mirror of
https://github.com/mangosfour/server.git
synced 2025-12-30 10:37:12 +00:00
[8696] Replace pure virtual functions for better error output.
This commit is contained in:
parent
1571997f31
commit
7ffb8e20ff
3 changed files with 24 additions and 4 deletions
|
|
@ -1076,6 +1076,24 @@ void Object::BuildUpdateDataForPlayer(Player* pl, UpdateDataMapType& update_play
|
|||
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
|
||||
}
|
||||
|
||||
void Object::AddToClientUpdateList()
|
||||
{
|
||||
sLog.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount);
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
void Object::RemoveFromClientUpdateList()
|
||||
{
|
||||
sLog.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount);
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
void Object::BuildUpdateData( UpdateDataMapType& update_players )
|
||||
{
|
||||
sLog.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount);
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
WorldObject::WorldObject()
|
||||
: m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
|
||||
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL)
|
||||
|
|
|
|||
|
|
@ -148,9 +148,11 @@ class MANGOS_DLL_SPEC Object
|
|||
virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
|
||||
void SendCreateUpdateToPlayer(Player* player);
|
||||
|
||||
virtual void AddToClientUpdateList() =0;
|
||||
virtual void RemoveFromClientUpdateList() =0;
|
||||
virtual void BuildUpdateData(UpdateDataMapType& update_players) =0;
|
||||
// must be overwrite in appropriate subclasses (WorldObject, Item currently), or will crash
|
||||
virtual void AddToClientUpdateList();
|
||||
virtual void RemoveFromClientUpdateList();
|
||||
virtual void BuildUpdateData(UpdateDataMapType& update_players);
|
||||
|
||||
void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
|
||||
void BuildOutOfRangeUpdateBlock( UpdateData *data ) const;
|
||||
void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue