mirror of
https://github.com/mangosfour/server.git
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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
826
src/game/NPCHandler.cpp
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826
src/game/NPCHandler.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "SpellAuras.h"
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#include "UpdateMask.h"
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#include "ScriptCalls.h"
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#include "ObjectAccessor.h"
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#include "Creature.h"
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#include "MapManager.h"
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#include "Pet.h"
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#include "BattleGroundMgr.h"
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#include "BattleGround.h"
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#include "Guild.h"
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void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TABARDDESIGNER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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SendTabardVendorActivate(guid);
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}
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void WorldSession::SendTabardVendorActivate( uint64 guid )
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{
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WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
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data << guid;
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SendPacket( &data );
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}
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void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid;
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sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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SendShowBank(guid);
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}
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void WorldSession::SendShowBank( uint64 guid )
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{
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WorldPacket data( SMSG_SHOW_BANK, 8 );
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data << guid;
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SendPacket( &data );
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}
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void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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uint64 guid;
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recv_data >> guid;
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SendTrainerList( guid );
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}
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void WorldSession::SendTrainerList( uint64 guid )
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{
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std::string str = GetMangosString(LANG_NPC_TAINER_HELLO);
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SendTrainerList( guid, str );
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}
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void WorldSession::SendTrainerList( uint64 guid,std::string strTitle )
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{
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sLog.outDebug( "WORLD: SendTrainerList" );
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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// trainer list loaded at check;
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if(!unit->isCanTrainingOf(_player,true))
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return;
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CreatureInfo const *ci = unit->GetCreatureInfo();
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if (!ci)
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{
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sLog.outDebug( "WORLD: SendTrainerList - (%u) NO CREATUREINFO! (GUID: %u)", uint32(GUID_LOPART(guid)), guid );
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return;
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}
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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if(!trainer_spells)
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{
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sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", guid, unit->GetEntry());
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return;
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}
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WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
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data << guid;
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data << uint32(trainer_spells->trainerType);
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size_t count_pos = data.wpos();
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data << uint32(trainer_spells->spellList.size());
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// reputation discount
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float fDiscountMod = _player->GetReputationPriceDiscount(unit);
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uint32 count = 0;
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for(TrainerSpellList::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
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{
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TrainerSpell const* tSpell = *itr;
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if(!_player->IsSpellFitByClassAndRace(tSpell->spell))
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continue;
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++count;
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bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->spell);
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SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->spell);
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data << uint32(tSpell->spell);
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data << uint8(_player->GetTrainerSpellState(tSpell));
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data << uint32(floor(tSpell->spellcost * fDiscountMod));
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data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
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data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
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data << uint8(tSpell->reqlevel);
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data << uint32(tSpell->reqskill);
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data << uint32(tSpell->reqskillvalue);
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data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
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data << uint32(chain_node && chain_node->prev ? chain_node->req : 0);
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data << uint32(0);
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}
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data << strTitle;
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data.put<uint32>(count_pos,count);
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SendPacket( &data );
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}
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void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4);
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uint64 guid;
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uint32 spellId = 0;
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recv_data >> guid >> spellId;
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sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if(!unit->isCanTrainingOf(_player,true))
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return;
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// check present spell in trainer spell list
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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if(!trainer_spells)
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return;
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// not found, cheat?
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TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
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if(!trainer_spell)
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return;
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// can't be learn, cheat? Or double learn with lags...
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if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
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return;
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// apply reputation discount
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uint32 nSpellCost = uint32(floor(trainer_spell->spellcost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if(_player->GetMoney() < nSpellCost )
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return;
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WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
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data << uint64(guid) << uint32(0xB3);
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SendPacket(&data);
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data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
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data << uint64(_player->GetGUID()) << uint32(0x016A);
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SendPacket(&data);
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_player->ModifyMoney( -int32(nSpellCost) );
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// learn explicitly to prevent lost money at lags, learning spell will be only show spell animation
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_player->learnSpell(trainer_spell->spell);
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data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
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data << uint64(guid) << uint32(spellId);
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SendPacket(&data);
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}
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void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" );
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider())
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{
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unit->StopMoving();
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}
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// If spiritguide, no need for gossip menu, just put player into resurrect queue
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if (unit->isSpiritGuide())
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{
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BattleGround *bg = _player->GetBattleGround();
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if(bg)
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{
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bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
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sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
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return;
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}
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}
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if(!Script->GossipHello( _player, unit ))
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{
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_player->TalkedToCreature(unit->GetEntry(),unit->GetGUID());
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unit->prepareGossipMenu(_player,0);
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unit->sendPreparedGossip( _player );
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}
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}
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void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8+4+4);
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sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
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uint32 option;
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uint32 unk;
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uint64 guid;
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std::string code = "";
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recv_data >> guid >> unk >> option;
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if(_player->PlayerTalkClass->GossipOptionCoded( option ))
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{
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// recheck
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CHECK_PACKET_SIZE(recv_data,8+4+1);
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sLog.outBasic("reading string");
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recv_data >> code;
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sLog.outBasic("string read: %s", code.c_str());
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}
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if(!code.empty())
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{
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if(!Script->GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender( option ), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str()) )
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unit->OnGossipSelect( _player, option );
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}
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else
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if(!Script->GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender( option ), _player->PlayerTalkClass->GossipOptionAction( option )) )
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unit->OnGossipSelect( _player, option );
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}
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void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,8);
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sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
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uint64 guid;
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recv_data >> guid;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_SPIRITHEALER);
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if (!unit)
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{
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sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
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return;
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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SendSpiritResurrect();
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}
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void WorldSession::SendSpiritResurrect()
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{
|
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_player->ResurrectPlayer(0.5f,false, true);
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_player->DurabilityLossAll(0.25f,true);
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// get corpse nearest graveyard
|
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WorldSafeLocsEntry const *corpseGrave = NULL;
|
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Corpse *corpse = _player->GetCorpse();
|
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if(corpse)
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corpseGrave = objmgr.GetClosestGraveYard(
|
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corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
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// now can spawn bones
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_player->SpawnCorpseBones();
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// teleport to nearest from corpse graveyard, if different from nearest to player ghost
|
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if(corpseGrave)
|
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{
|
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WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard(
|
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_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
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if(corpseGrave != ghostGrave)
|
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_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
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// or update at original position
|
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else
|
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ObjectAccessor::UpdateVisibilityForPlayer(_player);
|
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}
|
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// or update at original position
|
||||
else
|
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ObjectAccessor::UpdateVisibilityForPlayer(_player);
|
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|
||||
_player->SaveToDB();
|
||||
}
|
||||
|
||||
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
|
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{
|
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CHECK_PACKET_SIZE(recv_data,8);
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||||
uint64 npcGUID;
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recv_data >> npcGUID;
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if(!GetPlayer()->isAlive())
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return;
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Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID,UNIT_NPC_FLAG_INNKEEPER);
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if (!unit)
|
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{
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sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
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||||
return;
|
||||
}
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||||
|
||||
// remove fake death
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||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendBindPoint(unit);
|
||||
}
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||||
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||||
void WorldSession::SendBindPoint(Creature *npc)
|
||||
{
|
||||
uint32 bindspell = 3286;
|
||||
|
||||
// update sql homebind
|
||||
CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), _player->GetZoneId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
|
||||
_player->m_homebindMapId = _player->GetMapId();
|
||||
_player->m_homebindZoneId = _player->GetZoneId();
|
||||
_player->m_homebindX = _player->GetPositionX();
|
||||
_player->m_homebindY = _player->GetPositionY();
|
||||
_player->m_homebindZ = _player->GetPositionZ();
|
||||
|
||||
// send spell for bind 3286 bind magic
|
||||
npc->CastSpell(_player, bindspell, true);
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||||
|
||||
WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
|
||||
data << npc->GetGUID();
|
||||
data << bindspell;
|
||||
SendPacket( &data );
|
||||
|
||||
// binding
|
||||
data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
|
||||
data << float(_player->GetPositionX());
|
||||
data << float(_player->GetPositionY());
|
||||
data << float(_player->GetPositionZ());
|
||||
data << uint32(_player->GetMapId());
|
||||
data << uint32(_player->GetZoneId());
|
||||
SendPacket( &data );
|
||||
|
||||
DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
|
||||
DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
|
||||
DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
|
||||
DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
|
||||
DEBUG_LOG("New Home ZoneId is %u",_player->GetZoneId());
|
||||
|
||||
// zone update
|
||||
data.Initialize( SMSG_PLAYERBOUND, 8+4 );
|
||||
data << uint64(_player->GetGUID());
|
||||
data << uint32(_player->GetZoneId());
|
||||
SendPacket( &data );
|
||||
|
||||
_player->PlayerTalkClass->CloseGossip();
|
||||
}
|
||||
|
||||
//Need fix
|
||||
void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8);
|
||||
|
||||
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendStablePet(npcGUID);
|
||||
}
|
||||
|
||||
void WorldSession::SendStablePet(uint64 guid )
|
||||
{
|
||||
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
|
||||
|
||||
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
|
||||
data << uint64 ( guid );
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
|
||||
data << uint8(0); // place holder for slot show number
|
||||
data << uint8(GetPlayer()->m_stableSlots);
|
||||
|
||||
uint8 num = 0; // counter for place holder
|
||||
|
||||
// not let move dead pet in slot
|
||||
if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET)
|
||||
{
|
||||
data << uint32(pet->GetCharmInfo()->GetPetNumber());
|
||||
data << uint32(pet->GetEntry());
|
||||
data << uint32(pet->getLevel());
|
||||
data << pet->GetName(); // petname
|
||||
data << uint32(pet->GetLoyaltyLevel()); // loyalty
|
||||
data << uint8(0x01); // client slot 1 == current pet (0)
|
||||
++num;
|
||||
}
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, loyalty, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow());
|
||||
|
||||
if(result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
data << uint32(fields[2].GetUInt32()); // petnumber
|
||||
data << uint32(fields[3].GetUInt32()); // creature entry
|
||||
data << uint32(fields[4].GetUInt32()); // level
|
||||
data << fields[6].GetString(); // name
|
||||
data << uint32(fields[5].GetUInt32()); // loyalty
|
||||
data << uint8(fields[1].GetUInt32()+1); // slot
|
||||
|
||||
++num;
|
||||
}while( result->NextRow() );
|
||||
|
||||
delete result;
|
||||
}
|
||||
|
||||
data.put<uint8>(8, num); // set real data to placeholder
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStablePet( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8);
|
||||
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET not dispose.");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
if(!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
|
||||
|
||||
// can't place in stable dead pet
|
||||
if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET)
|
||||
{
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 free_slot = 1;
|
||||
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3 ORDER BY slot ",_player->GetGUIDLow());
|
||||
if(result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[1].GetUInt32();
|
||||
|
||||
if(slot==free_slot) // this slot not free
|
||||
++free_slot;
|
||||
}while( result->NextRow() );
|
||||
}
|
||||
delete result;
|
||||
|
||||
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
|
||||
{
|
||||
_player->RemovePet(pet,PetSaveMode(free_slot));
|
||||
data << uint8(0x08);
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+4);
|
||||
|
||||
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
|
||||
uint64 npcGUID;
|
||||
uint32 petnumber;
|
||||
|
||||
recv_data >> npcGUID >> petnumber;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
|
||||
|
||||
Pet* pet = _player->GetPet();
|
||||
if(pet && pet->isAlive())
|
||||
{
|
||||
uint8 i = 0x06;
|
||||
data << uint8(i);
|
||||
SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
|
||||
// delete dead pet
|
||||
if(pet)
|
||||
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
|
||||
|
||||
Pet *newpet = NULL;
|
||||
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow(),petnumber);
|
||||
if(result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 petentry = fields[0].GetUInt32();
|
||||
|
||||
newpet = new Pet(HUNTER_PET);
|
||||
if(!newpet->LoadPetFromDB(_player,petentry,petnumber))
|
||||
{
|
||||
delete newpet;
|
||||
newpet = NULL;
|
||||
}
|
||||
delete result;
|
||||
}
|
||||
|
||||
if(newpet)
|
||||
data << uint8(0x09);
|
||||
else
|
||||
data << uint8(0x06);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8);
|
||||
|
||||
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
|
||||
uint64 npcGUID;
|
||||
|
||||
recv_data >> npcGUID;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200);
|
||||
|
||||
if(GetPlayer()->m_stableSlots < 2) // max slots amount = 2
|
||||
{
|
||||
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
|
||||
if(_player->GetMoney() >= SlotPrice->Price)
|
||||
{
|
||||
++GetPlayer()->m_stableSlots;
|
||||
_player->ModifyMoney(-int32(SlotPrice->Price));
|
||||
data << uint8(0x0A); // success buy
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
}
|
||||
else
|
||||
data << uint8(0x06);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
|
||||
{
|
||||
sLog.outDebug("HandleStableRevivePet: Not implemented");
|
||||
}
|
||||
|
||||
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+4);
|
||||
|
||||
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
|
||||
uint64 npcGUID;
|
||||
uint32 pet_number;
|
||||
|
||||
recv_data >> npcGUID >> pet_number;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size
|
||||
|
||||
Pet* pet = _player->GetPet();
|
||||
|
||||
if(!pet || pet->getPetType()!=HUNTER_PET)
|
||||
return;
|
||||
|
||||
// find swapped pet slot in stable
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",_player->GetGUIDLow(),pet_number);
|
||||
if(!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[0].GetUInt32();
|
||||
uint32 petentry = fields[1].GetUInt32();
|
||||
delete result;
|
||||
|
||||
// move alive pet to slot or delele dead pet
|
||||
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
|
||||
|
||||
// summon unstabled pet
|
||||
Pet *newpet = new Pet;
|
||||
if(!newpet->LoadPetFromDB(_player,petentry,pet_number))
|
||||
{
|
||||
delete newpet;
|
||||
data << uint8(0x06);
|
||||
}
|
||||
else
|
||||
data << uint8(0x09);
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+8+1);
|
||||
|
||||
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
|
||||
|
||||
uint64 npcGUID, itemGUID;
|
||||
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
|
||||
|
||||
recv_data >> npcGUID >> itemGUID >> guildBank;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, npcGUID, UNIT_NPC_FLAG_REPAIR);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
// reputation discount
|
||||
float discountMod = _player->GetReputationPriceDiscount(unit);
|
||||
|
||||
uint32 TotalCost = 0;
|
||||
if (itemGUID)
|
||||
{
|
||||
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
|
||||
|
||||
Item* item = _player->GetItemByGuid(itemGUID);
|
||||
|
||||
if(item)
|
||||
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
|
||||
|
||||
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
|
||||
}
|
||||
if (guildBank)
|
||||
{
|
||||
uint32 GuildId = _player->GetGuildId();
|
||||
if (!GuildId)
|
||||
return;
|
||||
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
||||
if (!pGuild)
|
||||
return;
|
||||
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
|
||||
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue