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[10022] Fix damage for 14278 and 16511 and ranks when dagger is equipped
Signed-off-by: Laise <fenrisse@gmail.com>
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parent
e823b30f4f
commit
7ed98198a7
3 changed files with 17 additions and 1 deletions
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@ -87,6 +87,7 @@ INSERT INTO spell_check (spellid,SpellFamilyName,SpellFamilyMaskA,SpellFamilyMas
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(13166,-1, -1, -1, -1, -1, -1, -1, -1,-1,'Gnomish Battle Chicken', 'Spell::EffectDummy'),
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(13567, 0, -1, -1, -1, -1, -1, 3, -1,-1,'Dummy Trigger', 'Spell::EffectDummy'),
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(14185, 8, -1, -1, -1, -1, -1, 3, -1,-1,'Preparation', 'Spell::EffectDummy'),
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(14278, 8, -1, -1, -1, -1, -1, -1, -1,-1,'Ghostly Strike', 'Spell::EffectWeaponDmg'),
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(15237, 6, -1, -1, -1, -1, -1, -1, -1,-1,'Holy Nova', 'Spell::cast'),
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(15430, 6, -1, -1, -1, -1, -1, -1, -1,-1,'Holy Nova', 'Spell::cast'),
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(15431, 6, -1, -1, -1, -1, -1, -1, -1,-1,'Holy Nova', 'Spell::cast'),
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@ -653,6 +654,7 @@ INSERT INTO spell_check (spellid,SpellFamilyName,SpellFamilyMaskA,SpellFamilyMas
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( 0, 5,0x0004000000000000,0x00000000,3172, -1, -1, -1, 4,-1,'Haunt', 'Spell::DoAllEffectOnTarget'),
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( 0,11,0x0000000000002000,0x00000000, -1, -1, -1, 3, -1,-1,'Healing Stream Totem', 'Spell::EffectDummy'),
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( 0, 4,0x0000800000000060,0x00000000, -1, -1, -1, -1, -1,-1,'Hellfire Effect / Rain of Fire / Seed of Corruption','Spell::prepareDataForTriggerSystem'),
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( 0, 8,0x0000000002800000,0x00000000, -1, -1, -1, -1, -1,-1,'Hemorrhage', 'Spell::EffectWeaponDmg'),
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( 0, 4,0x0000000100000000,0x00000000, -1, -1, -1, 2, -1,-1,'Heroic Throw', 'Spell::EffectSchoolDMG'),
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( 0,10, -1, -1, 156, -1, -1, 3, -1,-1,'Holy Shock', 'Spell::EffectDummy'),
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( 0,-1, -1, -1, 156, -1, -1, 3, -1,-1,'Holy Shock', 'Spell::CheckCast'),
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@ -5064,6 +5064,20 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.5f; // 150% to daggers
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}
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// Ghostly Strike
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else if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 14278)
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{
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.44f; // 144% to daggers
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}
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// Hemorrhage
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else if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
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{
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.45f; // 145% to daggers
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}
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break;
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}
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case SPELLFAMILY_PALADIN:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10021"
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#define REVISION_NR "10022"
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#endif // __REVISION_NR_H__
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