mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
155
src/game/ConfusedMovementGenerator.cpp
Normal file
155
src/game/ConfusedMovementGenerator.cpp
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Creature.h"
|
||||
#include "MapManager.h"
|
||||
#include "Opcodes.h"
|
||||
#include "ConfusedMovementGenerator.h"
|
||||
#include "DestinationHolderImp.h"
|
||||
|
||||
template<class T>
|
||||
void
|
||||
ConfusedMovementGenerator<T>::Initialize(T &unit)
|
||||
{
|
||||
const float wander_distance=11;
|
||||
float x,y,z;
|
||||
x = unit.GetPositionX();
|
||||
y = unit.GetPositionY();
|
||||
z = unit.GetPositionZ();
|
||||
uint32 mapid=unit.GetMapId();
|
||||
|
||||
Map const* map = MapManager::Instance().GetBaseMap(mapid);
|
||||
|
||||
i_nextMove = 1;
|
||||
|
||||
bool is_water_ok, is_land_ok;
|
||||
_InitSpecific(unit, is_water_ok, is_land_ok);
|
||||
|
||||
for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
|
||||
{
|
||||
const float wanderX=wander_distance*rand_norm() - wander_distance/2;
|
||||
const float wanderY=wander_distance*rand_norm() - wander_distance/2;
|
||||
|
||||
i_waypoints[idx][0] = x + wanderX;
|
||||
i_waypoints[idx][1] = y + wanderY;
|
||||
|
||||
// prevent invalid coordinates generation
|
||||
MaNGOS::NormalizeMapCoord(i_waypoints[idx][0]);
|
||||
MaNGOS::NormalizeMapCoord(i_waypoints[idx][1]);
|
||||
|
||||
bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z);
|
||||
// if generated wrong path just ignore
|
||||
if( is_water && !is_water_ok || !is_water && !is_land_ok )
|
||||
{
|
||||
i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x;
|
||||
i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y;
|
||||
}
|
||||
unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z);
|
||||
i_waypoints[idx][2] = z;
|
||||
}
|
||||
|
||||
unit.StopMoving();
|
||||
unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
unit.addUnitState(UNIT_STAT_CONFUSED);
|
||||
}
|
||||
|
||||
template<>
|
||||
void
|
||||
ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok)
|
||||
{
|
||||
is_water_ok = creature.canSwim();
|
||||
is_land_ok = creature.canWalk();
|
||||
}
|
||||
|
||||
template<>
|
||||
void
|
||||
ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok)
|
||||
{
|
||||
is_water_ok = true;
|
||||
is_land_ok = true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
ConfusedMovementGenerator<T>::Reset(T &unit)
|
||||
{
|
||||
i_nextMove = 1;
|
||||
i_nextMoveTime.Reset(0);
|
||||
i_destinationHolder.ResetUpdate();
|
||||
unit.StopMoving();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
bool
|
||||
ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
|
||||
{
|
||||
if(!&unit)
|
||||
return true;
|
||||
|
||||
if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
|
||||
return true;
|
||||
|
||||
if( i_nextMoveTime.Passed() )
|
||||
{
|
||||
// currently moving, update location
|
||||
Traveller<T> traveller(unit);
|
||||
if( i_destinationHolder.UpdateTraveller(traveller, diff, false))
|
||||
{
|
||||
if( i_destinationHolder.HasArrived())
|
||||
{
|
||||
// arrived, stop and wait a bit
|
||||
unit.StopMoving();
|
||||
|
||||
i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
|
||||
i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// waiting for next move
|
||||
i_nextMoveTime.Update(diff);
|
||||
if( i_nextMoveTime.Passed() )
|
||||
{
|
||||
// start moving
|
||||
assert( i_nextMove <= MAX_CONF_WAYPOINTS );
|
||||
const float x = i_waypoints[i_nextMove][0];
|
||||
const float y = i_waypoints[i_nextMove][1];
|
||||
const float z = i_waypoints[i_nextMove][2];
|
||||
Traveller<T> traveller(unit);
|
||||
i_destinationHolder.SetDestination(traveller, x, y, z);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void
|
||||
ConfusedMovementGenerator<T>::Finalize(T &unit)
|
||||
{
|
||||
unit.clearUnitState(UNIT_STAT_CONFUSED);
|
||||
}
|
||||
|
||||
template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
|
||||
template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature);
|
||||
template void ConfusedMovementGenerator<Player>::Finalize(Player &player);
|
||||
template void ConfusedMovementGenerator<Creature>::Finalize(Creature &creature);
|
||||
template void ConfusedMovementGenerator<Player>::Reset(Player &player);
|
||||
template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature);
|
||||
template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff);
|
||||
template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff);
|
||||
Loading…
Add table
Add a link
Reference in a new issue