mirror of
https://github.com/mangosfour/server.git
synced 2025-12-21 01:37:05 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
489
src/game/GridNotifiersImpl.h
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489
src/game/GridNotifiersImpl.h
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@ -0,0 +1,489 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_GRIDNOTIFIERSIMPL_H
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#define MANGOS_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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template<class T>
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inline void
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MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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inline void
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MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if(!iter->getSource()->isSpiritService())
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iter->getSource()->Update(i_timeDiff);
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}
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inline void
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MaNGOS::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if(&i_player==iter->getSource())
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continue;
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// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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// iteraction distance
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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{
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// update creature visibility at player/creature move
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pl->UpdateVisibilityOf(c);
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// Creature AI reaction
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if(!c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
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{
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if( c->AI() && c->AI()->IsVisible(pl) && !c->IsInEvadeMode() )
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c->AI()->MoveInLineOfSight(pl);
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}
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}
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inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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{
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if(!c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
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{
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if( c1->AI() && c1->AI()->IsVisible(c2) && !c1->IsInEvadeMode() )
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c1->AI()->MoveInLineOfSight(c2);
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}
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if(!c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
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{
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if( c2->AI() && c2->AI()->IsVisible(c1) && !c2->IsInEvadeMode() )
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c2->AI()->MoveInLineOfSight(c1);
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}
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}
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inline void
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MaNGOS::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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if(!i_player.isAlive() || i_player.isInFlight())
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return;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if( iter->getSource()->isAlive())
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PlayerCreatureRelocationWorker(&i_player,iter->getSource());
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}
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template<>
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inline void
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MaNGOS::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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if(!i_creature.isAlive())
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return;
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if( iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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template<>
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inline void
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MaNGOS::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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{
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if(!i_creature.isAlive())
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return;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->getSource();
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if( c != &i_creature && c->isAlive())
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CreatureCreatureRelocationWorker(c, &i_creature);
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}
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}
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inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
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{
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if(!target->isAlive() || target->isInFlight() )
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return;
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if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
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return;
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if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
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return;
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//Check targets for not_selectable unit flag and remove
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if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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return;
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// Evade target
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if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
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return;
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//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
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if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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return;
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if( i_check->GetTypeId()==TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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}
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else
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{
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if (!i_check->IsHostileTo( target ))
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return;
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}
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if (i_dynobject.IsAffecting(target))
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return;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
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uint32 eff_index = i_dynobject.GetEffIndex();
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// Check target immune to spell or aura
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if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo->Effect[eff_index], spellInfo->EffectMechanic[eff_index]))
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return;
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// Apply PersistentAreaAura on target
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PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster());
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target->AddAura(Aur);
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i_dynobject.AddAffected(target);
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}
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template<>
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inline void
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MaNGOS::DynamicObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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template<>
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inline void
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MaNGOS::DynamicObjectUpdater::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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VisitHelper(itr->getSource());
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void MaNGOS::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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template<class Check>
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void MaNGOS::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if(i_object)
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return;
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
|
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if(i_check(itr->getSource()))
|
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{
|
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void MaNGOS::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if(i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void MaNGOS::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if(i_check(itr->getSource()))
|
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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template<class Check>
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void MaNGOS::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
|
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if(i_object)
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return;
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||||
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||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
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||||
return;
|
||||
}
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||||
}
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||||
}
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||||
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template<class Check>
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void MaNGOS::UnitSearcher<Check>::Visit(PlayerMapType &m)
|
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{
|
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// already found
|
||||
if(i_object)
|
||||
return;
|
||||
|
||||
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
template<class Check>
|
||||
void MaNGOS::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::UnitListSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if(i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::UnitListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if(i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
// Creature searchers
|
||||
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||||
template<class Check>
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||||
void MaNGOS::CreatureSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
// already found
|
||||
if(i_object)
|
||||
return;
|
||||
|
||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
i_object = itr->getSource();
|
||||
}
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
|
||||
{
|
||||
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
if(i_check(itr->getSource()))
|
||||
i_objects.push_back(itr->getSource());
|
||||
}
|
||||
|
||||
template<class Check>
|
||||
void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
|
||||
{
|
||||
// already found
|
||||
if(i_object)
|
||||
return;
|
||||
|
||||
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if(i_check(itr->getSource()))
|
||||
{
|
||||
i_object = itr->getSource();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // MANGOS_GRIDNOTIFIERSIMPL_H
|
||||
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Add table
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Reference in a new issue