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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
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3322 changed files with 903437 additions and 0 deletions
517
src/game/ArenaTeam.cpp
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517
src/game/ArenaTeam.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "ArenaTeam.h"
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ArenaTeam::ArenaTeam()
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{
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Id = 0;
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Type = 0;
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Name = "";
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CaptainGuid = 0;
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BackgroundColor = 0; // background
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EmblemStyle = 0; // icon
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EmblemColor = 0; // icon color
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BorderStyle = 0; // border
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BorderColor = 0; // border color
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stats.games = 0;
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stats.played = 0;
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stats.rank = 0;
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stats.rating = 1500;
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stats.wins = 0;
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stats.wins2 = 0;
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}
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ArenaTeam::~ArenaTeam()
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{
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}
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bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if(!objmgr.GetPlayer(captainGuid)) // player not exist
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return false;
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if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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return false;
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sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid));
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CaptainGuid = captainGuid;
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Name = ArenaTeamName;
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Type = type;
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QueryResult *result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
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if( result )
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{
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Id = (*result)[0].GetUInt32()+1;
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delete result;
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}
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else Id = 1;
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// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
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CharacterDatabase.escape_string(ArenaTeamName);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", Id); - MAX(arenateam)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", Id);
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CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor) "
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"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
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Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor);
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CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
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"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games,stats.wins,stats.played,stats.wins2,stats.rank);
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CharacterDatabase.CommitTransaction();
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AddMember(CaptainGuid);
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return true;
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}
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bool ArenaTeam::AddMember(uint64 PlayerGuid)
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{
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std::string plName;
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uint8 plClass;
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if(GetMembersSize() >= GetType() * 2)
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{
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// arena team is full (can't have more than type * 2 players!)
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// return false
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return false;
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}
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if(!objmgr.GetPlayerNameByGUID(PlayerGuid, plName)) // player doesnt exist
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return false;
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// player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
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Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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if(pl)
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{
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plClass = (uint8)pl->getClass();
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}
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else
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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return false;
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plClass = (*result)[0].GetUInt8();
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delete result;
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}
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ArenaTeamMember newmember;
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newmember.name = plName;
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newmember.guid = PlayerGuid;
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newmember.Class = plClass;
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newmember.played_season = 0;
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newmember.played_week = 0;
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newmember.wons_season = 0;
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newmember.wons_week = 0;
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members.push_back(newmember);
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid));
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if(pl)
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{
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pl->SetInArenaTeam(Id, GetSlot());
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pl->SetArenaTeamIdInvited(0);
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}
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else
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{
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id, PlayerGuid);
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}
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// hide promote/remove buttons
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if(CaptainGuid != PlayerGuid)
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{
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if(pl)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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else
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, PlayerGuid);
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}
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return true;
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}
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bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
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{
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LoadStatsFromDB(ArenaTeamId);
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LoadMembersFromDB(ArenaTeamId);
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// 0 1 2 3 4 5 6 7 8
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QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
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if(!result)
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return false;
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Field *fields = result->Fetch();
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Id = fields[0].GetUInt32();
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Name = fields[1].GetCppString();
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CaptainGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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Type = fields[3].GetUInt32();
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BackgroundColor = fields[4].GetUInt32();
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EmblemStyle = fields[5].GetUInt32();
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EmblemColor = fields[6].GetUInt32();
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BorderStyle = fields[7].GetUInt32();
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BorderColor = fields[8].GetUInt32();
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delete result;
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return true;
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}
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void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
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{
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// 0 1 2 3 4 5
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QueryResult *result = CharacterDatabase.PQuery("SELECT rating,games,wins,played,wins2,rank FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
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if(!result)
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return;
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Field *fields = result->Fetch();
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stats.rating = fields[0].GetUInt32();
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stats.games = fields[1].GetUInt32();
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stats.wins = fields[2].GetUInt32();
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stats.played = fields[3].GetUInt32();
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stats.wins2 = fields[4].GetUInt32();
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stats.rank = fields[5].GetUInt32();
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delete result;
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}
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void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
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{
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Field *fields;
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QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
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if(!result)
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return;
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do
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{
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fields = result->Fetch();
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ArenaTeamMember newmember;
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newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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LoadPlayerStats(&newmember);
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newmember.played_week = fields[1].GetUInt32();
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newmember.wons_week = fields[2].GetUInt32();
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newmember.played_season = fields[3].GetUInt32();
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newmember.wons_season = fields[4].GetUInt32();
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members.push_back(newmember);
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}while( result->NextRow() );
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delete result;
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}
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void ArenaTeam::LoadPlayerStats(ArenaTeamMember *member)
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{
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Field *fields;
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QueryResult *result = CharacterDatabase.PQuery("SELECT name,class FROM characters WHERE guid = '%u'", GUID_LOPART(member->guid));
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if(!result)
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return;
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fields = result->Fetch();
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member->name = fields[0].GetCppString();
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member->Class = fields[1].GetUInt8();
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delete result;
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}
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void ArenaTeam::SetCaptain(uint64 guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
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else
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain());
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// set new captain
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CaptainGuid = guid;
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// update database
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CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id);
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// enable remove/promote buttons
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Player *newcaptain = objmgr.GetPlayer(guid);
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if(newcaptain)
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);
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else
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid);
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}
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void ArenaTeam::DelMember(uint64 guid)
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{
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MemberList::iterator itr;
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for (itr = members.begin(); itr != members.end(); itr++)
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{
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if (itr->guid == guid)
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{
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members.erase(itr);
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break;
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}
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}
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Player *player = objmgr.GetPlayer(guid);
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if(player)
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{
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player->SetInArenaTeam(0, GetSlot());
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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}
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else
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{
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Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), 0, guid);
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}
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CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u'", GUID_LOPART(guid));
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}
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void ArenaTeam::Disband(WorldSession *session)
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{
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// event
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WorldPacket data;
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session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");
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BroadcastPacket(&data);
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uint32 count = members.size();
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uint64 *memberGuids = new uint64[count];
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MemberList::iterator itr;
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uint32 i=0;
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for(itr = members.begin(); itr != members.end(); itr++)
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{
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memberGuids[i] = itr->guid;
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++i;
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}
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for(uint32 j = 0; j < count; j++)
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DelMember(memberGuids[j]);
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delete[] memberGuids;
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
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CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
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CharacterDatabase.CommitTransaction();
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objmgr.RemoveArenaTeam(this);
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}
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void ArenaTeam::Roster(WorldSession *session)
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{
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Player *pl = NULL;
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WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
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data << uint32(GetId()); // arena team id
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data << uint32(GetMembersSize()); // members count
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data << uint32(GetType()); // arena team type?
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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pl = objmgr.GetPlayer(itr->guid);
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if(pl)
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{
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data << uint64(pl->GetGUID()); // guid
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data << uint8(1); // online flag
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data << pl->GetName(); // member name
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data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
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data << uint8(pl->getLevel()); // unknown, probably level
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data << uint8(pl->getClass()); // class
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data << uint32(itr->played_week); // played this week
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data << uint32(itr->wons_week); // wins this week
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data << uint32(itr->played_season); // played this season
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data << uint32(itr->wons_season); // wins this season
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data << uint32(0); // personal rating?
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}
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else
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{
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data << uint64(itr->guid); // guid
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data << uint8(0); // online flag
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data << itr->name; // member name
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data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
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data << uint8(0); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->played_week); // played this week
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data << uint32(itr->wons_week); // wins this week
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data << uint32(itr->played_season); // played this season
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data << uint32(itr->wons_season); // wins this season
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data << uint32(0); // personal rating?
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}
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}
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
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}
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void ArenaTeam::Query(WorldSession *session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
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data << uint32(GetId()); // team id
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data << GetName(); // team name
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data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
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data << uint32(BackgroundColor); // background color
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data << uint32(EmblemStyle); // emblem style
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data << uint32(EmblemColor); // emblem color
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data << uint32(BorderStyle); // border style
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data << uint32(BorderColor); // border color
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session->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
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}
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void ArenaTeam::Stats(WorldSession *session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
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data << uint32(GetId()); // arena team id
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data << uint32(stats.rating); // rating
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data << uint32(stats.games); // games
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data << uint32(stats.wins); // wins
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data << uint32(stats.played); // played
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data << uint32(stats.wins2); // wins(again o_O)
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data << uint32(stats.rank); // rank
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session->SendPacket(&data);
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}
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void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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{
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WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
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data << uint64(guid); // player guid
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data << uint8(GetSlot()); // slot (0...2)
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data << uint32(GetId()); // arena team id
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data << uint32(stats.rating); // rating
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data << uint32(stats.games); // games
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data << uint32(stats.wins); // wins
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data << uint32(stats.played); // played (count of all games, that played...)
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data << uint32(0); // 2.3.3 personal rating?
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session->SendPacket(&data);
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}
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void ArenaTeam::SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor)
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{
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BackgroundColor = backgroundColor;
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EmblemStyle = emblemStyle;
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EmblemColor = emblemColor;
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BorderStyle = borderStyle;
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BorderColor = borderColor;
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CharacterDatabase.PExecute("UPDATE arena_team SET BackgroundColor='%u', EmblemStyle='%u', EmblemColor='%u', BorderStyle='%u', BorderColor='%u' WHERE arenateamid='%u'", BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor, Id);
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}
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void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
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{
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switch(stat_type)
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{
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case STAT_TYPE_RATING:
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stats.rating = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_GAMES:
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stats.games = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS:
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stats.wins = value;
|
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_PLAYED:
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stats.played = value;
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
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break;
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case STAT_TYPE_WINS2:
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stats.wins2 = value;
|
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CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
|
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break;
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case STAT_TYPE_RANK:
|
||||
stats.rank = value;
|
||||
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rank = '%u' WHERE arenateamid = '%u'", value, GetId());
|
||||
break;
|
||||
default:
|
||||
sLog.outDebug("unknown stat type in ArenaTeam::SetStats() %u", stat_type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 ArenaTeam::GetSlot() const
|
||||
{
|
||||
uint8 slot = GetSlotByType(GetType());
|
||||
if(slot >= MAX_ARENA_SLOT)
|
||||
{
|
||||
sLog.outError("Unknown arena team type %u for arena team %u", uint32(GetType()), GetId());
|
||||
return 0; // better return existed slot to prevent untelated data curruption
|
||||
}
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
void ArenaTeam::BroadcastPacket(WorldPacket *packet)
|
||||
{
|
||||
for (MemberList::iterator itr = members.begin(); itr != members.end(); itr++)
|
||||
{
|
||||
Player *player = objmgr.GetPlayer(itr->guid);
|
||||
if(player)
|
||||
player->GetSession()->SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
uint8 ArenaTeam::GetSlotByType( uint32 type )
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case ARENA_TEAM_2v2: return 0;
|
||||
case ARENA_TEAM_3v3: return 1;
|
||||
case ARENA_TEAM_5v5: return 2;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
bool ArenaTeam::HaveMember( uint64 guid ) const
|
||||
{
|
||||
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
||||
if(itr->guid==guid)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
arenateam fields (id from 2.3.3 client):
|
||||
1414 - arena team id 2v2
|
||||
1415 - 0=captain, 1=member
|
||||
1416 - played this season
|
||||
1417 - played this week
|
||||
1418 - unk
|
||||
1419 - unk
|
||||
1420 - arena team id 3v3
|
||||
1421 - 0=captain, 1=member
|
||||
1422 - played this season
|
||||
1423 - played this week
|
||||
1424 - unk
|
||||
1425 - unk
|
||||
1426 - arena team id 5v5
|
||||
1427 - 0=captain, 1=member
|
||||
1428 - played this season
|
||||
1429 - played this week
|
||||
1430 - unk
|
||||
1431 - unk
|
||||
*/
|
||||
Loading…
Add table
Add a link
Reference in a new issue