[10022] Fix damage for 14278 and 16511 and ranks when dagger is equipped

Signed-off-by: Laise <fenrisse@gmail.com>
This commit is contained in:
Ceris 2010-06-02 18:39:24 +03:00 committed by Laise
parent e823b30f4f
commit 7ed98198a7
3 changed files with 17 additions and 1 deletions

View file

@ -5064,6 +5064,20 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f; // 150% to daggers
}
// Ghostly Strike
else if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 14278)
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.44f; // 144% to daggers
}
// Hemorrhage
else if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.45f; // 145% to daggers
}
break;
}
case SPELLFAMILY_PALADIN: