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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
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3322 changed files with 903437 additions and 0 deletions
129
src/framework/GameSystem/Grid.h
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129
src/framework/GameSystem/Grid.h
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@ -0,0 +1,129 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_GRID_H
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#define MANGOS_GRID_H
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/*
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@class Grid
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Grid is a logical segment of the game world represented inside MaNGOS.
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Grid is bind at compile time to a particular type of object which
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we call it the object of interested. There are many types of loader,
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specially, dynamic loader, static loader, or on-demand loader. There's
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a subtle difference between dynamic loader and on-demand loader but
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this is implementation specific to the loader class. From the
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Grid's perspective, the loader meets its API requirement is suffice.
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*/
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#include "Platform/Define.h"
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#include "Policies/ThreadingModel.h"
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#include "TypeContainer.h"
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#include "TypeContainerVisitor.h"
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// forward declaration
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template<class A, class T, class O> class GridLoader;
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template
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<
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES,
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class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT>
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>
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class MANGOS_DLL_DECL Grid
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{
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// allows the GridLoader to access its internals
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template<class A, class T, class O> friend class GridLoader;
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public:
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/** destructor to clean up its resources. This includes unloading the
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grid if it has not been unload.
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*/
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~Grid() {}
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/** an object of interested enters the grid
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*/
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template<class SPECIFIC_OBJECT> bool AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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return i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj);
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}
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/** an object of interested exits the grid
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*/
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template<class SPECIFIC_OBJECT> bool RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
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{
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return i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl);
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}
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/** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
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*/
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template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); }
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template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); }
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/** Refreshes/update the grid. This required for remote grids.
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*/
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void RefreshGrid(void) { /* TBI */}
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/** Locks a grid. Any object enters must wait until the grid is unlock.
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*/
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void LockGrid(void) { /* TBI */ }
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/** Unlocks the grid.
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*/
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void UnlockGrid(void) { /* TBI */ }
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/** Grid visitor for grid objects
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*/
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template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
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{
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visitor.Visit(i_container);
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}
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/** Grid visitor for world objects
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*/
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template<class T> void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
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{
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visitor.Visit(i_objects);
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}
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/** Returns the number of object within the grid.
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*/
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unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); }
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/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
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*/
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template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
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template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
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/** Inserts a container type object into the grid.
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*/
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template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); }
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/** Removes a containter type object from the grid
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*/
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template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); }
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private:
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typedef typename ThreadModel::Lock Guard;
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typedef typename ThreadModel::VolatileType VolatileType;
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TypeMapContainer<GRID_OBJECT_TYPES> i_container;
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TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
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};
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#endif
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76
src/framework/GameSystem/GridLoader.h
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76
src/framework/GameSystem/GridLoader.h
Normal file
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@ -0,0 +1,76 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_GRIDLOADER_H
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#define MANGOS_GRIDLOADER_H
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/**
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@class GridLoader
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The GridLoader is working in conjuction with the Grid and responsible
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for loading and unloading object-types (one or more) when objects
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enters a grid. Unloading is scheduled and might be canceled if
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an interested object re-enters. GridLoader does not do the actuall
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loading and unloading but implements as a template pattern that
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delicate its loading and unloading for the actualy loader and unloader.
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GridLoader manages the grid (both local and remote).
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*/
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#include "Platform/Define.h"
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#include "Grid.h"
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#include "TypeContainerVisitor.h"
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template
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<
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES
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>
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class MANGOS_DLL_DECL GridLoader
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{
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public:
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/** Loads the grid
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*/
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template<class LOADER>
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void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
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{
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grid.LockGrid();
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loader.Load(grid);
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grid.UnlockGrid();
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}
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/** Stop the grid
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*/
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template<class STOPER>
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void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
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{
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grid.LockGrid();
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stoper.Stop(grid);
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grid.UnlockGrid();
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}
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/** Unloads the grid
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*/
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template<class UNLOADER>
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void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
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{
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grid.LockGrid();
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unloader.Unload(grid);
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grid.UnlockGrid();
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}
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};
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#endif
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41
src/framework/GameSystem/GridRefManager.h
Normal file
41
src/framework/GameSystem/GridRefManager.h
Normal file
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@ -0,0 +1,41 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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||||
*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
*/
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#ifndef _GRIDREFMANAGER
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#define _GRIDREFMANAGER
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#include "Utilities/LinkedReference/RefManager.h"
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template<class OBJECT>
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class GridReference;
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template<class OBJECT>
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class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
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{
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public:
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typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
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GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
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GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
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iterator begin() { return iterator(getFirst()); }
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iterator end() { return iterator(NULL); }
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iterator rbegin() { return iterator(getLast()); }
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iterator rend() { return iterator(NULL); }
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};
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#endif
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52
src/framework/GameSystem/GridReference.h
Normal file
52
src/framework/GameSystem/GridReference.h
Normal file
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@ -0,0 +1,52 @@
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/*
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||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _GRIDREFERENCE_H
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||||
#define _GRIDREFERENCE_H
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||||
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||||
#include "Utilities/LinkedReference/Reference.h"
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||||
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||||
template<class OBJECT>
|
||||
class GridRefManager;
|
||||
|
||||
template<class OBJECT>
|
||||
class MANGOS_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
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||||
{
|
||||
protected:
|
||||
void targetObjectBuildLink()
|
||||
{
|
||||
// called from link()
|
||||
this->getTarget()->insertFirst(this);
|
||||
this->getTarget()->incSize();
|
||||
}
|
||||
void targetObjectDestroyLink()
|
||||
{
|
||||
// called from unlink()
|
||||
if(this->isValid()) this->getTarget()->decSize();
|
||||
}
|
||||
void sourceObjectDestroyLink()
|
||||
{
|
||||
// called from invalidate()
|
||||
this->getTarget()->decSize();
|
||||
}
|
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public:
|
||||
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
|
||||
~GridReference() { this->unlink(); }
|
||||
GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
|
||||
};
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#endif
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160
src/framework/GameSystem/NGrid.h
Normal file
160
src/framework/GameSystem/NGrid.h
Normal file
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@ -0,0 +1,160 @@
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/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef MANGOS_NGRID_H
|
||||
#define MANGOS_NGRID_H
|
||||
|
||||
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
|
||||
*/
|
||||
|
||||
#include "GameSystem/Grid.h"
|
||||
#include "GameSystem/GridReference.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class GridInfo
|
||||
{
|
||||
public:
|
||||
GridInfo() : i_timer(0) {}
|
||||
GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {}
|
||||
const TimeTracker& getTimeTracker() const { return i_timer; }
|
||||
bool getUnloadFlag() const { return i_unloadflag; }
|
||||
void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; }
|
||||
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
|
||||
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
|
||||
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
|
||||
|
||||
private:
|
||||
TimeTracker i_timer;
|
||||
bool i_unloadflag;
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GRID_STATE_INVALID = 0,
|
||||
GRID_STATE_ACTIVE = 1,
|
||||
GRID_STATE_IDLE = 2,
|
||||
GRID_STATE_REMOVAL= 3,
|
||||
MAX_GRID_STATE = 4
|
||||
} grid_state_t;
|
||||
|
||||
template
|
||||
<
|
||||
unsigned int N,
|
||||
class ACTIVE_OBJECT,
|
||||
class WORLD_OBJECT_TYPES,
|
||||
class GRID_OBJECT_TYPES,
|
||||
class ThreadModel = MaNGOS::SingleThreaded<ACTIVE_OBJECT>
|
||||
>
|
||||
class MANGOS_DLL_DECL NGrid
|
||||
{
|
||||
public:
|
||||
|
||||
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType;
|
||||
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) :
|
||||
i_gridId(id), i_cellstate(GRID_STATE_INVALID), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
|
||||
{
|
||||
i_GridInfo = GridInfo(expiry, unload);
|
||||
}
|
||||
|
||||
const GridType& operator()(unsigned short x, unsigned short y) const { return i_cells[x][y]; }
|
||||
GridType& operator()(unsigned short x, unsigned short y) { return i_cells[x][y]; }
|
||||
|
||||
inline const uint32& GetGridId(void) const { return i_gridId; }
|
||||
inline void SetGridId(const uint32 id) const { i_gridId = id; }
|
||||
inline grid_state_t GetGridState(void) const { return i_cellstate; }
|
||||
inline void SetGridState(grid_state_t s) { i_cellstate = s; }
|
||||
inline int32 getX() const { return i_x; }
|
||||
inline int32 getY() const { return i_y; }
|
||||
|
||||
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo)
|
||||
{
|
||||
i_Reference.link(pTo, this);
|
||||
}
|
||||
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
|
||||
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
|
||||
|
||||
GridInfo* getGridInfoRef() { return &i_GridInfo; }
|
||||
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
|
||||
bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); }
|
||||
void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); }
|
||||
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
|
||||
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
|
||||
|
||||
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
i_cells[x][y].AddWorldObject(obj, hdl);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
i_cells[x][y].RemoveWorldObject(obj, hdl);
|
||||
}
|
||||
|
||||
template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
|
||||
{
|
||||
for(unsigned int x=0; x < N; ++x)
|
||||
for(unsigned int y=0; y < N; ++y)
|
||||
i_cells[x][y].Visit(visitor);
|
||||
}
|
||||
|
||||
template<class T, class TT> void Visit(const uint32 &x, const uint32 &y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
|
||||
{
|
||||
i_cells[x][y].Visit(visitor);
|
||||
}
|
||||
|
||||
unsigned int ActiveObjectsInGrid(void) const
|
||||
{
|
||||
unsigned int count=0;
|
||||
for(unsigned int x=0; x < N; ++x)
|
||||
for(unsigned int y=0; y < N; ++y)
|
||||
count += i_cells[x][y].ActiveObjectsInGrid();
|
||||
return count;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
|
||||
{
|
||||
return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return i_cells[x][y].template GetGridObject<SPECIFIC_OBJECT>(hdl);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return i_cells[x][y].AddGridObject(hdl, obj);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return i_cells[x][y].RemoveGridObject(obj, hdl);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
uint32 i_gridId;
|
||||
GridInfo i_GridInfo;
|
||||
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> > i_Reference;
|
||||
int32 i_x;
|
||||
int32 i_y;
|
||||
grid_state_t i_cellstate;
|
||||
GridType i_cells[N][N];
|
||||
bool i_GridObjectDataLoaded;
|
||||
};
|
||||
#endif
|
||||
128
src/framework/GameSystem/TypeContainer.h
Normal file
128
src/framework/GameSystem/TypeContainer.h
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef MANGOS_TYPECONTAINER_H
|
||||
#define MANGOS_TYPECONTAINER_H
|
||||
|
||||
/*
|
||||
* Here, you'll find a series of containers that allow you to hold multiple
|
||||
* types of object at the same time.
|
||||
*/
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "Platform/Define.h"
|
||||
#include "Utilities/TypeList.h"
|
||||
#include "GameSystem/GridRefManager.h"
|
||||
|
||||
/*
|
||||
* @class ContainerMapList is a mulit-type container for map elements
|
||||
* By itself its meaningless but collaborate along with TypeContainers,
|
||||
* it become the most powerfully container in the whole system.
|
||||
*/
|
||||
template<class OBJECT> struct ContainerMapList
|
||||
{
|
||||
//std::map<OBJECT_HANDLE, OBJECT *> _element;
|
||||
GridRefManager<OBJECT> _element;
|
||||
};
|
||||
|
||||
template<> struct ContainerMapList<TypeNull> /* nothing is in type null */
|
||||
{
|
||||
};
|
||||
template<class H, class T> struct ContainerMapList<TypeList<H, T> >
|
||||
{
|
||||
ContainerMapList<H> _elements;
|
||||
ContainerMapList<T> _TailElements;
|
||||
};
|
||||
|
||||
/*
|
||||
* @class ContaierArrayList is a multi-type container for
|
||||
* array of elements.
|
||||
*/
|
||||
template<class OBJECT> struct ContainerArrayList
|
||||
{
|
||||
std::vector<OBJECT> _element;
|
||||
};
|
||||
|
||||
// termination condition
|
||||
template<> struct ContainerArrayList<TypeNull> {};
|
||||
// recursion
|
||||
template<class H, class T> struct ContainerArrayList<TypeList<H, T> >
|
||||
{
|
||||
ContainerArrayList<H> _elements;
|
||||
ContainerArrayList<T> _TailElements;
|
||||
};
|
||||
|
||||
/*
|
||||
* @class ContainerList is a simple list of different types of elements
|
||||
*
|
||||
*/
|
||||
template<class OBJECT> struct ContainerList
|
||||
{
|
||||
OBJECT _element;
|
||||
};
|
||||
|
||||
/* TypeNull is underfined */
|
||||
template<> struct ContainerList<TypeNull> {};
|
||||
template<class H, class T> struct ContainerList<TypeList<H, T> >
|
||||
{
|
||||
ContainerList<H> _elements;
|
||||
ContainerMapList<T> _TailElements;
|
||||
};
|
||||
|
||||
#include "TypeContainerFunctions.h"
|
||||
|
||||
/*
|
||||
* @class TypeMapContainer contains a fixed number of types and is
|
||||
* determined at compile time. This is probably the most complicated
|
||||
* class and do its simplest thing, that is, holds objects
|
||||
* of different types.
|
||||
*/
|
||||
|
||||
template<class OBJECT_TYPES>
|
||||
class MANGOS_DLL_DECL TypeMapContainer
|
||||
{
|
||||
public:
|
||||
template<class SPECIFIC_TYPE> size_t Count() const { return MaNGOS::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
|
||||
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return MaNGOS::Find(i_elements, hdl,fake); }
|
||||
|
||||
/// find a specific type of object in the container
|
||||
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return MaNGOS::Find(i_elements, hdl,fake); }
|
||||
|
||||
/// inserts a specific object into the container
|
||||
template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj)
|
||||
{
|
||||
SPECIFIC_TYPE* t = MaNGOS::Insert(i_elements, obj, hdl);
|
||||
return (t != NULL);
|
||||
}
|
||||
|
||||
/// Removes the object from the container, and returns the removed object
|
||||
template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
SPECIFIC_TYPE* t = MaNGOS::Remove(i_elements, obj, hdl);
|
||||
return (t != NULL);
|
||||
}
|
||||
|
||||
ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; }
|
||||
const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;}
|
||||
|
||||
private:
|
||||
ContainerMapList<OBJECT_TYPES> i_elements;
|
||||
};
|
||||
#endif
|
||||
172
src/framework/GameSystem/TypeContainerFunctions.h
Normal file
172
src/framework/GameSystem/TypeContainerFunctions.h
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TYPECONTAINER_FUNCTIONS_H
|
||||
#define TYPECONTAINER_FUNCTIONS_H
|
||||
|
||||
/*
|
||||
* Here you'll find a list of helper functions to make
|
||||
* the TypeContainer usefull. Without it, its hard
|
||||
* to access or mutate the container.
|
||||
*/
|
||||
|
||||
#include "Platform/Define.h"
|
||||
#include "Utilities/TypeList.h"
|
||||
#include <map>
|
||||
|
||||
namespace MaNGOS
|
||||
{
|
||||
/* ContainerMapList Helpers */
|
||||
// count functions
|
||||
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return elements._element.getSize();
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
|
||||
{
|
||||
return Count(elements._elements,fake);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
|
||||
{
|
||||
return Count(elements._TailElements, fake);
|
||||
}
|
||||
|
||||
// non-const find functions
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
//typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
|
||||
//return (iter == elements._element.end() ? NULL : iter->second);
|
||||
return NULL;
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return NULL; // terminate recursion
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return NULL; // this is a missed
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
//SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
|
||||
//return (t != NULL ? t :Find(elements._TailElements, hdl,fake));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// const find functions
|
||||
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
//typename SPECIFIC_TYPE::iterator iter = elements._element.find(hdl);
|
||||
//return (iter == elements._element.end() ? NULL : iter->second);
|
||||
return NULL;
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake)
|
||||
{
|
||||
SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
|
||||
if( t)
|
||||
return t;
|
||||
|
||||
return Find(elements._TailElement, hdl,fake);
|
||||
}
|
||||
|
||||
// non-const insert functions
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
//elements._element[hdl] = obj;
|
||||
obj->GetGridRef().link(&elements._element, obj);
|
||||
return obj;
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// this is a missed
|
||||
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
return NULL; // a missed
|
||||
}
|
||||
|
||||
// Recursion
|
||||
template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl);
|
||||
return (t != NULL ? t : Insert(elements._TailElements, obj, hdl));
|
||||
}
|
||||
|
||||
// non-const remove method
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
/*typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
|
||||
if( iter != elements._element.end() )
|
||||
{
|
||||
SPECIFIC_TYPE* t = iter->second;
|
||||
elements._element.erase(iter);
|
||||
return t;
|
||||
}*/
|
||||
obj->GetGridRef().unlink();
|
||||
return obj;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// this is a missed
|
||||
template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
|
||||
{
|
||||
return NULL; // a missed
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
// The head element is bad
|
||||
SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl);
|
||||
return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) );
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
167
src/framework/GameSystem/TypeContainerFunctionsPtr.h
Normal file
167
src/framework/GameSystem/TypeContainerFunctionsPtr.h
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef TYPECONTAINER_FUNCTIONS_PTR_H
|
||||
#define TYPECONTAINER_FUNCTIONS_PTR_H
|
||||
|
||||
/*
|
||||
* Here you'll find a list of helper functions to make
|
||||
* the TypeContainer usefull. Without it, its hard
|
||||
* to access or mutate the container.
|
||||
*/
|
||||
|
||||
#include "Platform/Define.h"
|
||||
#include "Utilities/TypeList.h"
|
||||
#include <map>
|
||||
|
||||
namespace MaNGOS
|
||||
{
|
||||
/* ContainerMapList Helpers */
|
||||
// count functions
|
||||
// template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
// {
|
||||
// return elements._element.size();
|
||||
// };
|
||||
//
|
||||
// template<class SPECIFIC_TYPE> size_t Count(const ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// template<class SPECIFIC_TYPE, class T> size_t Count(const ContainerMapList<TypeList<SPECIFIC_TYPE, T> >&elements, SPECIFIC_TYPE* fake)
|
||||
// {
|
||||
// return Count(elements._elements,fake);
|
||||
// }
|
||||
//
|
||||
// template<class SPECIFIC_TYPE, class H, class T> size_t Count(const ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE* fake)
|
||||
// {
|
||||
// return Count(elements._TailElements, fake);
|
||||
// }
|
||||
|
||||
// non-const find functions
|
||||
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<SPECIFIC_TYPE> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE> >::iterator iter = elements._element.find(hdl);
|
||||
return (iter == elements._element.end() ? NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL) : iter->second);
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<TypeNull> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// terminate recursion
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<T> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// this is a missed
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Find(ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* fake)
|
||||
{
|
||||
CountedPtr<SPECIFIC_TYPE> &t = Find(elements._elements, hdl,fake);
|
||||
return (!t ? Find(elements._TailElements, hdl,fake) : t);
|
||||
}
|
||||
|
||||
// const find functions
|
||||
template<class SPECIFIC_TYPE> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<SPECIFIC_TYPE> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
typename CountedPtr<SPECIFIC_TYPE>::iterator iter = elements._element.find(hdl);
|
||||
return (iter == elements._element.end() ? NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL) : iter->second);
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<TypeNull> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T> const CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<T> &elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* /*fake*/)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, CountedPtr<SPECIFIC_TYPE>* fake)
|
||||
{
|
||||
CountedPtr<SPECIFIC_TYPE> &t = Find(elements._elements, hdl,fake);
|
||||
if(!t)
|
||||
t = Find(elements._TailElement, hdl,fake);
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
// non-const insert functions
|
||||
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
elements._element[hdl] = obj;
|
||||
return obj;
|
||||
};
|
||||
|
||||
template<class SPECIFIC_TYPE> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);
|
||||
}
|
||||
|
||||
// this is a missed
|
||||
template<class SPECIFIC_TYPE, class T> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return NullPtr<SPECIFIC_TYPE>((SPECIFIC_TYPE*)NULL);// a missed
|
||||
}
|
||||
|
||||
// Recursion
|
||||
template<class SPECIFIC_TYPE, class H, class T> CountedPtr<SPECIFIC_TYPE>& Insert(ContainerMapList<TypeList<H, T> >&elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
CountedPtr<SPECIFIC_TYPE> &t= Insert(elements._elements, obj, hdl);
|
||||
return (!t ? Insert(elements._TailElements, obj, hdl) : t);
|
||||
}
|
||||
|
||||
// non-const remove method
|
||||
template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<SPECIFIC_TYPE> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE> >::iterator iter = elements._element.find(hdl);
|
||||
if( iter != elements._element.end() )
|
||||
{
|
||||
elements._element.erase(iter);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // found... terminate the search
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<TypeNull> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// this is a missed
|
||||
template<class SPECIFIC_TYPE, class T> bool Remove(ContainerMapList<T> &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
template<class SPECIFIC_TYPE, class T, class H> bool Remove(ContainerMapList<TypeList<H, T> > &elements, CountedPtr<SPECIFIC_TYPE> &obj, OBJECT_HANDLE hdl)
|
||||
{
|
||||
// The head element is bad
|
||||
bool t = Remove(elements._elements, obj, hdl);
|
||||
return ( !t ? Remove(elements._TailElements, obj, hdl) : t );
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
116
src/framework/GameSystem/TypeContainerVisitor.h
Normal file
116
src/framework/GameSystem/TypeContainerVisitor.h
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef MANGOS_TYPECONTAINERVISITOR_H
|
||||
#define MANGOS_TYPECONTAINERVISITOR_H
|
||||
|
||||
/*
|
||||
* @class TypeContainerVisitor is implemented as a visitor pattern. It is
|
||||
* a visitor to the TypeContainerList or TypeContainerMapList. The visitor has
|
||||
* to overload its types as a visit method is called.
|
||||
*/
|
||||
|
||||
#include "Platform/Define.h"
|
||||
#include "TypeContainer.h"
|
||||
|
||||
// forward declaration
|
||||
template<class T, class Y> class TypeContainerVisitor;
|
||||
|
||||
// visitor helper
|
||||
template<class VISITOR, class TYPE_CONTAINER> void VisitorHelper(VISITOR &v, TYPE_CONTAINER &c)
|
||||
{
|
||||
v.Visit(c);
|
||||
};
|
||||
|
||||
// terminate condition for container list
|
||||
template<class VISITOR> void VisitorHelper(VISITOR &v, ContainerList<TypeNull> &c)
|
||||
{
|
||||
}
|
||||
|
||||
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerList<T> &c)
|
||||
{
|
||||
v.Visit(c._element);
|
||||
}
|
||||
|
||||
// recursion for container list
|
||||
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerList<TypeList<H, T> > &c)
|
||||
{
|
||||
VisitorHelper(v, c._elements);
|
||||
VisitorHelper(v, c._TailElements);
|
||||
}
|
||||
|
||||
// terminate condition container map list
|
||||
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerMapList<TypeNull> &/*c*/)
|
||||
{
|
||||
}
|
||||
|
||||
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerMapList<T> &c)
|
||||
{
|
||||
v.Visit(c._element);
|
||||
}
|
||||
|
||||
// recursion container map list
|
||||
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerMapList<TypeList<H, T> > &c)
|
||||
{
|
||||
VisitorHelper(v, c._elements);
|
||||
VisitorHelper(v, c._TailElements);
|
||||
}
|
||||
|
||||
// array list
|
||||
template<class VISITOR, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<T> &c)
|
||||
{
|
||||
v.Visit(c._element);
|
||||
}
|
||||
|
||||
template<class VISITOR> void VisitorHelper(VISITOR &/*v*/, ContainerArrayList<TypeNull> &/*c*/)
|
||||
{
|
||||
}
|
||||
|
||||
// recursion
|
||||
template<class VISITOR, class H, class T> void VisitorHelper(VISITOR &v, ContainerArrayList<TypeList<H, T> > &c)
|
||||
{
|
||||
VisitorHelper(v, c._elements);
|
||||
VisitorHelper(v, c._TailElements);
|
||||
}
|
||||
|
||||
// for TypeMapContainer
|
||||
template<class VISITOR, class OBJECT_TYPES> void VisitorHelper(VISITOR &v, TypeMapContainer<OBJECT_TYPES> &c)
|
||||
{
|
||||
VisitorHelper(v, c.GetElements());
|
||||
}
|
||||
|
||||
template<class VISITOR, class TYPE_CONTAINER>
|
||||
class MANGOS_DLL_DECL TypeContainerVisitor
|
||||
{
|
||||
public:
|
||||
TypeContainerVisitor(VISITOR &v) : i_visitor(v) {}
|
||||
|
||||
void Visit(TYPE_CONTAINER &c)
|
||||
{
|
||||
VisitorHelper(i_visitor, c);
|
||||
}
|
||||
|
||||
void Visit(const TYPE_CONTAINER &c) const
|
||||
{
|
||||
VisitorHelper(i_visitor, c);
|
||||
}
|
||||
|
||||
private:
|
||||
VISITOR &i_visitor;
|
||||
};
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue