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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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129
dep/ACE_wrappers/ace/Condition_Recursive_Thread_Mutex.cpp
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129
dep/ACE_wrappers/ace/Condition_Recursive_Thread_Mutex.cpp
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// -*- C++ -*-
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/**
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* @file Condition_Recursive_Thread_Mutex.cpp
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*
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* $Id: Condition_Recursive_Thread_Mutex.cpp 80826 2008-03-04 14:51:23Z wotte $
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*
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* Originally in Synch.cpp
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*
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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#include "ace/Condition_Recursive_Thread_Mutex.h"
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#if defined (ACE_HAS_THREADS)
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#if defined (ACE_HAS_DUMP)
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# include "ace/Log_Msg.h"
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#endif /* ACE_HAS_DUMP */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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int
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ACE_Condition<ACE_Recursive_Thread_Mutex>::remove (void)
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{
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return ACE_OS::cond_destroy (&this->cond_);
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}
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void
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ACE_Condition<ACE_Recursive_Thread_Mutex>::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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// ACE_TRACE ("ACE_Condition<MUTEX>::dump");
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ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
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// No dump method for ACE_cond_t even in emulated mode.
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// cond_.dump ();
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this->mutex_.dump ();
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ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\n")));
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ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_HAS_DUMP */
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}
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ACE_Condition<ACE_Recursive_Thread_Mutex>::~ACE_Condition (void)
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{
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this->remove ();
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}
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ACE_Condition<ACE_Recursive_Thread_Mutex>::ACE_Condition (ACE_Recursive_Thread_Mutex &m)
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: mutex_ (m)
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{
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ACE_OS::cond_init (&this->cond_);
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}
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int
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ACE_Condition<ACE_Recursive_Thread_Mutex>::wait (const ACE_Time_Value *abstime)
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{
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return this->wait (this->mutex_, abstime);
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}
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int
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ACE_Condition<ACE_Recursive_Thread_Mutex>::wait (ACE_Recursive_Thread_Mutex &mutex,
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const ACE_Time_Value *abstime)
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{
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ACE_recursive_mutex_state mutex_state_holder;
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ACE_recursive_thread_mutex_t &recursive_mutex = mutex.mutex ();
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if (ACE_OS::recursive_mutex_cond_unlock (&recursive_mutex,
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mutex_state_holder) == -1)
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return -1;
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// We wait on the condition, specifying the nesting mutex. For platforms
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// with ACE_HAS_RECURSIVE_MUTEXES, this is the recursive mutex itself,
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// and is the same as recursive_mutex, above. The caller should have been
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// holding the lock on entry to this method, and it is still held.
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// For other platforms, this is the nesting mutex that guards the
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// ACE_recursive_mutex_t internals, and recursive_mutex_cond_unlock()
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// returned with the lock held, but waiters primed and waiting to be
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// released. At cond_wait below, the mutex will be released.
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// On return, it will be reacquired.
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const int result = abstime == 0
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? ACE_OS::cond_wait (&this->cond_,
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&mutex.get_nesting_mutex ())
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: ACE_OS::cond_timedwait (&this->cond_,
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&mutex.get_nesting_mutex (),
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const_cast <ACE_Time_Value *> (abstime));
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// We are holding the mutex, whether the wait succeeded or failed.
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// Stash errno (in case it failed) and then we need to reset the
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// recursive mutex state to what it was on entry to this method.
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// Resetting it may require a wait for another thread to release
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// the ACE_recursive_thread_mutex_t if this is a platform without
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// ACE_HAS_RECURSIVE_MUTEXES, and recursive_mutex_cond_relock() takes
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// care of that.
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{
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ACE_Errno_Guard error (errno);
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ACE_OS::recursive_mutex_cond_relock (&recursive_mutex,
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mutex_state_holder);
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}
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return result;
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}
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int
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ACE_Condition<ACE_Recursive_Thread_Mutex>::signal (void)
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{
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return ACE_OS::cond_signal (&this->cond_);
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}
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int
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ACE_Condition<ACE_Recursive_Thread_Mutex>::broadcast (void)
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{
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return ACE_OS::cond_broadcast (&this->cond_);
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}
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ACE_Recursive_Thread_Mutex &
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ACE_Condition<ACE_Recursive_Thread_Mutex>::mutex (void)
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{
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return this->mutex_;
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}
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ACE_Condition_Recursive_Thread_Mutex::ACE_Condition_Recursive_Thread_Mutex (
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ACE_Recursive_Thread_Mutex &m) :
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ACE_Condition<ACE_Recursive_Thread_Mutex> (m)
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{
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_HAS_THREADS */
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