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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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3322 changed files with 903437 additions and 0 deletions
119
src/bindings/universal/Scripts/sc_default.cpp
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119
src/bindings/universal/Scripts/sc_default.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sc_defines.h"
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bool GossipHello_default(Player* /*player*/, Creature* /*_Creature*/)
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{
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return false;
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}
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bool GossipSelect_default(Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/ )
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{
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return false;
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}
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bool GossipSelectWithCode_default( Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*sCode*/ )
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{
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return false;
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}
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bool QuestAccept_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool QuestSelect_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool QuestComplete_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool ChooseReward_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
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{
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return false;
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}
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uint32 NPCDialogStatus_default(Player* /*player*/, Creature* /*_Creature*/ )
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{
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return 128;
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}
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uint32 GODialogStatus_default(Player* /*player*/, GameObject* /*_Creature*/ )
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{
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return 128;
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}
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bool ItemHello_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool ItemQuestAccept_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool GOHello_default(Player* /*player*/, GameObject* /*_GO*/ )
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{
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return false;
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}
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bool GOQuestAccept_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/ )
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{
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return false;
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}
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bool GOChooseReward_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
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{
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return false;
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}
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bool AreaTrigger_default(Player* /*player*/, AreaTriggerEntry* /*atEntry*/ )
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{
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return false;
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}
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void AddSC_default()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="default";
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newscript->pGossipHello = &GossipHello_default;
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newscript->pQuestAccept = &QuestAccept_default;
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newscript->pGossipSelect = &GossipSelect_default;
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newscript->pGossipSelectWithCode = &GossipSelectWithCode_default;
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newscript->pQuestSelect = &QuestSelect_default;
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newscript->pQuestComplete = &QuestComplete_default;
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newscript->pNPCDialogStatus = &NPCDialogStatus_default;
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newscript->pGODialogStatus = &GODialogStatus_default;
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newscript->pChooseReward = &ChooseReward_default;
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newscript->pItemHello = &ItemHello_default;
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newscript->pGOHello = &GOHello_default;
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newscript->pAreaTrigger = &AreaTrigger_default;
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newscript->pItemQuestAccept = &ItemQuestAccept_default;
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newscript->pGOQuestAccept = &GOQuestAccept_default;
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newscript->pGOChooseReward = &GOChooseReward_default;
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m_scripts[nrscripts++] = newscript;
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}
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152
src/bindings/universal/Scripts/sc_defines.cpp
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152
src/bindings/universal/Scripts/sc_defines.cpp
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@ -0,0 +1,152 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sc_defines.h"
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#include "../../game/Player.h"
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uint32 GetSkillLevel(Player *player,uint32 trskill)
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{
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// Returns the level of some tradetrskill known by player
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// Need to add missing spells
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uint32 spell_apprentice = 0;
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uint32 spell_journeyman = 0;
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uint32 spell_expert = 0;
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uint32 spell_artisan = 0;
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uint32 spell_master = 0;
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switch(trskill)
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{
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case TRADESKILL_ALCHEMY:
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spell_apprentice = 2259;
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spell_journeyman = 3101;
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spell_expert = 3464;
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spell_artisan = 11611;
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spell_master = 28596; // teached by 28597
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break;
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case TRADESKILL_BLACKSMITHING:
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spell_apprentice = 2018;
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spell_journeyman = 3100;
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spell_expert = 8768;
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spell_artisan = 11454;
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spell_master = 29844; // teached by 29845
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break;
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case TRADESKILL_COOKING:
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spell_apprentice = 2550;
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spell_journeyman = 3102;
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spell_expert = 3413;
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spell_artisan = 18260;
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spell_master = 33359; // teached by 33361
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break;
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case TRADESKILL_ENCHANTING:
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spell_apprentice = 7411;
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spell_journeyman = 7412;
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spell_expert = 7413;
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spell_artisan = 13920;
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spell_master = 28029; // teached by 28030
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break;
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case TRADESKILL_ENGINEERING:
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spell_apprentice = 4036;
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spell_journeyman = 4037;
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spell_expert = 4038;
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spell_artisan = 12656;
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spell_master = 30350; // teached by 30351
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break;
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case TRADESKILL_FIRSTAID:
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spell_apprentice = 3273;
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spell_journeyman = 3274;
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spell_expert = 7924;
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spell_artisan = 10846;
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spell_master = 27028; // teached by 27029
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break;
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case TRADESKILL_HERBALISM:
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spell_apprentice = 2372;
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spell_journeyman = 2373;
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spell_expert = 3571;
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spell_artisan = 11994;
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spell_master = 0;
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break;
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case TRADESKILL_LEATHERWORKING:
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spell_apprentice = 2108;
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spell_journeyman = 3104;
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spell_expert = 20649;
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spell_artisan = 10662;
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spell_master = 32549; // teached by 32550
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break;
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case TRADESKILL_POISONS:
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spell_apprentice = 0;
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spell_journeyman = 0;
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spell_expert = 0;
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spell_artisan = 0;
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spell_master = 0;
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break;
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case TRADESKILL_TAILORING:
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spell_apprentice = 3908;
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spell_journeyman = 3909;
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spell_expert = 3910;
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spell_artisan = 12180;
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spell_master = 26790; // teached by 26791
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break;
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case TRADESKILL_MINING:
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spell_apprentice = 2581;
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spell_journeyman = 2582;
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spell_expert = 3568;
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spell_artisan = 10249;
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spell_master = 29354; // teached by 29355
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break;
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case TRADESKILL_FISHING:
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spell_apprentice = 7733;
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spell_journeyman = 7734;
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spell_expert = 7736;
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spell_artisan = 18249;
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spell_master = 33098; // teached by 33100
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break;
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case TRADESKILL_SKINNING:
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spell_apprentice = 8615;
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spell_journeyman = 8619;
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spell_expert = 8620;
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spell_artisan = 10769;
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spell_master = 32679; // teached by 32678
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break;
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case TRADESKILL_JEWELCRAFTING:
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spell_apprentice = 25229; // teached by 25245
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spell_journeyman = 25230; // teached by 25246
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spell_expert = 28894; // teached by 28896
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spell_artisan = 28895; // teached by 28899
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spell_master = 28897; // teached by 28901
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break;
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}
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if (player->HasSpell(spell_master))
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return TRADESKILL_LEVEL_MASTER;
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if (player->HasSpell(spell_artisan))
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return TRADESKILL_LEVEL_ARTISAN;
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if (player->HasSpell(spell_expert))
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return TRADESKILL_LEVEL_EXPERT;
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if (player->HasSpell(spell_journeyman))
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return TRADESKILL_LEVEL_JOURNEYMAN;
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if (player->HasSpell(spell_apprentice))
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return TRADESKILL_LEVEL_APPRENTICE;
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return TRADESKILL_LEVEL_NONE;
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}
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96
src/bindings/universal/Scripts/sc_defines.h
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96
src/bindings/universal/Scripts/sc_defines.h
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@ -0,0 +1,96 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SC_DEFINES_H
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#define SC_DEFINES_H
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#include "../ScriptMgr.h"
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// Skill defines
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#define TRADESKILL_ALCHEMY 1
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#define TRADESKILL_BLACKSMITHING 2
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#define TRADESKILL_COOKING 3
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#define TRADESKILL_ENCHANTING 4
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#define TRADESKILL_ENGINEERING 5
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#define TRADESKILL_FIRSTAID 6
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#define TRADESKILL_HERBALISM 7
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#define TRADESKILL_LEATHERWORKING 8
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#define TRADESKILL_POISONS 9
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#define TRADESKILL_TAILORING 10
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#define TRADESKILL_MINING 11
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#define TRADESKILL_FISHING 12
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#define TRADESKILL_SKINNING 13
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#define TRADESKILL_JEWELCRAFTING 14
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#define TRADESKILL_LEVEL_NONE 0
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#define TRADESKILL_LEVEL_APPRENTICE 1
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#define TRADESKILL_LEVEL_JOURNEYMAN 2
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#define TRADESKILL_LEVEL_EXPERT 3
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#define TRADESKILL_LEVEL_ARTISAN 4
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#define TRADESKILL_LEVEL_MASTER 5
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// Gossip defines
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#define GOSSIP_ACTION_TRADE 1
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#define GOSSIP_ACTION_TRAIN 2
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#define GOSSIP_ACTION_TAXI 3
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#define GOSSIP_ACTION_GUILD 4
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#define GOSSIP_ACTION_BATTLE 5
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#define GOSSIP_ACTION_BANK 6
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#define GOSSIP_ACTION_INN 7
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#define GOSSIP_ACTION_HEAL 8
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#define GOSSIP_ACTION_TABARD 9
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#define GOSSIP_ACTION_AUCTION 10
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#define GOSSIP_ACTION_INN_INFO 11
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#define GOSSIP_ACTION_UNLEARN 12
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#define GOSSIP_ACTION_INFO_DEF 1000
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#define GOSSIP_SENDER_MAIN 1
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#define GOSSIP_SENDER_INN_INFO 2
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#define GOSSIP_SENDER_INFO 3
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#define GOSSIP_SENDER_SEC_PROFTRAIN 4
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#define GOSSIP_SENDER_SEC_CLASSTRAIN 5
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#define GOSSIP_SENDER_SEC_BATTLEINFO 6
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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extern uint32 GetSkillLevel(Player *player,uint32 skill);
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// Defined functions to use with player.
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#define ADD_GOSSIP_ITEM(a,b,c,d,e,f) PlayerTalkClass->GetGossipMenu()->AddMenuItem(a,b,c,d,e,f)
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#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
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#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip();
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#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
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#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
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#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
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#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
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#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
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#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
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#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
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#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
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#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
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#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
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#define GET_HONORRANK() GetHonorRank()
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// -----------------------------------
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#endif
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