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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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dep/include/zthread/LockedQueue.h
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dep/include/zthread/LockedQueue.h
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/*
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* Copyright (c) 2005, Eric Crahen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is furnished
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* to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __ZTLOCKEDQUEUE_H__
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#define __ZTLOCKEDQUEUE_H__
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#include "zthread/Guard.h"
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#include "zthread/Queue.h"
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#include <deque>
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namespace ZThread {
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/**
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* @class LockedQueue
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* @author Eric Crahen <http://www.code-foo.com>
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* @date <2003-07-16T11:42:33-0400>
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* @version 2.3.0
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*
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* A LockedQueue is the simple Queue implementation that provides
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* serialized access to the values added to it.
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*/
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template <class T, class LockType, typename StorageType=std::deque<T> >
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class LockedQueue : public Queue<T> {
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//! Serialize access to the Queue
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LockType _lock;
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//! Storage backing the queue
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StorageType _queue;
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//! Cancellation flag
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volatile bool _canceled;
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public:
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//! Create a LockedQueue
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LockedQueue() : _canceled(false) {}
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//! Destroy a LockedQueue
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virtual ~LockedQueue() { }
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/**
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* @see Queue::add(const T& item)
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*/
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virtual void add(const T& item) {
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Guard<LockType> g(_lock);
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if(_canceled)
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throw Cancellation_Exception();
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_queue.push_back(item);
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}
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/**
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* @see Queue::add(const T& item, unsigned long timeout)
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*/
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virtual bool add(const T& item, unsigned long timeout) {
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try {
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Guard<LockType> g(_lock, timeout);
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if(_canceled)
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throw Cancellation_Exception();
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_queue.push_back(item);
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} catch(Timeout_Exception&) { return false; }
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return true;
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}
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/**
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* @see Queue::next()
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*/
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virtual T next() {
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Guard<LockType> g(_lock);
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if(_queue.empty() && _canceled)
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throw Cancellation_Exception();
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if(_queue.empty())
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throw NoSuchElement_Exception();
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T item = _queue.front();
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_queue.pop_front();
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return item;
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}
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/**
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* @see Queue::next(unsigned long timeout)
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*/
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virtual T next(unsigned long timeout) {
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Guard<LockType> g(_lock, timeout);
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if(_queue.empty() && _canceled)
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throw Cancellation_Exception();
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if(_queue.empty())
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throw NoSuchElement_Exception();
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T item = _queue.front();
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_queue.pop_front();
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return item;
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}
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virtual T front()
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{
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Guard<LockType> g(_lock);
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if(_queue.empty())
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throw NoSuchElement_Exception();
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return _queue.front();
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}
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/**
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* @see Queue::cancel()
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*/
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virtual void cancel() {
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Guard<LockType> g(_lock);
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_canceled = true;
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}
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/**
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* @see Queue::isCanceled()
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*/
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virtual bool isCanceled() {
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// Faster check since the queue will not become un-canceled
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if(_canceled)
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return true;
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Guard<LockType> g(_lock);
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return _canceled;
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}
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/**
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* @see Queue::size()
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*/
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virtual size_t size() {
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Guard<LockType> g(_lock);
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return _queue.size();
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}
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/**
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* @see Queue::size(unsigned long timeout)
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*/
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virtual size_t size(unsigned long timeout) {
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Guard<LockType> g(_lock, timeout);
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return _queue.size();
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}
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}; /* LockedQueue */
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} // namespace ZThread
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#endif // __ZTLOCKEDQUEUE_H__
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