mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
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3322 changed files with 903437 additions and 0 deletions
456
contrib/vmap_assembler/VC80/vmap_assembler.vcproj
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456
contrib/vmap_assembler/VC80/vmap_assembler.vcproj
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@ -0,0 +1,456 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="vmap_assembler"
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ProjectGUID="{572FFF74-480C-4472-8ABF-81733BB4049D}"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\Debug"
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IntermediateDirectory="..\Debug\obj"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/vmap_assembler.exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/vmap_assembler.pdb"
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SubSystem="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\Release"
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IntermediateDirectory="..\Release\obj"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="0"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/vmap_assembler.exe"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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||||
Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\..\vmap_assembler.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="vmaplib"
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>
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<File
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RelativePath="..\..\..\src\shared\vmap\AABSPTree.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\BaseModel.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\BaseModel.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\CoordModelMapping.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\CoordModelMapping.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\DebugCmdLogger.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\DebugCmdLogger.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ManagedModelContainer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ManagedModelContainer.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelContainer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ModelContainer.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\NodeValueAccess.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ShortBox.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\ShortVector.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\SubModel.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\SubModel.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TreeNode.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\TreeNode.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
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>
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</File>
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</Filter>
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<Filter
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Name="g3dlite"
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>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\AABox.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\AABox.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\AABSPTree.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Array.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Box.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Box.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\CollisionDetection.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\CoordinateFrame.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Crypto.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Crypto.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\debug.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\format.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\format.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\g3dmath.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\g3dmath.inl"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\GCamera.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Line.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Matrix3.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Matrix3.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Plane.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Plane.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\platform.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Quat.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Quat.inl"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Ray.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\RegistryUtil.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Sphere.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\stringutils.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\System.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\System.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Table.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Triangle.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Triangle.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector2.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector2.inl"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector2int16.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Vector3.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector3.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector3.inl"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector3int16.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\src\g3dlite\Vector4.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector4.h"
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>
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</File>
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<File
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RelativePath="..\..\..\dep\include\g3dlite\G3D\Vector4.inl"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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