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[6862] Some additional mangosd.conf options for player startup and gameplay customizing.
Signed-off-by: dythzer <micke223@gmail.com> Some implementations rewrited. And suggested option names changed. Also now gm not allowed logout instant in case fight/duel to prevent unexpected death. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
8dfbcf7ee6
commit
7ea5f922ea
8 changed files with 166 additions and 30 deletions
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@ -745,6 +745,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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if(sWorld.IsShutdowning())
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sWorld.ShutdownMsg(true,pCurrChar);
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if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
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pCurrChar->SetTaxiCheater(true);
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if(pCurrChar->isGameMaster())
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SendNotification(LANG_GM_ON);
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@ -274,13 +274,6 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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//instant logout for admins, gm's, mod's
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if( GetSecurity() > SEC_PLAYER )
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{
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LogoutPlayer(true);
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return;
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}
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//Can not logout if...
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if( GetPlayer()->isInCombat() || //...is in combat
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GetPlayer()->duel || //...is in Duel
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@ -296,8 +289,9 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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return;
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}
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//instant logout in taverns/cities or on taxi
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if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight())
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//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
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if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
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GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
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{
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LogoutPlayer(true);
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return;
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@ -580,7 +580,14 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
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SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
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// set starting level
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SetUInt32Value( UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) );
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if (GetSession()->GetSecurity() >= SEC_MODERATOR)
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SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_GM_LEVEL));
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else
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SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_PLAYER_LEVEL));
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SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY));
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SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS));
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SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS));
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// Played time
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m_Last_tick = time(NULL);
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@ -809,8 +816,8 @@ void Player::HandleDrowning()
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if(!m_isunderwater)
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return;
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//if have water breath , then remove bar
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if(waterbreath || isGameMaster() || !isAlive())
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//if player is GM, have waterbreath, is dead or if breathing is disabled then return
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if(waterbreath || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
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{
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StopMirrorTimer(BREATH_TIMER);
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m_isunderwater = 0;
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@ -2149,7 +2156,7 @@ void Player::GiveLevel(uint32 level)
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if(getLevel()!= level)
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m_Played_time[1] = 0; // Level Played Time reset
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SetLevel(level);
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UpdateMaxSkills();
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UpdateSkillsForLevel ();
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// save base values (bonuses already included in stored stats
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for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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@ -2222,7 +2229,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
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SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) );
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SetUInt32Value(PLAYER_NEXT_LEVEL_XP, MaNGOS::XP::xp_to_level(getLevel()));
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UpdateMaxSkills ();
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UpdateSkillsForLevel ();
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// set default cast time multiplier
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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@ -3729,7 +3736,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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// some items limited to specific map
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DestroyZoneLimitedItem( true, GetZoneId());
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if(!applySickness || getLevel() <= 10)
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if(!applySickness)
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return;
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//Characters from level 1-10 are not affected by resurrection sickness.
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@ -4849,9 +4856,12 @@ void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
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}
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}
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void Player::UpdateMaxSkills()
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void Player::UpdateSkillsForLevel()
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{
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uint16 maxconfskill = sWorld.GetConfigMaxSkillValue();
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uint32 maxSkill = GetMaxSkillValueForLevel();
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bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
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for (uint16 i=0; i < PLAYER_MAX_SKILLS; i++)
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if (GetUInt32Value(PLAYER_SKILL_INDEX(i)))
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@ -4869,11 +4879,15 @@ void Player::UpdateMaxSkills()
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uint32 max = SKILL_MAX(data);
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uint32 val = SKILL_VALUE(data);
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// update only level dependent max skill values
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if(max!=1 && max != maxconfskill)
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/// update only level dependent max skill values
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if(max!=1)
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{
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uint32 max_Skill = GetMaxSkillValueForLevel();
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(val,max_Skill));
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/// miximize skill always
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if(alwaysMaxSkill)
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(maxSkill,maxSkill));
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/// update max skill value if current max skill not maximized
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else if(max != maxconfskill)
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(val,maxSkill));
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}
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}
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}
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@ -1713,7 +1713,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void SetFactionVisible(FactionState* faction);
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void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId);
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void SetFactionVisibleForFactionId(uint32 FactionId);
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void UpdateMaxSkills();
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void UpdateSkillsForLevel();
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void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
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void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
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@ -664,8 +664,63 @@ void World::LoadConfigSettings(bool reload)
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sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
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m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
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}
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m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
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if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
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{
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sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
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m_configs[CONFIG_START_PLAYER_MONEY] = 0;
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}
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else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
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{
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sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
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m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
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m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
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}
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m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
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if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0)
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{
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sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
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m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
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}
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m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
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if(m_configs[CONFIG_START_HONOR_POINTS] < 0)
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{
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sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
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m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
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m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
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}
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else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
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{
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sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
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m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
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m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
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}
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m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
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if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0)
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{
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sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
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m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
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}
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m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
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if(m_configs[CONFIG_START_ARENA_POINTS] < 0)
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{
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sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
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m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
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m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
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}
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else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
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{
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sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
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m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
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m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
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}
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m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
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m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
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m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
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@ -695,6 +750,19 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
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m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
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m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
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if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
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{
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sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..255. Set to %u.",
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m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL]);
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m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
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}
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else if(m_configs[CONFIG_START_GM_LEVEL] > 255)
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{
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sLog.outError("GM.StartLevel (%i) must be in range 1..255. Set to %u.",m_configs[CONFIG_START_GM_LEVEL],255);
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m_configs[CONFIG_START_GM_LEVEL] = 255;
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}
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m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
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m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
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@ -759,6 +827,10 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
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m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
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m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
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m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
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if(reload)
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{
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uint32 val = sConfig.GetIntDefault("Expansion",1);
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@ -815,6 +887,8 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
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m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
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m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
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m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
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if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
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{
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@ -103,8 +103,11 @@ enum WorldConfigs
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CONFIG_SKIP_CINEMATICS,
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CONFIG_MAX_PLAYER_LEVEL,
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CONFIG_START_PLAYER_LEVEL,
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CONFIG_START_PLAYER_MONEY,
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CONFIG_MAX_HONOR_POINTS,
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CONFIG_START_HONOR_POINTS,
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CONFIG_MAX_ARENA_POINTS,
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CONFIG_START_ARENA_POINTS,
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CONFIG_INSTANCE_IGNORE_LEVEL,
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CONFIG_INSTANCE_IGNORE_RAID,
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CONFIG_BATTLEGROUND_CAST_DESERTER,
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@ -122,6 +125,7 @@ enum WorldConfigs
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CONFIG_GM_IN_GM_LIST,
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CONFIG_GM_IN_WHO_LIST,
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CONFIG_GM_LOG_TRADE,
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CONFIG_START_GM_LEVEL,
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CONFIG_GROUP_VISIBILITY,
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CONFIG_MAIL_DELIVERY_DELAY,
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CONFIG_UPTIME_UPDATE,
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@ -138,6 +142,7 @@ enum WorldConfigs
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CONFIG_SKILL_GAIN_WEAPON,
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CONFIG_MAX_OVERSPEED_PINGS,
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CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
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CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL,
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CONFIG_WEATHER,
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CONFIG_EXPANSION,
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CONFIG_CHATFLOOD_MESSAGE_COUNT,
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@ -164,6 +169,9 @@ enum WorldConfigs
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
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CONFIG_THREAT_RADIUS,
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CONFIG_INSTANT_LOGOUT,
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CONFIG_DISABLE_BREATHING,
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CONFIG_ALL_TAXI_PATHS,
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CONFIG_DECLINED_NAMES_USED,
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CONFIG_LISTEN_RANGE_SAY,
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CONFIG_LISTEN_RANGE_TEXTEMOTE,
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@ -419,17 +419,48 @@ LogColors = ""
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# Change not recommended
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# Default: 70
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#
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# StartPlayerLevel
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# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
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# Default: 1
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#
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# StartPlayerMoney
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# Amount of money that new players will start with.
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# If you want to start with silver, use for example 100 (100 copper = 1 silver)
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# Default: 0
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#
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# MaxHonorPoints
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# Max honor points that player can have.
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# Default: 75000
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#
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# StartHonorPoints
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# Amount of honor that new players will start with
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# Default: 0
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#
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# MaxArenaPoints
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# Max arena points that player can have.
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# Default: 5000
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#
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# StartPlayerLevel
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# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
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# Default: 1
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# StartArenaPoints
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# Amount of arena points that new players will start with
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# Default: 0
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#
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# InstantLogout
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# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
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# Default: 1 (Mods/GMs/Admins)
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#
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# DisableWaterBreath
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# Disable/enable waterbreathing for security level (0..4) or high
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# Default: 4 (None)
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#
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# AllFlightPaths
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# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
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# Default: 0 (true)
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# 1 (false)
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#
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# AlwaysMaxSkillForLevel
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# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
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# Default: 0 (true)
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# 1 (false)
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#
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# ActivateWeather
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# Activate weather system
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@ -536,9 +567,16 @@ CharactersPerAccount = 50
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CharactersPerRealm = 10
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SkipCinematics = 0
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MaxPlayerLevel = 70
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MaxHonorPoints = 75000
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MaxArenaPoints = 5000
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StartPlayerLevel = 1
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StartPlayerMoney = 0
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MaxHonorPoints = 75000
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StartHonorPoints = 0
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MaxArenaPoints = 5000
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StartArenaPoints = 0
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InstantLogout = 1
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DisableWaterBreath = 4
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AllFlightPaths = 0
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AlwaysMaxSkillForLevel = 0
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ActivateWeather = 1
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Battleground.CastDeserter = 1
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Battleground.QueueAnnouncer.Enable = 1
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@ -798,15 +836,20 @@ Channel.SilentlyGMJoin = 0
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# Default: 1 (include)
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# 0 (not include)
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#
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# GM.StartLevel
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# GM starting level (1-255)
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# Default: 1
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#
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###################################################################################################################
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GM.LoginState = 2
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GM.AcceptTickets = 2
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GM.Chat = 2
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GM.WhisperingTo = 2
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GM.InGMList = 0
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GM.InWhoList = 0
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GM.LogTrade = 1
|
||||
GM.InGMList = 0
|
||||
GM.InWhoList = 0
|
||||
GM.LogTrade = 1
|
||||
GM.StartLevel = 1
|
||||
|
||||
###################################################################################################################
|
||||
# VISIBILITY AND RADIUSES
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "6861"
|
||||
#define REVISION_NR "6862"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue