[9518] Implement account associated execute for RA commands

* Now at login by RA-connection RA-connection use account id/access level
  for commands execute. So at login with moderator access by RA-connection you
  can execute only moderator level commands. For administrator level accounts
  allowed execute only console level commands if new config option RA.Stricted = 0.
  For security reasons by default RA.Stricted = 1.
* RA-connection executed commands now logged for associalted account id
* Some own account related commands allowed execute in RA-connection

NOTE: config version updated because RA.Stricted = 1 not compatible with old
      way work and this can break tools thta use RA-access if it not disabled.
      Yuo will need update mangosd.conf.
This commit is contained in:
VladimirMangos 2010-03-05 04:14:45 +03:00
parent 39559fc73a
commit 7fdbe497e9
13 changed files with 114 additions and 58 deletions

View file

@ -55,7 +55,7 @@ bool ChatHandler::HandleCommandsCommand(const char* /*args*/)
bool ChatHandler::HandleAccountCommand(const char* /*args*/)
{
AccountTypes gmlevel = m_session->GetSecurity();
AccountTypes gmlevel = GetAccessLevel();
PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmlevel));
return true;
}
@ -134,7 +134,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
Player *player=m_session->GetPlayer();
// save GM account without delay and output message (testing, etc)
if(m_session->GetSecurity() > SEC_PLAYER)
if(GetAccessLevel() > SEC_PLAYER)
{
player->SaveToDB();
SendSysMessage(LANG_PLAYER_SAVED);
@ -179,6 +179,10 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
bool ChatHandler::HandleAccountPasswordCommand(const char* args)
{
// allow use from RA, but not from console (not have associated account id)
if (!GetAccountId())
return false;
if(!*args)
return false;
@ -200,14 +204,14 @@ bool ChatHandler::HandleAccountPasswordCommand(const char* args)
return false;
}
if (!sAccountMgr.CheckPassword (m_session->GetAccountId(), password_old))
if (!sAccountMgr.CheckPassword (GetAccountId(), password_old))
{
SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
SetSentErrorMessage (true);
return false;
}
AccountOpResult result = sAccountMgr.ChangePassword(m_session->GetAccountId(), password_new);
AccountOpResult result = sAccountMgr.ChangePassword(GetAccountId(), password_new);
switch(result)
{
@ -230,6 +234,10 @@ bool ChatHandler::HandleAccountPasswordCommand(const char* args)
bool ChatHandler::HandleAccountLockCommand(const char* args)
{
// allow use from RA, but not from console (not have associated account id)
if (!GetAccountId())
return false;
if (!*args)
{
SendSysMessage(LANG_USE_BOL);
@ -239,14 +247,14 @@ bool ChatHandler::HandleAccountLockCommand(const char* args)
std::string argstr = (char*)args;
if (argstr == "on")
{
loginDatabase.PExecute( "UPDATE account SET locked = '1' WHERE id = '%d'",m_session->GetAccountId());
loginDatabase.PExecute( "UPDATE account SET locked = '1' WHERE id = '%d'",GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
return true;
}
if (argstr == "off")
{
loginDatabase.PExecute( "UPDATE account SET locked = '0' WHERE id = '%d'",m_session->GetAccountId());
loginDatabase.PExecute( "UPDATE account SET locked = '0' WHERE id = '%d'",GetAccountId());
PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
return true;
}