triggeredEvent; //3
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} chair;
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//8 GAMEOBJECT_TYPE_SPELL_FOCUS
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struct
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@ -147,6 +152,7 @@ struct GameObjectInfo
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uint32 serverOnly; //3
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uint32 questID; //4
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uint32 large; //5
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uint32 floatingTooltip; //6
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} spellFocus;
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//9 GAMEOBJECT_TYPE_TEXT
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struct
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@ -177,6 +183,9 @@ struct GameObjectInfo
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uint32 closeTextID; //15
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uint32 losOK; //16 isBattlegroundObject
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uint32 allowMounted; //17
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uint32 floatingTooltip; //18
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uint32 gossipID; //19
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uint32 WorldStateSetsState; //20
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} goober;
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//11 GAMEOBJECT_TYPE_TRANSPORT
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struct
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@ -184,6 +193,8 @@ struct GameObjectInfo
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uint32 pause; //0
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uint32 startOpen; //1
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uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000
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uint32 pause1EventID; //3
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uint32 pause2EventID; //4
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} transport;
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//12 GAMEOBJECT_TYPE_AREADAMAGE
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struct
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@ -205,6 +216,7 @@ struct GameObjectInfo
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uint32 eventID; //2
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uint32 openTextID; //3 can be used to replace castBarCaption?
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} camera;
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//14 GAMEOBJECT_TYPE_MAPOBJECT - empty
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//15 GAMEOBJECT_TYPE_MO_TRANSPORT
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struct
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{
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@ -215,13 +227,10 @@ struct GameObjectInfo
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uint32 stopEventID; //4
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uint32 transportPhysics; //5
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uint32 mapID; //6
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uint32 worldState1; //7
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} moTransport;
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//17 GAMEOBJECT_TYPE_FISHINGNODE
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struct
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{
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uint32 _data0; //0
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uint32 lootId; //1
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} fishnode;
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//16 GAMEOBJECT_TYPE_DUELFLAG - empty
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//17 GAMEOBJECT_TYPE_FISHINGNODE - empty
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//18 GAMEOBJECT_TYPE_SUMMONING_RITUAL
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struct
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{
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@ -234,11 +243,8 @@ struct GameObjectInfo
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uint32 castersGrouped; //6
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uint32 ritualNoTargetCheck; //7
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} summoningRitual;
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//20 GAMEOBJECT_TYPE_AUCTIONHOUSE
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struct
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{
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uint32 actionHouseID; //0
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} auctionhouse;
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//19 GAMEOBJECT_TYPE_MAILBOX - empty
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//20 GAMEOBJECT_TYPE_DONOTUSE - empty
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//21 GAMEOBJECT_TYPE_GUARDPOST
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struct
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{
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@ -251,6 +257,8 @@ struct GameObjectInfo
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uint32 spellId; //0
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uint32 charges; //1
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uint32 partyOnly; //2
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uint32 allowMounted; //3
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uint32 large; //4
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} spellcaster;
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//23 GAMEOBJECT_TYPE_MEETINGSTONE
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struct
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@ -317,6 +325,8 @@ struct GameObjectInfo
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uint32 maxTime; //17
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uint32 large; //18
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uint32 highlight; //19
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uint32 startingValue; //20
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uint32 unidirectional; //21
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} capturePoint;
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//30 GAMEOBJECT_TYPE_AURA_GENERATOR
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struct
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@ -344,12 +354,33 @@ struct GameObjectInfo
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//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
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struct
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{
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uint32 dmgPctState1; //0
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uint32 dmgPctState2; //1
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uint32 state1Name; //2
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uint32 state2Name; //3
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uint32 intactNumHits; //0
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uint32 creditProxyCreature; //1
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uint32 empty1; //2
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uint32 intactEvent; //3
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uint32 empty2; //4
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uint32 damagedNumHits; //5
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uint32 empty3; //6
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uint32 empty4; //7
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uint32 empty5; //8
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uint32 damagedEvent; //9
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uint32 empty6; //10
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uint32 empty7; //11
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uint32 empty8; //12
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uint32 empty9; //13
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uint32 destroyedEvent; //14
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uint32 empty10; //15
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uint32 debuildingTimeSecs; //16
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uint32 empty11; //17
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uint32 destructibleData; //18
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uint32 rebuildingEvent; //19
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uint32 empty12; //20
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uint32 empty13; //21
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uint32 damageEvent; //22
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uint32 empty14; //23
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} destructibleBuilding;
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//34 GAMEOBJECT_TYPE_TRAPDOOR
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//34 GAMEOBJECT_TYPE_GUILDBANK - empty
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//35 GAMEOBJECT_TYPE_TRAPDOOR
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struct
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{
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uint32 whenToPause; // 0
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@ -358,7 +389,7 @@ struct GameObjectInfo
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} trapDoor;
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// not use for specific field access (only for output with loop by all filed), also this determinate max union size
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struct // GAMEOBJECT_TYPE_SPELLCASTER
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struct
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{
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uint32 data[24];
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} raw;
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@ -27,7 +27,7 @@
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void
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HomeMovementGenerator<Creature>::Initialize(Creature & owner)
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{
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owner.RemoveUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
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owner.RemoveUnitMovementFlag(MONSTER_MOVE_WALK);
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_setTargetLocation(owner);
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}
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@ -63,7 +63,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
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if (time_diff > i_travel_timer)
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{
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owner.AddUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
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owner.AddUnitMovementFlag(MONSTER_MOVE_WALK);
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// restore orientation of not moving creature at returning to home
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if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
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@ -1878,12 +1878,9 @@ void Map::SendInitSelf( Player * player )
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UpdateData data;
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bool hasTransport = false;
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// attach to player data current transport data
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if(Transport* transport = player->GetTransport())
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{
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hasTransport = true;
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transport->BuildCreateUpdateBlockForPlayer(&data, player);
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}
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@ -1897,14 +1894,13 @@ void Map::SendInitSelf( Player * player )
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{
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if(player!=(*itr) && player->HaveAtClient(*itr))
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{
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hasTransport = true;
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(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
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}
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}
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}
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WorldPacket packet;
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data.BuildPacket(&packet, hasTransport);
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data.BuildPacket(&packet);
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player->GetSession()->SendPacket(&packet);
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}
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@ -1921,20 +1917,17 @@ void Map::SendInitTransports( Player * player )
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MapManager::TransportSet& tset = tmap[player->GetMapId()];
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bool hasTransport = false;
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for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
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{
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// send data for current transport in other place
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if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
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{
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hasTransport = true;
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(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
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}
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}
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WorldPacket packet;
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transData.BuildPacket(&packet, hasTransport);
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transData.BuildPacket(&packet);
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player->GetSession()->SendPacket(&packet);
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}
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@ -60,7 +60,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
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case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
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case HIGHGUID_VEHICLE: return TYPEID_UNIT;
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}
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return MAX_TYPEID; // unknown
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return NUM_CLIENT_OBJECT_TYPES; // unknown
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}
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Object::Object( )
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@ -124,10 +124,10 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
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void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
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{
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ByteBuffer buf(500);
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ByteBuffer buf(50);
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buf << uint8( UPDATETYPE_MOVEMENT );
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buf << GetGUID();
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buf.append(GetPackGUID());
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_BuildMovementUpdate(&buf, flags, 0x00000000);
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@ -185,10 +185,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
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//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
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ByteBuffer buf(500);
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ByteBuffer buf(50);
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buf << (uint8)updatetype;
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//buf.append(GetPackGUID()); //client crashes when using this
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buf << (uint8)0xFF << GetGUID();
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buf.append(GetPackGUID()); //client crashes when using this
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buf << (uint8)m_objectTypeId;
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_BuildMovementUpdate(&buf, flags, flags2);
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@ -225,12 +224,10 @@ void Object::SendUpdateToPlayer(Player* player)
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void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
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{
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ByteBuffer buf(500);
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ByteBuffer buf(50);
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buf << (uint8) UPDATETYPE_VALUES;
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//buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
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buf << (uint8)0xFF;
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buf << GetGUID();
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buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
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UpdateMask updateMask;
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updateMask.SetCount( m_valuesCount );
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@ -251,7 +248,7 @@ void Object::DestroyForPlayer(Player *target) const
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ASSERT(target);
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WorldPacket data(SMSG_DESTROY_OBJECT, 8);
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data << GetGUID();
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data << uint64(GetGUID());
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data << uint8(0); // WotLK (bool)
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target->GetSession()->SendPacket( &data );
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}
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@ -394,7 +391,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top());
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uint32 flags3 = MONSTER_MOVE_FLAG_SPLINE_FLY;
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uint32 flags3 = MONSTER_MOVE_SPLINE_FLY;
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*data << uint32(flags3); // splines flag?
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@ -464,6 +461,10 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << ((WorldObject*)this)->GetOrientation();
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if(GetTypeId() == TYPEID_CORPSE)
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*data << float(((WorldObject*)this)->GetOrientation());
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else
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*data << float(0);
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}
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else
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@ -1404,7 +1405,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
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data->append(GetPackGUID());
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*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
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*data << uint16(0); // 2.3.0
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*data << getMSTime(); // time
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*data << uint32(getMSTime()); // time
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*data << m_positionX;
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*data << m_positionY;
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*data << m_positionZ;
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@ -1423,7 +1424,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
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*data << uint32(0); // this value increments every time
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*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
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*data << uint16(0); // 2.3.0
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*data << getMSTime(); // time
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*data << uint32(getMSTime()); // time
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*data << x;
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*data << y;
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*data << z;
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@ -1728,7 +1729,7 @@ void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/
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{
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WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
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data << uint32(sound_id);
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data << GetGUID();
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data << uint64(GetGUID());
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if (target)
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target->SendDirectMessage( &data );
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else
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@ -46,9 +46,7 @@ enum TypeMask
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TYPEMASK_PLAYER = 0x0010,
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TYPEMASK_GAMEOBJECT = 0x0020,
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TYPEMASK_DYNAMICOBJECT = 0x0040,
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TYPEMASK_CORPSE = 0x0080,
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TYPEMASK_AIGROUP = 0x0100,
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TYPEMASK_AREATRIGGER = 0x0200
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TYPEMASK_CORPSE = 0x0080
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};
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enum TypeID
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@ -60,11 +58,10 @@ enum TypeID
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TYPEID_PLAYER = 4,
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TYPEID_GAMEOBJECT = 5,
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TYPEID_DYNAMICOBJECT = 6,
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TYPEID_CORPSE = 7,
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TYPEID_AIGROUP = 8,
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TYPEID_AREATRIGGER = 9
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TYPEID_CORPSE = 7
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};
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#define MAX_TYPEID 10
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#define NUM_CLIENT_OBJECT_TYPES 8
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uint32 GuidHigh2TypeId(uint32 guid_hi);
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@ -1253,6 +1253,6 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x4C8*/ { "SMSG_UNKNOWN_1224", STATUS_NEVER, &WorldSession::Handle_ServerSide },
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/*0x4C9*/ { "UMSG_UNKNOWN_1225", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CA*/ { "UMSG_UNKNOWN_1226", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CB*/ { "UMSG_UNKNOWN_1227", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CC*/ { "UMSG_UNKNOWN_1228", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CB*/ { "CMSG_EQUIPMENT_SET_USE", STATUS_LOGGEDIN, &WorldSession::HandleEquipmentSetUse },
|
||||
/*0x4CC*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1261,8 +1261,8 @@ enum Opcodes
|
|||
SMSG_UNKNOWN_1224 = 0x4C8, // uint32 "Can't change arena team..."
|
||||
UMSG_UNKNOWN_1225 = 0x4C9, // not found
|
||||
UMSG_UNKNOWN_1226 = 0x4CA, // not found
|
||||
UMSG_UNKNOWN_1227 = 0x4CB, // CMSG, lua: UseEquipmentSet
|
||||
UMSG_UNKNOWN_1228 = 0x4CC, // SMSG, UseEquipmentSetResult?
|
||||
CMSG_EQUIPMENT_SET_USE = 0x4CB, // CMSG, lua: UseEquipmentSet
|
||||
SMSG_EQUIPMENT_SET_USE_RESULT = 0x4CC, // SMSG, UseEquipmentSetResult?
|
||||
NUM_MSG_TYPES = 0x4CD
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -17787,6 +17787,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
|
|||
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8);
|
||||
data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
|
||||
data << (float)0.01666667f; // game speed
|
||||
data << uint32(0); // added in 3.1.2
|
||||
GetSession()->SendPacket( &data );
|
||||
|
||||
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
|
|||
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
|
||||
|
||||
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
|
||||
unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
unit.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
|
|||
|
|
@ -91,13 +91,13 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
|||
if (is_air_ok)
|
||||
{
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
}
|
||||
//else if (is_water_ok) // Swimming mode to be done with more than this check
|
||||
else
|
||||
{
|
||||
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_WALK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -109,9 +109,9 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
|
|||
return;
|
||||
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_FLAG_WALK : MONSTER_MOVE_FLAG_RUN);
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
|
||||
|
|
@ -148,14 +148,14 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
|
|||
if(i_nextMoveTime.Passed())
|
||||
{
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_FLAG_WALK : MONSTER_MOVE_FLAG_RUN);
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)
|
||||
{
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_WALK);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1100,7 +1100,7 @@ enum GameobjectTypes
|
|||
GAMEOBJECT_TYPE_FISHINGNODE = 17,
|
||||
GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
|
||||
GAMEOBJECT_TYPE_MAILBOX = 19,
|
||||
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
|
||||
GAMEOBJECT_TYPE_DO_NOT_USE = 20,
|
||||
GAMEOBJECT_TYPE_GUARDPOST = 21,
|
||||
GAMEOBJECT_TYPE_SPELLCASTER = 22,
|
||||
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
|
||||
|
|
@ -1108,7 +1108,7 @@ enum GameobjectTypes
|
|||
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
|
||||
GAMEOBJECT_TYPE_FLAGDROP = 26,
|
||||
GAMEOBJECT_TYPE_MINI_GAME = 27,
|
||||
GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
|
||||
GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
|
||||
GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
|
||||
GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
|
||||
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
|
||||
|
|
|
|||
|
|
@ -3189,7 +3189,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
|
|||
{
|
||||
pet->AttackStop();
|
||||
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
pet->SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
pet->SetUnitMovementFlags(MONSTER_MOVE_WALK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5899,7 +5899,7 @@ void Spell::EffectCharge(uint32 /*i*/)
|
|||
((Creature *)unitTarget)->StopMoving();
|
||||
|
||||
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
|
||||
m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_FLAG_WALK, 1);
|
||||
m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_WALK, 1);
|
||||
|
||||
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
||||
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
|
||||
|
|
|
|||
|
|
@ -85,17 +85,17 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
|
|||
i_destinationHolder.SetDestination(traveller, x, y, z);
|
||||
owner.addUnitState(UNIT_STAT_CHASE);
|
||||
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
owner.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
TargetedMovementGenerator<T>::Initialize(T &owner)
|
||||
{
|
||||
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
owner.RemoveUnitMovementFlag(MONSTER_MOVE_WALK);
|
||||
|
||||
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
owner.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
|
||||
_setTargetLocation(owner);
|
||||
}
|
||||
|
|
@ -147,7 +147,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
|
|||
{
|
||||
owner.addUnitState(UNIT_STAT_CHASE);
|
||||
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
owner.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
|
||||
i_destinationHolder.StartTravel(traveller);
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -540,7 +540,7 @@ void Transport::UpdateForMap(Map const* targetMap)
|
|||
UpdateData transData;
|
||||
BuildCreateUpdateBlockForPlayer(&transData, itr->getSource());
|
||||
WorldPacket packet;
|
||||
transData.BuildPacket(&packet, true);
|
||||
transData.BuildPacket(&packet);
|
||||
itr->getSource()->SendDirectMessage(&packet);
|
||||
}
|
||||
}
|
||||
|
|
@ -550,7 +550,7 @@ void Transport::UpdateForMap(Map const* targetMap)
|
|||
UpdateData transData;
|
||||
BuildOutOfRangeUpdateBlock(&transData);
|
||||
WorldPacket out_packet;
|
||||
transData.BuildPacket(&out_packet, true);
|
||||
transData.BuildPacket(&out_packet);
|
||||
|
||||
for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
|
||||
if(this != itr->getSource()->GetTransport())
|
||||
|
|
|
|||
|
|
@ -71,9 +71,9 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
|
|||
template<>
|
||||
inline float Traveller<Creature>::Speed()
|
||||
{
|
||||
if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_FLAG_WALK))
|
||||
if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_WALK))
|
||||
return i_traveller.GetSpeed(MOVE_WALK);
|
||||
else if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY))
|
||||
else if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_FLY))
|
||||
return i_traveller.GetSpeed(MOVE_FLIGHT);
|
||||
else
|
||||
return i_traveller.GetSpeed(MOVE_RUN);
|
||||
|
|
@ -138,7 +138,7 @@ template<>
|
|||
inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
|
||||
{
|
||||
//Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
|
||||
i_traveller.SendMonsterMove(x, y, z, 0, MONSTER_MOVE_FLAG_WALK, t);
|
||||
i_traveller.SendMonsterMove(x, y, z, 0, MONSTER_MOVE_WALK, t);
|
||||
}
|
||||
|
||||
typedef Traveller<Creature> CreatureTraveller;
|
||||
|
|
|
|||
|
|
@ -257,6 +257,8 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim
|
|||
|
||||
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
|
||||
{
|
||||
float moveTime = Time;
|
||||
|
||||
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
|
||||
data.append(GetPackGUID());
|
||||
data << uint8(0); // new in 3.1
|
||||
|
|
@ -284,11 +286,12 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
|
|||
break;
|
||||
}
|
||||
|
||||
if(MovementFlags & MONSTER_MOVE_FLAG_SPLINE) // we shouldn't get here with this flag
|
||||
sLog.outError("SHIT HAPPENED!");
|
||||
|
||||
data << uint32(MovementFlags);
|
||||
data << uint32(Time); // Time in between points
|
||||
|
||||
if(MovementFlags & MONSTER_MOVE_WALK)
|
||||
moveTime *= 1.5f;
|
||||
|
||||
data << uint32(moveTime); // Time in between points
|
||||
data << uint32(1); // 1 single waypoint
|
||||
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
|
||||
|
||||
|
|
|
|||
|
|
@ -597,18 +597,38 @@ enum MovementFlags
|
|||
|
||||
enum MonsterMovementFlags
|
||||
{
|
||||
MONSTER_MOVE_FLAG_WALK = 0x00000000,
|
||||
MONSTER_MOVE_FLAG_UNK1 = 0x00000800, // float+uint32
|
||||
MONSTER_MOVE_FLAG_RUN = 0x00001000,
|
||||
MONSTER_MOVE_FLAG_SPLINE = 0x00002000, // spline n*(float x,y,z)
|
||||
MONSTER_MOVE_FLAG_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
|
||||
MONSTER_MOVE_FLAG_UNK2 = 0x00080000,
|
||||
MONSTER_MOVE_FLAG_UNK3 = 0x00100000,
|
||||
MONSTER_MOVE_FLAG_UNK4 = 0x00200000, // uint8+uint32
|
||||
MONSTER_MOVE_NONE = 0x00000000,
|
||||
MONSTER_MOVE_FORWARD = 0x00000001,
|
||||
MONSTER_MOVE_BACKWARD = 0x00000002,
|
||||
MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
|
||||
MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
|
||||
MONSTER_MOVE_LEFT = 0x00000010, // turn
|
||||
MONSTER_MOVE_RIGHT = 0x00000020, // turn
|
||||
MONSTER_MOVE_PITCH_UP = 0x00000040,
|
||||
MONSTER_MOVE_PITCH_DOWN = 0x00000080,
|
||||
MONSTER_MOVE_TELEPORT = 0x00000100,
|
||||
MONSTER_MOVE_TELEPORT2 = 0x00000200,
|
||||
MONSTER_MOVE_LEVITATING = 0x00000400,
|
||||
MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
|
||||
MONSTER_MOVE_WALK = 0x00001000, // run2?
|
||||
MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
|
||||
// 0x4000, 0x8000, 0x10000, 0x20000 run
|
||||
MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
|
||||
MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
|
||||
MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
|
||||
MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
|
||||
MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
|
||||
MONSTER_MOVE_UNK6 = 0x00800000, // teleport
|
||||
MONSTER_MOVE_UNK7 = 0x01000000, // run
|
||||
MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
|
||||
MONSTER_MOVE_UNK9 = 0x04000000, // run
|
||||
MONSTER_MOVE_UNK10 = 0x08000000, // run
|
||||
MONSTER_MOVE_UNK11 = 0x10000000, // run
|
||||
MONSTER_MOVE_UNK12 = 0x20000000, // run
|
||||
MONSTER_MOVE_UNK13 = 0x40000000, // levitating
|
||||
|
||||
// masks
|
||||
MONSTER_MOVE_FLAG_SPLINE_FLY= 0x00003000, // fly by points
|
||||
MONSTER_MOVE_FLAG_TEST_FLY = 0x00180000 // found these flags on flying mob with MONSTER_MOVE_FLAG_SPLINE in same time
|
||||
MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
|
||||
};
|
||||
|
||||
enum DiminishingLevels
|
||||
|
|
|
|||
|
|
@ -101,24 +101,20 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
|
|||
*dst_size = c_stream.total_out;
|
||||
}
|
||||
|
||||
bool UpdateData::BuildPacket(WorldPacket *packet, bool hasTransport)
|
||||
bool UpdateData::BuildPacket(WorldPacket *packet)
|
||||
{
|
||||
ByteBuffer buf(m_data.size() + 10 + m_outOfRangeGUIDs.size()*8);
|
||||
ByteBuffer buf(m_data.size());
|
||||
|
||||
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
|
||||
//buf << (uint8) (hasTransport ? 1 : 0);
|
||||
|
||||
if(!m_outOfRangeGUIDs.empty())
|
||||
{
|
||||
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
|
||||
buf << (uint32) m_outOfRangeGUIDs.size();
|
||||
|
||||
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin();
|
||||
i != m_outOfRangeGUIDs.end(); ++i)
|
||||
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
|
||||
{
|
||||
//buf.appendPackGUID(*i);
|
||||
buf << (uint8)0xFF;
|
||||
buf << (uint64) *i;
|
||||
buf.appendPackGUID(*i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -126,24 +122,23 @@ bool UpdateData::BuildPacket(WorldPacket *packet, bool hasTransport)
|
|||
|
||||
packet->clear();
|
||||
|
||||
if (m_data.size() > 50 )
|
||||
size_t pSize = buf.size();
|
||||
|
||||
if (pSize > 100 ) // compress large packets
|
||||
{
|
||||
uint32 destsize = buf.size() + buf.size()/10 + 16;
|
||||
packet->resize( destsize );
|
||||
packet->resize(pSize);
|
||||
|
||||
packet->put(0, (uint32)buf.size());
|
||||
packet->put<uint32>(0, pSize);
|
||||
|
||||
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32),
|
||||
&destsize,
|
||||
(void*)buf.contents(),
|
||||
buf.size());
|
||||
uint32 destsize = pSize;
|
||||
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
|
||||
if (destsize == 0)
|
||||
return false;
|
||||
|
||||
packet->resize( destsize + sizeof(uint32) );
|
||||
packet->SetOpcode( SMSG_COMPRESSED_UPDATE_OBJECT );
|
||||
}
|
||||
else
|
||||
else // send small packets without compression
|
||||
{
|
||||
packet->append( buf );
|
||||
packet->SetOpcode( SMSG_UPDATE_OBJECT );
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ class UpdateData
|
|||
void AddOutOfRangeGUID(std::set<uint64>& guids);
|
||||
void AddOutOfRangeGUID(const uint64 &guid);
|
||||
void AddUpdateBlock(const ByteBuffer &block);
|
||||
bool BuildPacket(WorldPacket *packet, bool hasTransport = false);
|
||||
bool BuildPacket(WorldPacket *packet);
|
||||
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
|
||||
void Clear();
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
#ifndef _UPDATEFIELDS_AUTO_H
|
||||
#define _UPDATEFIELDS_AUTO_H
|
||||
|
||||
// Auto generated for version 3, 1, 1, 9835
|
||||
// Auto generated for version 3, 1, 2, 9868
|
||||
|
||||
enum EObjectFields
|
||||
{
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
|||
// Now we re-set destination to same node and start travel
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
const WaypointNode &node = i_path->at(i_currentNode);
|
||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
|
@ -172,7 +172,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
|||
{
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLY);
|
||||
const WaypointNode &node = i_path->at(i_currentNode);
|
||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
|
@ -240,7 +240,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
|
|||
// do not send movement, it was sent already
|
||||
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
|
||||
|
||||
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MONSTER_MOVE_FLAG_SPLINE_FLY);
|
||||
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MONSTER_MOVE_SPLINE_FLY);
|
||||
}
|
||||
|
||||
void FlightPathMovementGenerator::Finalize(Player & player)
|
||||
|
|
@ -261,7 +261,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
|
|||
if(player.pvpInfo.inHostileArea)
|
||||
player.CastSpell(&player, 2479, true);
|
||||
|
||||
player.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
player.SetUnitMovementFlags(MONSTER_MOVE_WALK);
|
||||
player.StopMoving();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -709,6 +709,7 @@ class MANGOS_DLL_SPEC WorldSession
|
|||
void HandleInspectAchievements(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetSave(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetDelete(WorldPacket& recv_data);
|
||||
void HandleEquipmentSetUse(WorldPacket& recv_data);
|
||||
private:
|
||||
// private trade methods
|
||||
void moveItems(Item* myItems[], Item* hisItems[]);
|
||||
|
|
|
|||
|
|
@ -66,8 +66,8 @@ enum LoginResult
|
|||
|
||||
// we need to stick to 1 version or half of the stuff will work for someone
|
||||
// others will not and opposite
|
||||
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.1a client build 9835...
|
||||
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.2 client build 9868...
|
||||
|
||||
#define EXPECTED_MANGOS_CLIENT_BUILD {9835, 9855, 0}
|
||||
#define EXPECTED_MANGOS_CLIENT_BUILD {9835, 9868, 0}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue