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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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src/game/Bag.cpp
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249
src/game/Bag.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Bag.h"
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#include "ObjectMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "UpdateData.h"
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#include "WorldSession.h"
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Bag::Bag( ): Item()
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{
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m_objectType |= TYPEMASK_CONTAINER;
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m_objectTypeId = TYPEID_CONTAINER;
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m_valuesCount = CONTAINER_END;
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memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots
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}
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Bag::~Bag()
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{
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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if(m_bagslot[i]) delete m_bagslot[i];
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}
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}
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void Bag::AddToWorld()
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{
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Item::AddToWorld();
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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if(m_bagslot[i])
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m_bagslot[i]->AddToWorld();
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}
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}
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void Bag::RemoveFromWorld()
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{
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for(int i = 0; i<MAX_BAG_SIZE; i++)
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{
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if(m_bagslot[i])
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m_bagslot[i]->RemoveFromWorld();
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}
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Item::RemoveFromWorld();
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}
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bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
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{
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ItemPrototype const * itemProto = objmgr.GetItemPrototype(itemid);
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if(!itemProto || itemProto->ContainerSlots > MAX_BAG_SIZE)
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return false;
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Object::_Create( guidlow, 0, HIGHGUID_CONTAINER );
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SetEntry(itemid);
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SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
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SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
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SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
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SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
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SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
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SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
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// Setting the number of Slots the Container has
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SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
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// Cleaning 20 slots
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for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
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{
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
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m_bagslot[i] = NULL;
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}
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return true;
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}
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void Bag::SaveToDB()
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{
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Item::SaveToDB();
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}
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bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
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{
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if(!Item::LoadFromDB(guid, owner_guid, result))
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return false;
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// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
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for (uint32 i = 0; i < GetProto()->ContainerSlots; i++)
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{
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0);
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if (m_bagslot[i])
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{
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delete m_bagslot[i];
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m_bagslot[i] = NULL;
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}
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}
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return true;
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}
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void Bag::DeleteFromDB()
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{
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for (int i = 0; i < MAX_BAG_SIZE; i++)
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{
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if (m_bagslot[i])
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{
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m_bagslot[i]->DeleteFromDB();
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}
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}
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Item::DeleteFromDB();
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}
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uint32 Bag::GetFreeSlots() const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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uint32 slots = 0;
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for (uint8 i=0; i <ContainerSlots; i++)
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if (!m_bagslot[i])
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++slots;
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return slots;
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}
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void Bag::RemoveItem( uint8 slot, bool /*update*/ )
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{
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assert(slot < MAX_BAG_SIZE);
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if (m_bagslot[slot])
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m_bagslot[slot]->SetContainer(NULL);
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m_bagslot[slot] = NULL;
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SetUInt64Value( CONTAINER_FIELD_SLOT_1 + (slot * 2), 0 );
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}
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void Bag::StoreItem( uint8 slot, Item *pItem, bool /*update*/ )
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{
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assert(slot < MAX_BAG_SIZE);
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if( pItem )
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{
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m_bagslot[slot] = pItem;
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), pItem->GetGUID());
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pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
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pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetOwnerGUID() );
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pItem->SetContainer(this);
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pItem->SetSlot(slot);
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}
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}
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void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
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{
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Item::BuildCreateUpdateBlockForPlayer( data, target );
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for (int i = 0; i < MAX_BAG_SIZE; i++)
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{
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if(m_bagslot[i])
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m_bagslot[i]->BuildCreateUpdateBlockForPlayer( data, target );
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}
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}
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// If the bag is empty returns true
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bool Bag::IsEmpty() const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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for(uint32 i=0; i < ContainerSlots; i++)
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if (m_bagslot[i]) return false;
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return true;
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}
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uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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Item *pItem;
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uint32 count = 0;
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for(uint32 i=0; i < ContainerSlots; i++)
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{
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pItem = m_bagslot[i];
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if( pItem && pItem != eItem && pItem->GetEntry() == item )
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count += pItem->GetCount();
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}
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if(eItem && eItem->GetProto()->GemProperties)
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{
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for(uint32 i=0; i < ContainerSlots; i++)
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{
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pItem = m_bagslot[i];
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if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color )
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count += pItem->GetGemCountWithID(item);
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}
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}
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return count;
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}
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uint8 Bag::GetSlotByItemGUID(uint64 guid) const
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{
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uint32 ContainerSlots=GetProto()->ContainerSlots;
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for(uint32 i=0;i<ContainerSlots;i++)
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{
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if(m_bagslot[i] != 0)
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if(m_bagslot[i]->GetGUID() == guid)
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return i;
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}
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return NULL_SLOT;
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}
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// Adds an item to a bag slot
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// - slot can be NULL_SLOT, in that case function searchs for a free slot
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// - Return values: 0 - item not added
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// 1 - item added to a free slot (and perhaps to a stack)
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// 2 - item added to a stack (item should be deleted)
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Item* Bag::GetItemByPos( uint8 slot ) const
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{
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ItemPrototype const *pBagProto = GetProto();
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if( pBagProto )
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{
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if( slot < pBagProto->ContainerSlots )
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return m_bagslot[slot];
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}
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return NULL;
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}
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