mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
152
src/game/DynamicObject.cpp
Normal file
152
src/game/DynamicObject.cpp
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "GameObject.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "Opcodes.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "World.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "MapManager.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "CellImpl.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
|
||||
DynamicObject::DynamicObject() : WorldObject()
|
||||
{
|
||||
m_objectType |= TYPEMASK_DYNAMICOBJECT;
|
||||
m_objectTypeId = TYPEID_DYNAMICOBJECT;
|
||||
// 2.3.2 - 0x58
|
||||
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION);
|
||||
|
||||
m_valuesCount = DYNAMICOBJECT_END;
|
||||
}
|
||||
|
||||
void DynamicObject::AddToWorld()
|
||||
{
|
||||
///- Register the dynamicObject for guid lookup
|
||||
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
|
||||
Object::AddToWorld();
|
||||
}
|
||||
|
||||
void DynamicObject::RemoveFromWorld()
|
||||
{
|
||||
///- Remove the dynamicObject from the accessor
|
||||
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
|
||||
Object::RemoveFromWorld();
|
||||
}
|
||||
|
||||
bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
|
||||
{
|
||||
SetInstanceId(caster->GetInstanceId());
|
||||
|
||||
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
|
||||
Relocate(x,y,z,0);
|
||||
|
||||
if(!IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY());
|
||||
return false;
|
||||
}
|
||||
|
||||
SetEntry(spellId);
|
||||
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
|
||||
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
|
||||
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
|
||||
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
|
||||
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
|
||||
SetFloatValue( DYNAMICOBJECT_POS_X, x );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Y, y );
|
||||
SetFloatValue( DYNAMICOBJECT_POS_Z, z );
|
||||
SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
|
||||
|
||||
m_aliveDuration = duration;
|
||||
m_radius = radius;
|
||||
m_effIndex = effIndex;
|
||||
m_spellId = spellId;
|
||||
m_casterGuid = caster->GetGUID();
|
||||
return true;
|
||||
}
|
||||
|
||||
Unit* DynamicObject::GetCaster() const
|
||||
{
|
||||
// can be not found in some cases
|
||||
return ObjectAccessor::GetUnit(*this,m_casterGuid);
|
||||
}
|
||||
|
||||
void DynamicObject::Update(uint32 p_time)
|
||||
{
|
||||
// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
|
||||
Unit* caster = GetCaster();
|
||||
if(!caster)
|
||||
{
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
bool deleteThis = false;
|
||||
|
||||
if(m_aliveDuration > int32(p_time))
|
||||
m_aliveDuration -= p_time;
|
||||
else
|
||||
deleteThis = true;
|
||||
|
||||
// TODO: make a timer and update this in larger intervals
|
||||
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.data.Part.reserved = ALL_DISTRICT;
|
||||
cell.SetNoCreate();
|
||||
|
||||
MaNGOS::DynamicObjectUpdater notifier(*this,caster);
|
||||
|
||||
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
|
||||
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
|
||||
cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(GetMapId(), this));
|
||||
|
||||
if(deleteThis)
|
||||
{
|
||||
caster->RemoveDynObjectWithGUID(GetGUID());
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicObject::Delete()
|
||||
{
|
||||
SendObjectDeSpawnAnim(GetGUID());
|
||||
AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
void DynamicObject::Delay(int32 delaytime)
|
||||
{
|
||||
m_aliveDuration -= delaytime;
|
||||
for(AffectedSet::iterator iunit= m_affected.begin();iunit != m_affected.end();++iunit)
|
||||
if (*iunit)
|
||||
(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
|
||||
}
|
||||
|
||||
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
|
||||
{
|
||||
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue