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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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233
src/game/Level0.cpp
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233
src/game/Level0.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "Chat.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "Language.h"
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#include "AccountMgr.h"
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#include "SystemConfig.h"
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#include "Util.h"
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bool ChatHandler::HandleHelpCommand(const char* args)
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{
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if(!*args)
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return false;
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char* cmd = strtok((char*)args, " ");
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if(!cmd)
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return false;
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if(!ShowHelpForCommand(getCommandTable(), cmd))
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SendSysMessage(LANG_NO_HELP_CMD);
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return true;
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}
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bool ChatHandler::HandleCommandsCommand(const char* args)
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{
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ShowHelpForCommand(getCommandTable(), "");
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return true;
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}
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bool ChatHandler::HandleAcctCommand(const char* /*args*/)
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{
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uint32 gmlevel = m_session->GetSecurity();
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PSendSysMessage(LANG_ACCOUNT_LEVEL, gmlevel);
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return true;
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}
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bool ChatHandler::HandleStartCommand(const char* /*args*/)
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{
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Player *chr = m_session->GetPlayer();
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if(chr->isInFlight())
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{
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SendSysMessage(LANG_YOU_IN_FLIGHT);
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SetSentErrorMessage(true);
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return false;
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}
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if(chr->isInCombat())
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{
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SendSysMessage(LANG_YOU_IN_COMBAT);
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SetSentErrorMessage(true);
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return false;
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}
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// cast spell Stuck
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chr->CastSpell(chr,7355,false);
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return true;
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}
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bool ChatHandler::HandleInfoCommand(const char* /*args*/)
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{
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uint32 activeClientsNum = sWorld.GetActiveSessionCount();
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uint32 queuedClientsNum = sWorld.GetQueuedSessionCount();
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uint32 maxActiveClientsNum = sWorld.GetMaxActiveSessionCount();
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uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
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std::string str = secsToTimeString(sWorld.GetUptime());
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PSendSysMessage(_FULLVERSION);
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PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
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PSendSysMessage(LANG_UPTIME, str.c_str());
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return true;
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}
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bool ChatHandler::HandleDismountCommand(const char* /*args*/)
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{
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//If player is not mounted, so go out :)
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if (!m_session->GetPlayer( )->IsMounted())
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{
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SendSysMessage(LANG_CHAR_NON_MOUNTED);
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SetSentErrorMessage(true);
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return false;
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}
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if(m_session->GetPlayer( )->isInFlight())
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{
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SendSysMessage(LANG_YOU_IN_FLIGHT);
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SetSentErrorMessage(true);
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return false;
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}
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m_session->GetPlayer()->Unmount();
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m_session->GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
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return true;
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}
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bool ChatHandler::HandleSaveCommand(const char* /*args*/)
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{
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Player *player=m_session->GetPlayer();
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// save GM account without delay and output message (testing, etc)
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if(m_session->GetSecurity())
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{
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player->SaveToDB();
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SendSysMessage(LANG_PLAYER_SAVED);
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return true;
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}
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// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
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uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
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if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000)
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player->SaveToDB();
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return true;
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}
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bool ChatHandler::HandleGMListCommand(const char* /*args*/)
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{
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bool first = true;
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HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
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HashMapHolder<Player>::MapType::iterator itr = m.begin();
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for(; itr != m.end(); ++itr)
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{
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if( itr->second->GetSession()->GetSecurity() && (itr->second->isGameMaster() || sWorld.getConfig(CONFIG_GM_IN_GM_LIST) ) &&
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itr->second->IsVisibleGloballyFor(m_session->GetPlayer()) )
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{
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if(first)
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{
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SendSysMessage(LANG_GMS_ON_SRV);
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first = false;
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}
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SendSysMessage(itr->second->GetName());
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}
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}
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if(first)
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SendSysMessage(LANG_GMS_NOT_LOGGED);
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return true;
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}
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bool ChatHandler::HandlePasswordCommand(const char* args)
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{
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if(!*args)
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return false;
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char *old_pass = strtok ((char*)args, " ");
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char *new_pass = strtok (NULL, " ");
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char *new_pass_c = strtok (NULL, " ");
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if( !old_pass || !new_pass || !new_pass_c )
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return false;
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std::string password_old = old_pass;
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std::string password_new = new_pass;
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std::string password_new_c = new_pass_c;
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if(!accmgr.CheckPassword(m_session->GetAccountId(), password_old) || password_new != password_new_c)
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{
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SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
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SetSentErrorMessage(true);
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return false;
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}
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AccountOpResult result = accmgr.ChangePassword(m_session->GetAccountId(), password_new);
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switch(result)
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{
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case AOR_OK:
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SendSysMessage(LANG_COMMAND_PASSWORD);
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break;
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default:
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SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
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SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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bool ChatHandler::HandleLockAccountCommand(const char* args)
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{
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if (!*args)
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{
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SendSysMessage(LANG_USE_BOL);
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return true;
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}
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std::string argstr = (char*)args;
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if (argstr == "on")
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{
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loginDatabase.PExecute( "UPDATE account SET locked = '1' WHERE id = '%d'",m_session->GetAccountId());
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PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
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return true;
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}
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if (argstr == "off")
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{
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loginDatabase.PExecute( "UPDATE account SET locked = '0' WHERE id = '%d'",m_session->GetAccountId());
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PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
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return true;
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}
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SendSysMessage(LANG_USE_BOL);
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return true;
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}
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