This commit is contained in:
TheLuda 2008-10-14 00:29:20 +02:00
parent d767495d5b
commit 800ee76535
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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRID_H
#define MANGOS_GRID_H
/*
@class Grid
Grid is a logical segment of the game world represented inside MaNGOS.
Grid is bind at compile time to a particular type of object which
we call it the object of interested. There are many types of loader,
specially, dynamic loader, static loader, or on-demand loader. There's
a subtle difference between dynamic loader and on-demand loader but
this is implementation specific to the loader class. From the
Grid's perspective, the loader meets its API requirement is suffice.
*/
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
// forward declaration
template<class A, class T, class O> class GridLoader;
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES,
class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT>
>
class MANGOS_DLL_DECL Grid
{
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
public:
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT> bool AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj);
}
/** an object of interested exits the grid
*/
template<class SPECIFIC_OBJECT> bool RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl);
}
/** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); }
/** Refreshes/update the grid. This required for remote grids.
*/
void RefreshGrid(void) { /* TBI */}
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
void LockGrid(void) { /* TBI */ }
/** Unlocks the grid.
*/
void UnlockGrid(void) { /* TBI */ }
/** Grid visitor for grid objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
/** Grid visitor for world objects
*/
template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}
/** Returns the number of object within the grid.
*/
unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); }
/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
*/
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); }
/** Removes a containter type object from the grid
*/
template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); }
private:
typedef typename ThreadModel::Lock Guard;
typedef typename ThreadModel::VolatileType VolatileType;
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRIDLOADER_H
#define MANGOS_GRIDLOADER_H
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
for loading and unloading object-types (one or more) when objects
enters a grid. Unloading is scheduled and might be canceled if
an interested object re-enters. GridLoader does not do the actuall
loading and unloading but implements as a template pattern that
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class MANGOS_DLL_DECL GridLoader
{
public:
/** Loads the grid
*/
template<class LOADER>
void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
{
grid.LockGrid();
loader.Load(grid);
grid.UnlockGrid();
}
/** Stop the grid
*/
template<class STOPER>
void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
{
grid.LockGrid();
stoper.Stop(grid);
grid.UnlockGrid();
}
/** Unloads the grid
*/
template<class UNLOADER>
void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
{
grid.LockGrid();
unloader.Unload(grid);
grid.UnlockGrid();
}
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GRIDREFMANAGER
#define _GRIDREFMANAGER
#include "Utilities/LinkedReference/RefManager.h"
template<class OBJECT>
class GridReference;
template<class OBJECT>
class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
{
public:
typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(NULL); }
iterator rbegin() { return iterator(getLast()); }
iterator rend() { return iterator(NULL); }
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GRIDREFERENCE_H
#define _GRIDREFERENCE_H
#include "Utilities/LinkedReference/Reference.h"
template<class OBJECT>
class GridRefManager;
template<class OBJECT>
class MANGOS_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
void targetObjectBuildLink()
{
// called from link()
this->getTarget()->insertFirst(this);
this->getTarget()->incSize();
}
void targetObjectDestroyLink()
{
// called from unlink()
if(this->isValid()) this->getTarget()->decSize();
}
void sourceObjectDestroyLink()
{
// called from invalidate()
this->getTarget()->decSize();
}
public:
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
~GridReference() { this->unlink(); }
GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_NGRID_H
#define MANGOS_NGRID_H
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
class GridInfo
{
public:
GridInfo() : i_timer(0) {}
GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadFlag() const { return i_unloadflag; }
void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; }
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
private:
TimeTracker i_timer;
bool i_unloadflag;
};
typedef enum
{
GRID_STATE_INVALID = 0,
GRID_STATE_ACTIVE = 1,
GRID_STATE_IDLE = 2,
GRID_STATE_REMOVAL= 3,
MAX_GRID_STATE = 4
} grid_state_t;
template
<
unsigned int N,
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES,
class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT>
>
class MANGOS_DLL_DECL NGrid
{
public:
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) :
i_gridId(id), i_cellstate(GRID_STATE_INVALID), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
{
i_GridInfo = GridInfo(expiry, unload);
}
const GridType& operator()(unsigned short x, unsigned short y) const { return i_cells[x][y]; }
GridType& operator()(unsigned short x, unsigned short y) { return i_cells[x][y]; }
inline const uint32& GetGridId(void) const { return i_gridId; }
inline void SetGridId(const uint32 id) const { i_gridId = id; }
inline grid_state_t GetGridState(void) const { return i_cellstate; }
inline void SetGridState(grid_state_t s) { i_cellstate = s; }
inline int32 getX() const { return i_x; }
inline int32 getY() const { return i_y; }
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
GridInfo* getGridInfoRef() { return &i_GridInfo; }
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); }
void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
i_cells[x][y].AddWorldObject(obj, hdl);
}
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
i_cells[x][y].RemoveWorldObject(obj, hdl);
}
template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
i_cells[x][y].Visit(visitor);
}
template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
i_cells[x][y].Visit(visitor);
}
unsigned int ActiveObjectsInGrid(void) const
{
unsigned int count=0;
for(unsigned int x=0; x < N; ++x)
for(unsigned int y=0; y < N; ++y)
count += i_cells[x][y].ActiveObjectsInGrid();
return count;
}
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
{
return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
{
return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
}
template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_cells[x][y].AddGridObject(hdl, obj);
}
template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
return i_cells[x][y].RemoveGridObject(obj, hdl);
}
private:
uint32 i_gridId;
GridInfo i_GridInfo;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
int32 i_x;
int32 i_y;
grid_state_t i_cellstate;
GridType i_cells[N][N];
bool i_GridObjectDataLoaded;
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_TYPECONTAINER_H
#define MANGOS_TYPECONTAINER_H
/*
* Here, you'll find a series of containers that allow you to hold multiple
* types of object at the same time.
*/
#include <map>
#include <vector>
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "GameSystem/GridRefManager.h"
/*
* @class ContainerMapList is a mulit-type container for map elements
* By itself its meaningless but collaborate along with TypeContainers,
* it become the most powerfully container in the whole system.
*/
template<class OBJECT> struct ContainerMapList
{
//std::map<OBJECT_HANDLE, OBJECT *> _element;
GridRefManager<OBJECT> _element;
};
template<> struct ContainerMapList<TypeNull> /* nothing is in type null */
{
};
template<class H, class T> struct ContainerMapList<TypeList<H, T> >
{
ContainerMapList<H> _elements;
ContainerMapList<T> _TailElements;
};
/*
* @class ContaierArrayList is a multi-type container for
* array of elements.
*/
template<class OBJECT> struct ContainerArrayList
{
std::vector<OBJECT> _element;
};
// termination condition
template<> struct ContainerArrayList<TypeNull> {};
// recursion
template<class H, class T> struct ContainerArrayList<TypeList<H, T> >
{
ContainerArrayList<H> _elements;
ContainerArrayList<T> _TailElements;
};
/*
* @class ContainerList is a simple list of different types of elements
*
*/
template<class OBJECT> struct ContainerList
{
OBJECT _element;
};
/* TypeNull is underfined */
template<> struct ContainerList<TypeNull> {};
template<class H, class T> struct ContainerList<TypeList<H, T> >
{
ContainerList<H> _elements;
ContainerMapList<T> _TailElements;
};
#include "TypeContainerFunctions.h"
/*
* @class TypeMapContainer contains a fixed number of types and is
* determined at compile time. This is probably the most complicated
* class and do its simplest thing, that is, holds objects
* of different types.
*/
template<class OBJECT_TYPES>
class MANGOS_DLL_DECL TypeMapContainer
{
public:
template<class SPECIFIC_TYPE> size_t Count() const { return MaNGOS::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return MaNGOS::Find(i_elements, hdl,fake); }
/// find a specific type of object in the container
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return MaNGOS::Find(i_elements, hdl,fake); }
/// inserts a specific object into the container
template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj)
{
SPECIFIC_TYPE* t = MaNGOS::Insert(i_elements, obj, hdl);
return (t != NULL);
}
/// Removes the object from the container, and returns the removed object
template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t = MaNGOS::Remove(i_elements, obj, hdl);
return (t != NULL);
}
ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; }
const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;}
private:
ContainerMapList<OBJECT_TYPES> i_elements;
};
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TYPECONTAINER_FUNCTIONS_H
#define TYPECONTAINER_FUNCTIONS_H
/*
* Here you'll find a list of helper functions to make
* the TypeContainer usefull. Without it, its hard
* to access or mutate the container.
*/
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include <map>
namespace MaNGOS
{
/* ContainerMapList Helpers */
// count functions
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE* /*fake*/)
{
return elements._element.getSize();
};
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
{
return 0;
}
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._elements,fake);
}
template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
{
return Count(elements._TailElements, fake);
}
// non-const find functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
//typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // terminate recursion
}
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL; // this is a missed
}
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
//SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
//return (t != NULL ? t :Find(elements._TailElements, hdl,fake));
return NULL;
}
// const find functions
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
//typename SPECIFIC_TYPE::iterator iter = elements._element.find(hdl);
//return (iter == elements._element.end() ? NULL : iter->second);
return NULL;
};
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
{
return NULL;
}
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake)
{
SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
if( t)
return t;
return Find(elements._TailElement, hdl,fake);
}
// non-const insert functions
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
//elements._element[hdl] = obj;
obj->GetGridRef().link(&elements._element, obj);
return obj;
};
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
// Recursion
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl);
return (t != NULL ? t : Insert(elements._TailElements, obj, hdl));
}
// non-const remove method
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
{
/*typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
if( iter != elements._element.end() )
{
SPECIFIC_TYPE* t = iter->second;
elements._element.erase(iter);
return t;
}*/
obj->GetGridRef().unlink();
return obj;
}
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL;
}
// this is a missed
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
{
return NULL; // a missed
}
template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
{
// The head element is bad
SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl);
return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) );
}
}
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TYPECONTAINER_FUNCTIONS_PTR_H
#define TYPECONTAINER_FUNCTIONS_PTR_H
/*
* Here you'll find a list of helper functions to make
* the TypeContainer usefull. Without it, its hard
* to access or mutate the container.
*/
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include <map>
namespace MaNGOS
{
/* ContainerMapList Helpers */
// count functions
// template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
// {
// return elements._element.size();
// };
//
// template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
// {
// return 0;
// }
//
// template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
// {
// return 0;
// }
//
// template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
// {
// return Count(elements._elements,fake);
// }
//
// template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
// {
// return Count(elements._TailElements, fake);
// }
// non-const find functions
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<SPECIFIC_TYPE> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE> >::iterator iter = elements._element.find(hdl);
return (iter == elements._element.end() ? NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL) : iter->second);
};
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<TypeNull> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// terminate recursion
}
template<class SPECIFIC_TYPE, class T> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<T> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// this is a missed
}
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* fake)
{
CountedPtr<SPECIFIC_TYPE> &t = Find(elements._elements, hdl,fake);
return (!t ? Find(elements._TailElements, hdl,fake) : t);
}
// const find functions
template<class SPECIFIC_TYPE> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<SPECIFIC_TYPE> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
typename CountedPtr<SPECIFIC_TYPE>::iterator iter = elements._element.find(hdl);
return (iter == elements._element.end() ? NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL) : iter->second);
};
template<class SPECIFIC_TYPE> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<TypeNull> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
}
template<class SPECIFIC_TYPE, class T> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<T> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
}
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* fake)
{
CountedPtr<SPECIFIC_TYPE> &t = Find(elements._elements, hdl,fake);
if(!t)
t = Find(elements._TailElement, hdl,fake);
return t;
}
// non-const insert functions
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
elements._element[hdl] = obj;
return obj;
};
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
}
// this is a missed
template<class SPECIFIC_TYPE, class T> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// a missed
}
// Recursion
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<TypeList<H, T> >&elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
CountedPtr<SPECIFIC_TYPE> &t= Insert(elements._elements, obj, hdl);
return (!t ? Insert(elements._TailElements, obj, hdl) : t);
}
// non-const remove method
template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE> >::iterator iter = elements._element.find(hdl);
if( iter != elements._element.end() )
{
elements._element.erase(iter);
return true;
}
return false; // found... terminate the search
}
template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
return false;
}
// this is a missed
template<class SPECIFIC_TYPE, class T> bool Remove(ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
return false;
}
template<class SPECIFIC_TYPE, class T, class H> bool Remove(ContainerMapList<TypeList<H, T> > &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
{
// The head element is bad
bool t = Remove(elements._elements, obj, hdl);
return ( !t ? Remove(elements._TailElements, obj, hdl) : t );
}
}
#endif

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_TYPECONTAINERVISITOR_H
#define MANGOS_TYPECONTAINERVISITOR_H
/*
* @class TypeContainerVisitor is implemented as a visitor pattern. It is
* a visitor to the TypeContainerList or TypeContainerMapList. The visitor has
* to overload its types as a visit method is called.
*/
#include "Platform/Define.h"
#include "TypeContainer.h"
// forward declaration
template<class T, class Y> class TypeContainerVisitor;
// visitor helper
template<class VISITOR, class TYPE_CONTAINER> void VisitorHelper(VISITOR &v, TYPE_CONTAINER &c)
{
v.Visit(c);
};
// terminate condition for container list
template<class VISITOR> void VisitorHelper(VISITOR &v, ContainerList<TypeNull> &c)
{
}
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerList<T> &c)
{
v.Visit(c._element);
}
// recursion for container list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
// terminate condition container map list
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerMapList<TypeNull> &/*c*/)
{
}
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerMapList<T> &c)
{
v.Visit(c._element);
}
// recursion container map list
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerMapList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
// array list
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<T> &c)
{
v.Visit(c._element);
}
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerArrayList<TypeNull> &/*c*/)
{
}
// recursion
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<TypeList<H, T> > &c)
{
VisitorHelper(v, c._elements);
VisitorHelper(v, c._TailElements);
}
// for TypeMapContainer
template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeMapContainer<OBJECT_TYPES> &c)
{
VisitorHelper(v, c.GetElements());
}
template<class VISITOR, class TYPE_CONTAINER>
class MANGOS_DLL_DECL TypeContainerVisitor
{
public:
TypeContainerVisitor(VISITOR &v) : i_visitor(v) {}
void Visit(TYPE_CONTAINER &c)
{
VisitorHelper(i_visitor, c);
}
void Visit(const TYPE_CONTAINER &c) const
{
VisitorHelper(i_visitor, c);
}
private:
VISITOR &i_visitor;
};
#endif