This commit is contained in:
TheLuda 2008-10-14 00:29:20 +02:00
parent d767495d5b
commit 800ee76535
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src/game/BattleGroundRL.cpp Normal file
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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Creature.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
BattleGroundRL::BattleGroundRL()
{
m_BgObjects.resize(BG_RL_OBJECT_MAX);
}
BattleGroundRL::~BattleGroundRL()
{
}
void BattleGroundRL::Update(time_t diff)
{
BattleGround::Update(diff);
if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
{
ModifyStartDelayTime(diff);
if (!(m_Events & 0x01))
{
m_Events |= 0x01;
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
SetStartDelayTime(START_DELAY1);
SendMessageToAll(LANG_ARENA_ONE_MINUTE);
}
// After 30 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
{
m_Events |= 0x04;
SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
}
// After 15 seconds, warning is signalled
else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
{
m_Events |= 0x08;
SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
}
// delay expired (1 minute)
else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
{
m_Events |= 0x10;
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
DoorOpen(i);
SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0);
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
}
}
/*if(GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
void BattleGroundRL::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundRLScore* sc = new BattleGroundRLScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid)
{
}
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
{
if(GetStatus() != STATUS_IN_PROGRESS)
return;
if(!killer)
{
sLog.outError("Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player, killer);
uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
++m_TeamKills[killer_team_index]; // add kills to killer's team
if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
{
// all opponents killed
EndBattleGround(killer->GetTeam());
}
}
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if(GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4696: // buff trigger?
case 4697: // buff trigger?
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if(buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattleGroundRL::ResetBGSubclass()
{
m_TeamKills[BG_TEAM_ALLIANCE] = 0;
m_TeamKills[BG_TEAM_HORDE] = 0;
}
bool BattleGroundRL::SetupBattleGround()
{
// gates
if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY))
{
sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
return false;
}
return true;
}
/*
Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
0050: 00 00 00 00 00 00 | ......
*/