mirror of
https://github.com/mangosfour/server.git
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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
928
src/game/GroupHandler.cpp
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928
src/game/GroupHandler.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Group.h"
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#include "ObjectAccessor.h"
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#include "MapManager.h"
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#include "SocialMgr.h"
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#include "Util.h"
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/* differeces from off:
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-you can uninvite yourself - is is useful
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-you can accept invitation even if leader went offline
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*/
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/* todo:
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-group_destroyed msg is sent but not shown
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-reduce xp gaining when in raid group
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-quest sharing has to be corrected
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-FIX sending PartyMemberStats
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*/
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void WorldSession::SendPartyResult(PartyOperation operation, std::string member, PartyResult res)
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{
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WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
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data << (uint32)operation;
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data << member;
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data << (uint32)res;
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SendPacket( &data );
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}
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void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
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{
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std::string membername;
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recv_data >> membername;
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if(_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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// attempt add selected player
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// cheating
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if(!normalizePlayerName(membername))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
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return;
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}
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Player *player = objmgr.GetPlayer(membername.c_str());
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// no player
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if(!player)
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
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return;
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}
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// can't group with
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if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
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return;
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}
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if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
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return;
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}
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// just ignore us
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if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
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return;
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}
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// player already in another group or invited
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if(player->GetGroup() || player->GetGroupInvite() )
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
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return;
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}
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Group *group = GetPlayer()->GetGroup();
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if(group)
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{
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// not have permissions for invite
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if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
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return;
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}
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// not have place
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if(group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
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return;
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}
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}
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// ok, but group not exist, start a new group
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// but don't create and save the group to the DB until
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// at least one person joins
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if(!group)
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{
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group = new Group;
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// new group: if can't add then delete
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if(!group->AddLeaderInvite(GetPlayer()))
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{
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delete group;
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return;
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}
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if(!group->AddInvite(player))
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{
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delete group;
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return;
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}
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}
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else
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{
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// already existed group: if can't add then just leave
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if(!group->AddInvite(player))
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{
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return;
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}
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}
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// ok, we do it
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WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
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data << GetPlayer()->GetName();
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player->GetSession()->SendPacket(&data);
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
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}
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void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
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{
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Group *group = GetPlayer()->GetGroupInvite();
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if (!group) return;
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if(group->GetLeaderGUID() == GetPlayer()->GetGUID())
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{
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sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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return;
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}
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// remove in from ivites in any case
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group->RemoveInvite(GetPlayer());
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/** error handling **/
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/********************/
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// not have place
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if(group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
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return;
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}
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Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
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if(leader && leader->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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// forming a new group, create it
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if(!group->IsCreated())
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{
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if(leader) group->RemoveInvite(leader);
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group->Create(group->GetLeaderGUID(), group->GetLeaderName());
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objmgr.AddGroup(group);
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}
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// everything's fine, do it
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if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
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return;
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uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID());
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GetPlayer()->SetGroup(group, subgroup);
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}
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void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
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{
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Group *group = GetPlayer()->GetGroupInvite();
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if (!group) return;
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Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
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/** error handling **/
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if(!leader || !leader->GetSession())
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return;
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/********************/
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// everything's fine, do it
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if(!group->IsCreated())
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{
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// note: this means that if you invite more than one person
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// and one of them declines before the first one accepts
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// all invites will be cleared
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// fixme: is that ok ?
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group->RemoveAllInvites();
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delete group;
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}
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GetPlayer()->SetGroupInvite(NULL);
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WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
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data << GetPlayer()->GetName();
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leader->GetSession()->SendPacket( &data );
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}
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void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid;
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recv_data >> guid;
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if(_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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std::string membername;
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if(!objmgr.GetPlayerNameByGUID(guid, membername))
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return; // not found
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HandleGroupUninvite(guid, membername);
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}
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void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,1);
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std::string membername;
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recv_data >> membername;
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if(_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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// player not found
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if(!normalizePlayerName(membername))
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return;
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uint64 guid = objmgr.GetPlayerGUIDByName(membername);
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// player not found
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if(!guid)
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return;
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HandleGroupUninvite(guid, membername);
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}
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void WorldSession::HandleGroupUninvite(uint64 guid, std::string name)
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{
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Group *group = GetPlayer()->GetGroup();
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if(!group)
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return;
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if(_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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Player *player = objmgr.GetPlayer(guid);
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/** error handling **/
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if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
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{
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SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_YOU_NOT_LEADER);
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return;
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}
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if(!group->IsMember(guid) && (player && player->GetGroupInvite() != group))
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{
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SendPartyResult(PARTY_OP_LEAVE, name, PARTY_RESULT_NOT_IN_YOUR_PARTY);
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return;
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}
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if(guid == GetPlayer()->GetGUID())
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{
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sLog.outError("WorldSession::HandleGroupUninvite: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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return;
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}
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/********************/
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// everything's fine, do it
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if(player && player->GetGroupInvite()) // uninvite invitee
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player->UninviteFromGroup();
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else // uninvite member
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Player::RemoveFromGroup(group,guid);
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}
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void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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Group *group = GetPlayer()->GetGroup();
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if(!group)
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return;
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uint64 guid;
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recv_data >> guid;
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Player *player = objmgr.GetPlayer(guid);
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/** error handling **/
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if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
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return;
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/********************/
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// everything's fine, do it
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group->ChangeLeader(guid);
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}
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void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ )
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{
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if(!GetPlayer()->GetGroup())
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return;
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if(_player->InBattleGround())
|
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{
|
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SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
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return;
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}
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/** error handling **/
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/********************/
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// everything's fine, do it
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SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
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GetPlayer()->RemoveFromGroup();
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}
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void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+8+4);
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Group *group = GetPlayer()->GetGroup();
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if(!group)
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return;
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uint32 lootMethod;
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uint64 lootMaster;
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uint32 lootThreshold;
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recv_data >> lootMethod >> lootMaster >> lootThreshold;
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/** error handling **/
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if(!group->IsLeader(GetPlayer()->GetGUID()))
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return;
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/********************/
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// everything's fine, do it
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group->SetLootMethod((LootMethod)lootMethod);
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group->SetLooterGuid(lootMaster);
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group->SetLootThreshold((ItemQualities)lootThreshold);
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group->SendUpdate();
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}
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void WorldSession::HandleLootRoll( WorldPacket &recv_data )
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{
|
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CHECK_PACKET_SIZE(recv_data,8+4+1);
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if(!GetPlayer()->GetGroup())
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return;
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uint64 Guid;
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uint32 NumberOfPlayers;
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uint8 Choise;
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recv_data >> Guid; //guid of the item rolled
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recv_data >> NumberOfPlayers;
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recv_data >> Choise; //0: pass, 1: need, 2: greed
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//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
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Group* group = GetPlayer()->GetGroup();
|
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if(!group)
|
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return;
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// everything's fine, do it
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group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
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}
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void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
|
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{
|
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CHECK_PACKET_SIZE(recv_data,4+4);
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if(!GetPlayer()->GetGroup())
|
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return;
|
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float x, y;
|
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recv_data >> x;
|
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recv_data >> y;
|
||||
|
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//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
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/** error handling **/
|
||||
/********************/
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|
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// everything's fine, do it
|
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WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
|
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data << GetPlayer()->GetGUID();
|
||||
data << x;
|
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data << y;
|
||||
GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID());
|
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}
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void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
|
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{
|
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CHECK_PACKET_SIZE(recv_data,4+4);
|
||||
|
||||
uint32 minimum, maximum, roll;
|
||||
recv_data >> minimum;
|
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recv_data >> maximum;
|
||||
|
||||
/** error handling **/
|
||||
if(minimum > maximum || maximum > 10000) // < 32768 for urand call
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
roll = urand(minimum, maximum);
|
||||
|
||||
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
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||||
|
||||
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
|
||||
data << minimum;
|
||||
data << maximum;
|
||||
data << roll;
|
||||
data << GetPlayer()->GetGUID();
|
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if(GetPlayer()->GetGroup())
|
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GetPlayer()->GetGroup()->BroadcastPacket(&data);
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else
|
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SendPacket(&data);
|
||||
}
|
||||
|
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void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
|
||||
{
|
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CHECK_PACKET_SIZE(recv_data,1);
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
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||||
|
||||
uint8 x;
|
||||
recv_data >> x;
|
||||
|
||||
/** error handling **/
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if(x == 0xFF) // target icon request
|
||||
{
|
||||
group->SendTargetIconList(this);
|
||||
}
|
||||
else // target icon update
|
||||
{
|
||||
// recheck
|
||||
CHECK_PACKET_SIZE(recv_data,1+8);
|
||||
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
group->SetTargetIcon(x, guid);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ )
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
|
||||
|
||||
if(_player->InBattleGround())
|
||||
return;
|
||||
|
||||
/** error handling **/
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
||||
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
|
||||
group->ConvertToRaid();
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,1+1);
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
|
||||
|
||||
std::string name;
|
||||
uint8 groupNr;
|
||||
recv_data >> name;
|
||||
|
||||
// recheck
|
||||
CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1);
|
||||
|
||||
recv_data >> groupNr;
|
||||
|
||||
/** error handling **/
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+1);
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
uint8 flag;
|
||||
recv_data >> guid;
|
||||
recv_data >> flag;
|
||||
|
||||
/** error handling **/
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
group->SetAssistant(guid, (flag==0?false:true));
|
||||
}
|
||||
|
||||
void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data, 1+1+8);
|
||||
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
|
||||
|
||||
uint8 flag1, flag2;
|
||||
uint64 guid;
|
||||
recv_data >> flag1 >> flag2;
|
||||
recv_data >> guid;
|
||||
// if(flag1) Main Assist
|
||||
// 0x4
|
||||
// if(flag2) Main Tank
|
||||
// 0x2
|
||||
|
||||
/** error handling **/
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
if(flag1 == 1)
|
||||
group->SetMainAssistant(guid);
|
||||
if(flag2 == 1)
|
||||
group->SetMainTank(guid);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
Group *group = GetPlayer()->GetGroup();
|
||||
if(!group)
|
||||
return;
|
||||
|
||||
if(recv_data.empty()) // request
|
||||
{
|
||||
/** error handling **/
|
||||
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
/********************/
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
||||
data << GetPlayer()->GetGUID();
|
||||
group->BroadcastPacket(&data, -1);
|
||||
|
||||
group->OfflineReadyCheck();
|
||||
}
|
||||
else // answer
|
||||
{
|
||||
uint8 state;
|
||||
recv_data >> state;
|
||||
|
||||
// everything's fine, do it
|
||||
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
||||
data << GetPlayer()->GetGUID();
|
||||
data << state;
|
||||
group->BroadcastReadyCheck(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
//Group* group = GetPlayer()->GetGroup();
|
||||
//if(!group)
|
||||
// return;
|
||||
|
||||
//if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
||||
// return;
|
||||
|
||||
// Is any reaction need?
|
||||
}
|
||||
|
||||
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
|
||||
{
|
||||
uint32 mask = player->GetGroupUpdateFlag();
|
||||
|
||||
if (mask == GROUP_UPDATE_FLAG_NONE)
|
||||
return;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
||||
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
||||
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
||||
|
||||
uint32 byteCount = 0;
|
||||
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
||||
if (mask & (1 << i))
|
||||
byteCount += GroupUpdateLength[i];
|
||||
|
||||
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
||||
data->append(player->GetPackGUID());
|
||||
*data << (uint32) mask;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
if (player->IsPvP())
|
||||
*data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_ONLINE;
|
||||
}
|
||||
else
|
||||
*data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
||||
*data << (uint16) player->GetHealth();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
||||
*data << (uint16) player->GetMaxHealth();
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
||||
*data << (uint8) powerType;
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
||||
*data << (uint16) player->GetPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
||||
*data << (uint16) player->GetMaxPower(powerType);
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
||||
*data << (uint16) player->getLevel();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
||||
*data << (uint16) player->GetZoneId();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
||||
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
||||
{
|
||||
uint64 auramask = player->GetAuraUpdateMask();
|
||||
*data << uint64(auramask);
|
||||
for(uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if(auramask & (uint64(1) << i))
|
||||
{
|
||||
*data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint64) pet->GetGUID();
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
||||
{
|
||||
if(pet)
|
||||
*data << pet->GetName();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint16) pet->GetDisplayId();
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint16) pet->GetHealth();
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint16) pet->GetMaxHealth();
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint8) pet->getPowerType();
|
||||
else
|
||||
*data << (uint8) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint16) pet->GetPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
||||
{
|
||||
if(pet)
|
||||
*data << (uint16) pet->GetMaxPower(pet->getPowerType());
|
||||
else
|
||||
*data << (uint16) 0;
|
||||
}
|
||||
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
||||
{
|
||||
if(pet)
|
||||
{
|
||||
uint64 auramask = pet->GetAuraUpdateMask();
|
||||
*data << uint64(auramask);
|
||||
for(uint32 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if(auramask & (uint64(1) << i))
|
||||
{
|
||||
*data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i));
|
||||
*data << uint8(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
*data << (uint64) 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
||||
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data, 8);
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
|
||||
uint64 Guid;
|
||||
recv_data >> Guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(Guid);
|
||||
if(!player)
|
||||
{
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
|
||||
data.appendPackGUID(Guid);
|
||||
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
|
||||
data << (uint16) MEMBER_STATUS_OFFLINE;
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
||||
data.append(player->GetPackGUID());
|
||||
|
||||
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
|
||||
if(pet)
|
||||
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
|
||||
|
||||
Powers powerType = player->getPowerType();
|
||||
data << (uint32) mask1; // group update mask
|
||||
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
|
||||
data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
|
||||
data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
|
||||
data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
|
||||
data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
|
||||
data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
|
||||
data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
|
||||
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
|
||||
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
|
||||
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
|
||||
|
||||
uint64 auramask = 0;
|
||||
size_t maskPos = data.wpos();
|
||||
data << (uint64) auramask; // placeholder
|
||||
for(uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
|
||||
{
|
||||
auramask |= (uint64(1) << i);
|
||||
data << uint16(aura);
|
||||
data << uint8(1);
|
||||
}
|
||||
}
|
||||
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
|
||||
|
||||
if(pet)
|
||||
{
|
||||
Powers petpowertype = pet->getPowerType();
|
||||
data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
|
||||
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
||||
data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
|
||||
data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
|
||||
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
|
||||
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
|
||||
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
|
||||
|
||||
uint64 petauramask = 0;
|
||||
size_t petMaskPos = data.wpos();
|
||||
data << (uint64) petauramask; // placeholder
|
||||
for(uint8 i = 0; i < MAX_AURAS; ++i)
|
||||
{
|
||||
if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
|
||||
{
|
||||
petauramask |= (uint64(1) << i);
|
||||
data << (uint16) petaura;
|
||||
data << (uint8) 1;
|
||||
}
|
||||
}
|
||||
data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
else
|
||||
{
|
||||
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
|
||||
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
/*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
|
||||
{
|
||||
// every time the player checks the character screen
|
||||
_player->SendRaidInfo();
|
||||
}
|
||||
|
||||
/*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
|
||||
}*/
|
||||
|
||||
void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data, 4);
|
||||
|
||||
sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
|
||||
|
||||
uint32 unkn;
|
||||
recv_data >> unkn;
|
||||
|
||||
// ignore if player not loaded
|
||||
if(!GetPlayer()) // needed because STATUS_AUTHED
|
||||
{
|
||||
if(unkn!=0)
|
||||
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
|
||||
return;
|
||||
}
|
||||
|
||||
if(unkn!=0)
|
||||
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue