mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
862
src/game/ObjectMgr.h
Normal file
862
src/game/ObjectMgr.h
Normal file
|
|
@ -0,0 +1,862 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _OBJECTMGR_H
|
||||
#define _OBJECTMGR_H
|
||||
|
||||
#include "Log.h"
|
||||
#include "Object.h"
|
||||
#include "Bag.h"
|
||||
#include "Creature.h"
|
||||
#include "Player.h"
|
||||
#include "DynamicObject.h"
|
||||
#include "GameObject.h"
|
||||
#include "Corpse.h"
|
||||
#include "QuestDef.h"
|
||||
#include "Path.h"
|
||||
#include "ItemPrototype.h"
|
||||
#include "NPCHandler.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "AuctionHouseObject.h"
|
||||
#include "Mail.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "Policies/Singleton.h"
|
||||
#include "Database/SQLStorage.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <limits>
|
||||
|
||||
extern SQLStorage sCreatureStorage;
|
||||
extern SQLStorage sCreatureDataAddonStorage;
|
||||
extern SQLStorage sCreatureInfoAddonStorage;
|
||||
extern SQLStorage sCreatureModelStorage;
|
||||
extern SQLStorage sEquipmentStorage;
|
||||
extern SQLStorage sGOStorage;
|
||||
extern SQLStorage sPageTextStore;
|
||||
extern SQLStorage sItemStorage;
|
||||
extern SQLStorage sInstanceTemplate;
|
||||
|
||||
class Group;
|
||||
class Guild;
|
||||
class ArenaTeam;
|
||||
class Path;
|
||||
class TransportPath;
|
||||
class Item;
|
||||
|
||||
struct GameTele
|
||||
{
|
||||
float position_x;
|
||||
float position_y;
|
||||
float position_z;
|
||||
float orientation;
|
||||
uint32 mapId;
|
||||
std::string name;
|
||||
std::wstring wnameLow;
|
||||
};
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, GameTele > GameTeleMap;
|
||||
|
||||
struct ScriptInfo
|
||||
{
|
||||
uint32 id;
|
||||
uint32 delay;
|
||||
uint32 command;
|
||||
uint32 datalong;
|
||||
uint32 datalong2;
|
||||
std::string datatext;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float o;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32, ScriptInfo> ScriptMap;
|
||||
typedef std::map<uint32, ScriptMap > ScriptMapMap;
|
||||
extern ScriptMapMap sQuestEndScripts;
|
||||
extern ScriptMapMap sQuestStartScripts;
|
||||
extern ScriptMapMap sSpellScripts;
|
||||
extern ScriptMapMap sGameObjectScripts;
|
||||
extern ScriptMapMap sEventScripts;
|
||||
|
||||
struct AreaTrigger
|
||||
{
|
||||
uint8 requiredLevel;
|
||||
uint32 requiredItem;
|
||||
uint32 requiredItem2;
|
||||
uint32 heroicKey;
|
||||
uint32 heroicKey2;
|
||||
uint32 requiredQuest;
|
||||
std::string requiredFailedText;
|
||||
uint32 target_mapId;
|
||||
float target_X;
|
||||
float target_Y;
|
||||
float target_Z;
|
||||
float target_Orientation;
|
||||
};
|
||||
|
||||
typedef std::set<uint32> CellGuidSet;
|
||||
typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
|
||||
struct CellObjectGuids
|
||||
{
|
||||
CellGuidSet creatures;
|
||||
CellGuidSet gameobjects;
|
||||
CellCorpseSet corpses;
|
||||
};
|
||||
typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
|
||||
|
||||
struct MangosStringLocale
|
||||
{
|
||||
std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
|
||||
};
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap;
|
||||
|
||||
typedef std::multimap<uint32,uint32> QuestRelations;
|
||||
|
||||
struct PetLevelInfo
|
||||
{
|
||||
PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
|
||||
|
||||
uint16 stats[MAX_STATS];
|
||||
uint16 health;
|
||||
uint16 mana;
|
||||
uint16 armor;
|
||||
};
|
||||
|
||||
struct ReputationOnKillEntry
|
||||
{
|
||||
uint32 repfaction1;
|
||||
uint32 repfaction2;
|
||||
bool is_teamaward1;
|
||||
uint32 reputation_max_cap1;
|
||||
int32 repvalue1;
|
||||
bool is_teamaward2;
|
||||
uint32 reputation_max_cap2;
|
||||
int32 repvalue2;
|
||||
bool team_dependent;
|
||||
};
|
||||
|
||||
struct PetCreateSpellEntry
|
||||
{
|
||||
uint32 spellid[4];
|
||||
};
|
||||
|
||||
#define WEATHER_SEASONS 4
|
||||
struct WeatherSeasonChances
|
||||
{
|
||||
uint32 rainChance;
|
||||
uint32 snowChance;
|
||||
uint32 stormChance;
|
||||
};
|
||||
|
||||
struct WeatherZoneChances
|
||||
{
|
||||
WeatherSeasonChances data[WEATHER_SEASONS];
|
||||
};
|
||||
|
||||
struct GraveYardData
|
||||
{
|
||||
uint32 safeLocId;
|
||||
uint32 team;
|
||||
};
|
||||
typedef std::multimap<uint32,GraveYardData> GraveYardMap;
|
||||
|
||||
enum ConditionType
|
||||
{ // value1 value2 for the Condition enumed
|
||||
CONDITION_NONE = 0, // 0 0
|
||||
CONDITION_AURA = 1, // spell_id effindex
|
||||
CONDITION_ITEM = 2, // item_id count
|
||||
CONDITION_ITEM_EQUIPPED = 3, // item_id 0
|
||||
CONDITION_ZONEID = 4, // zone_id 0
|
||||
CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
|
||||
CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
|
||||
CONDITION_SKILL = 7, // skill_id skill_value
|
||||
CONDITION_QUESTREWARDED = 8, // quest_id 0
|
||||
CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
|
||||
CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
|
||||
};
|
||||
|
||||
#define MAX_CONDITION 11 // maximum value in ConditionType enum
|
||||
|
||||
struct PlayerCondition
|
||||
{
|
||||
ConditionType condition; // additional condition type
|
||||
uint32 value1; // data for the condition - see ConditionType definition
|
||||
uint32 value2;
|
||||
|
||||
PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
|
||||
: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
|
||||
|
||||
static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
|
||||
// Checks correctness of values
|
||||
bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
|
||||
bool operator == (PlayerCondition const& lc) const
|
||||
{
|
||||
return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
|
||||
}
|
||||
};
|
||||
|
||||
// NPC gossip text id
|
||||
typedef HM_NAMESPACE::hash_map<uint32, uint32> CacheNpcTextIdMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, VendorItemData> CacheVendorItemMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32, TrainerSpellData> CacheTrainerSpellMap;
|
||||
|
||||
enum SkillRangeType
|
||||
{
|
||||
SKILL_RANGE_LANGUAGE, // 300..300
|
||||
SKILL_RANGE_LEVEL, // 1..max skill for level
|
||||
SKILL_RANGE_MONO, // 1..1, grey monolite bar
|
||||
SKILL_RANGE_RANK, // 1..skill for known rank
|
||||
SKILL_RANGE_NONE, // 0..0 always
|
||||
};
|
||||
|
||||
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
|
||||
|
||||
#define MAX_PLAYER_NAME 12 // max allowed by client name length
|
||||
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
|
||||
|
||||
bool normalizePlayerName(std::string& name);
|
||||
|
||||
struct MANGOS_DLL_SPEC LanguageDesc
|
||||
{
|
||||
Language lang_id;
|
||||
uint32 spell_id;
|
||||
uint32 skill_id;
|
||||
};
|
||||
|
||||
extern LanguageDesc lang_description[LANGUAGES_COUNT];
|
||||
MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
|
||||
|
||||
class PlayerDumpReader;
|
||||
|
||||
class ObjectMgr
|
||||
{
|
||||
friend class PlayerDumpReader;
|
||||
|
||||
public:
|
||||
ObjectMgr();
|
||||
~ObjectMgr();
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;
|
||||
|
||||
typedef std::set< Group * > GroupSet;
|
||||
typedef std::set< Guild * > GuildSet;
|
||||
typedef std::set< ArenaTeam * > ArenaTeamSet;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap;
|
||||
|
||||
Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
|
||||
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
|
||||
|
||||
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
|
||||
|
||||
void LoadGameobjectInfo();
|
||||
void AddGameobjectInfo(GameObjectInfo *goinfo);
|
||||
|
||||
Group * GetGroupByLeader(const uint64 &guid) const;
|
||||
void AddGroup(Group* group) { mGroupSet.insert( group ); }
|
||||
void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
|
||||
|
||||
Guild* GetGuildByLeader(uint64 const&guid) const;
|
||||
Guild* GetGuildById(const uint32 GuildId) const;
|
||||
Guild* GetGuildByName(std::string guildname) const;
|
||||
std::string GetGuildNameById(const uint32 GuildId) const;
|
||||
void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
|
||||
void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
|
||||
|
||||
ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
|
||||
ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
|
||||
ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
|
||||
void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
|
||||
void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
|
||||
|
||||
static CreatureInfo const *GetCreatureTemplate( uint32 id );
|
||||
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
|
||||
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
|
||||
uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
|
||||
EquipmentInfo const *GetEquipmentInfo( uint32 entry );
|
||||
static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
|
||||
{
|
||||
return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
|
||||
}
|
||||
|
||||
static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
|
||||
{
|
||||
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
|
||||
}
|
||||
|
||||
static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
|
||||
|
||||
static InstanceTemplate const* GetInstanceTemplate(uint32 map)
|
||||
{
|
||||
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
|
||||
}
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
ItemMap::const_iterator itr = mAitems.find(id);
|
||||
if (itr != mAitems.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void AddAItem(Item* it)
|
||||
{
|
||||
ASSERT( it );
|
||||
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
bool RemoveAItem(uint32 id)
|
||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
mAitems.erase(i);
|
||||
return true;
|
||||
}
|
||||
AuctionHouseObject * GetAuctionsMap( uint32 location );
|
||||
|
||||
//auction messages
|
||||
void SendAuctionWonMail( AuctionEntry * auction );
|
||||
void SendAuctionSalePendingMail( AuctionEntry * auction );
|
||||
void SendAuctionSuccessfulMail( AuctionEntry * auction );
|
||||
void SendAuctionExpiredMail( AuctionEntry * auction );
|
||||
static uint32 GetAuctionCut( uint32 location, uint32 highBid );
|
||||
static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
|
||||
static uint32 GetAuctionOutBid(uint32 currentBid);
|
||||
|
||||
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
|
||||
|
||||
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
|
||||
{
|
||||
if(class_ >= MAX_CLASSES) return NULL;
|
||||
return &playerClassInfo[class_];
|
||||
}
|
||||
void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
|
||||
|
||||
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
|
||||
{
|
||||
if(race >= MAX_RACES) return NULL;
|
||||
if(class_ >= MAX_CLASSES) return NULL;
|
||||
PlayerInfo const* info = &playerInfo[race][class_];
|
||||
if(info->displayId_m==0 || info->displayId_f==0) return NULL;
|
||||
return info;
|
||||
}
|
||||
void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
|
||||
|
||||
uint64 GetPlayerGUIDByName(std::string name) const;
|
||||
bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
|
||||
uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
|
||||
uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
|
||||
uint32 GetSecurityByAccount(uint32 acc_id) const;
|
||||
bool GetAccountNameByAccount(uint32 acc_id, std::string &name) const;
|
||||
uint32 GetAccountByAccountName(std::string name) const;
|
||||
|
||||
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
|
||||
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
|
||||
uint16 GetTaxiMount( uint32 id, uint32 team );
|
||||
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
|
||||
void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
|
||||
|
||||
Quest const* GetQuestTemplate(uint32 quest_id) const
|
||||
{
|
||||
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
|
||||
return itr != mQuestTemplates.end() ? itr->second : NULL;
|
||||
}
|
||||
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
|
||||
|
||||
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
|
||||
{
|
||||
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
|
||||
if(itr != mQuestAreaTriggerMap.end())
|
||||
return itr->second;
|
||||
return 0;
|
||||
}
|
||||
bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
|
||||
bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
|
||||
bool IsGuildVaultGameObject(Player *player, uint64 guid) const
|
||||
{
|
||||
if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
|
||||
if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetBattleMasterBG(uint32 entry) const
|
||||
{
|
||||
BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
|
||||
if(itr != mBattleMastersMap.end())
|
||||
return itr->second;
|
||||
return 2; //BATTLEGROUND_WS - i will not add include only for constant usage!
|
||||
}
|
||||
|
||||
void AddGossipText(GossipText *pGText);
|
||||
GossipText *GetGossipText(uint32 Text_ID);
|
||||
|
||||
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
|
||||
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
|
||||
void LoadGraveyardZones();
|
||||
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
|
||||
|
||||
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
|
||||
{
|
||||
AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
|
||||
if( itr != mAreaTriggers.end( ) )
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
|
||||
|
||||
const char* GetAreaTriggerScriptName(uint32 id);
|
||||
|
||||
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
|
||||
{
|
||||
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
|
||||
if(itr != mRepOnKill.end())
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
|
||||
{
|
||||
PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
|
||||
if(itr != mPetCreateSpell.end())
|
||||
return &itr->second;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void LoadGuilds();
|
||||
void LoadArenaTeams();
|
||||
void LoadGroups();
|
||||
void LoadQuests();
|
||||
void LoadQuestRelations()
|
||||
{
|
||||
LoadGameobjectQuestRelations();
|
||||
LoadGameobjectInvolvedRelations();
|
||||
LoadCreatureQuestRelations();
|
||||
LoadCreatureInvolvedRelations();
|
||||
}
|
||||
void LoadGameobjectQuestRelations();
|
||||
void LoadGameobjectInvolvedRelations();
|
||||
void LoadCreatureQuestRelations();
|
||||
void LoadCreatureInvolvedRelations();
|
||||
|
||||
QuestRelations mGOQuestRelations;
|
||||
QuestRelations mGOQuestInvolvedRelations;
|
||||
QuestRelations mCreatureQuestRelations;
|
||||
QuestRelations mCreatureQuestInvolvedRelations;
|
||||
|
||||
void LoadGameObjectScripts();
|
||||
void LoadQuestEndScripts();
|
||||
void LoadQuestStartScripts();
|
||||
void LoadEventScripts();
|
||||
void LoadSpellScripts();
|
||||
|
||||
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
||||
bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",1,std::numeric_limits<int32>::max()); }
|
||||
void LoadPetCreateSpells();
|
||||
void LoadCreatureLocales();
|
||||
void LoadCreatureTemplates();
|
||||
void LoadCreatures();
|
||||
void LoadCreatureRespawnTimes();
|
||||
void LoadCreatureAddons();
|
||||
void LoadCreatureModelInfo();
|
||||
void LoadEquipmentTemplates();
|
||||
void LoadGameObjectLocales();
|
||||
void LoadGameobjects();
|
||||
void LoadGameobjectRespawnTimes();
|
||||
void LoadItemPrototypes();
|
||||
void LoadItemLocales();
|
||||
void LoadQuestLocales();
|
||||
void LoadNpcTextLocales();
|
||||
void LoadPageTextLocales();
|
||||
void LoadInstanceTemplate();
|
||||
|
||||
void LoadGossipText();
|
||||
|
||||
void LoadAreaTriggerTeleports();
|
||||
void LoadQuestAreaTriggers();
|
||||
void LoadAreaTriggerScripts();
|
||||
void LoadTavernAreaTriggers();
|
||||
void LoadBattleMastersEntry();
|
||||
void LoadGameObjectForQuests();
|
||||
|
||||
void LoadItemTexts();
|
||||
void LoadPageTexts();
|
||||
|
||||
//load first auction items, because of check if item exists, when loading
|
||||
void LoadAuctionItems();
|
||||
void LoadAuctions();
|
||||
void LoadPlayerInfo();
|
||||
void LoadPetLevelInfo();
|
||||
void LoadExplorationBaseXP();
|
||||
void LoadPetNames();
|
||||
void LoadPetNumber();
|
||||
void LoadCorpses();
|
||||
void LoadFishingBaseSkillLevel();
|
||||
|
||||
void LoadReputationOnKill();
|
||||
|
||||
void LoadWeatherZoneChances();
|
||||
void LoadGameTele();
|
||||
|
||||
void LoadNpcTextId();
|
||||
void LoadVendors();
|
||||
void LoadTrainerSpell();
|
||||
|
||||
std::string GeneratePetName(uint32 entry);
|
||||
uint32 GetBaseXP(uint32 level);
|
||||
|
||||
int32 GetFishingBaseSkillLevel(uint32 entry) const
|
||||
{
|
||||
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
|
||||
return itr != mFishingBaseForArea.end() ? itr->second : 0;
|
||||
}
|
||||
|
||||
void ReturnOrDeleteOldMails(bool serverUp);
|
||||
|
||||
void SetHighestGuids();
|
||||
uint32 GenerateLowGuid(HighGuid guidhigh);
|
||||
uint32 GenerateAuctionID();
|
||||
uint32 GenerateMailID();
|
||||
uint32 GenerateItemTextID();
|
||||
uint32 GeneratePetNumber();
|
||||
|
||||
uint32 CreateItemText(std::string text);
|
||||
std::string GetItemText( uint32 id )
|
||||
{
|
||||
ItemTextMap::const_iterator itr = mItemTexts.find( id );
|
||||
if ( itr != mItemTexts.end() )
|
||||
return itr->second;
|
||||
else
|
||||
return "There is no info for this item";
|
||||
}
|
||||
|
||||
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
|
||||
ExclusiveQuestGroups mExclusiveQuestGroups;
|
||||
|
||||
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
|
||||
{
|
||||
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
|
||||
if(itr != mWeatherZoneMap.end())
|
||||
return &itr->second;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
|
||||
{
|
||||
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
|
||||
}
|
||||
|
||||
CreatureData const* GetCreatureData(uint32 guid) const
|
||||
{
|
||||
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
|
||||
if(itr==mCreatureDataMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
|
||||
void DeleteCreatureData(uint32 guid);
|
||||
CreatureLocale const* GetCreatureLocale(uint32 entry) const
|
||||
{
|
||||
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
|
||||
if(itr==mCreatureLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
|
||||
{
|
||||
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
|
||||
if(itr==mGameObjectLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
ItemLocale const* GetItemLocale(uint32 entry) const
|
||||
{
|
||||
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
|
||||
if(itr==mItemLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
QuestLocale const* GetQuestLocale(uint32 entry) const
|
||||
{
|
||||
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
|
||||
if(itr==mQuestLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
|
||||
{
|
||||
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
|
||||
if(itr==mNpcTextLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
PageTextLocale const* GetPageTextLocale(uint32 entry) const
|
||||
{
|
||||
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
|
||||
if(itr==mPageTextLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
GameObjectData const* GetGOData(uint32 guid) const
|
||||
{
|
||||
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
|
||||
if(itr==mGameObjectDataMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
|
||||
void DeleteGOData(uint32 guid);
|
||||
|
||||
MangosStringLocale const* GetMangosStringLocale(int32 entry) const
|
||||
{
|
||||
MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
|
||||
if(itr==mMangosStringLocaleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
const char *GetMangosString(int32 entry, int locale_idx) const;
|
||||
const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
|
||||
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
|
||||
|
||||
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
|
||||
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
|
||||
|
||||
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
||||
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
|
||||
time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
||||
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
|
||||
void DeleteRespawnTimeForInstance(uint32 instance);
|
||||
|
||||
// grid objects
|
||||
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
|
||||
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
|
||||
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
|
||||
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
|
||||
|
||||
// reserved names
|
||||
void LoadReservedPlayersNames();
|
||||
bool IsReservedName(std::string name) const
|
||||
{
|
||||
return m_ReservedNames.find(name) != m_ReservedNames.end();
|
||||
}
|
||||
|
||||
// name with valid structure and symbols
|
||||
static bool IsValidName( std::string name, bool create = false );
|
||||
static bool IsValidCharterName( std::string name );
|
||||
static bool IsValidPetName( std::string name );
|
||||
|
||||
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
|
||||
|
||||
int GetIndexForLocale(LocaleConstant loc);
|
||||
LocaleConstant GetLocaleForIndex(int i);
|
||||
// guild bank tabs
|
||||
const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
|
||||
|
||||
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
|
||||
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
|
||||
{
|
||||
if(condition_id >= mConditions.size())
|
||||
return false;
|
||||
|
||||
return mConditions[condition_id].Meets(player);
|
||||
}
|
||||
|
||||
GameTele const* GetGameTele(uint32 id) const
|
||||
{
|
||||
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
|
||||
if(itr==m_GameTeleMap.end()) return NULL;
|
||||
return &itr->second;
|
||||
}
|
||||
GameTele const* GetGameTele(std::string name) const;
|
||||
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
|
||||
bool AddGameTele(GameTele& data);
|
||||
bool DeleteGameTele(std::string name);
|
||||
|
||||
uint32 GetNpcGossip(uint32 entry) const
|
||||
{
|
||||
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
|
||||
if(iter == m_mCacheNpcTextIdMap.end())
|
||||
return 0;
|
||||
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
|
||||
{
|
||||
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
|
||||
if(iter == m_mCacheTrainerSpellMap.end())
|
||||
return NULL;
|
||||
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
|
||||
{
|
||||
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
|
||||
if(iter == m_mCacheVendorItemMap.end())
|
||||
return NULL;
|
||||
|
||||
return &iter->second;
|
||||
}
|
||||
void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
|
||||
bool RemoveVendorItem(uint32 entry,uint32 item);
|
||||
bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
|
||||
protected:
|
||||
uint32 m_auctionid;
|
||||
uint32 m_mailid;
|
||||
uint32 m_ItemTextId;
|
||||
|
||||
uint32 m_hiCharGuid;
|
||||
uint32 m_hiCreatureGuid;
|
||||
uint32 m_hiPetGuid;
|
||||
uint32 m_hiItemGuid;
|
||||
uint32 m_hiGoGuid;
|
||||
uint32 m_hiDoGuid;
|
||||
uint32 m_hiCorpseGuid;
|
||||
|
||||
uint32 m_hiPetNumber;
|
||||
|
||||
QuestMap mQuestTemplates;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap;
|
||||
typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap;
|
||||
typedef std::set<uint32> TavernAreaTriggerSet;
|
||||
typedef std::set<uint32> GameObjectForQuestSet;
|
||||
|
||||
GroupSet mGroupSet;
|
||||
GuildSet mGuildSet;
|
||||
ArenaTeamSet mArenaTeamSet;
|
||||
|
||||
ItemMap mItems;
|
||||
ItemMap mAitems;
|
||||
|
||||
ItemTextMap mItemTexts;
|
||||
|
||||
AuctionHouseObject mHordeAuctions;
|
||||
AuctionHouseObject mAllianceAuctions;
|
||||
AuctionHouseObject mNeutralAuctions;
|
||||
|
||||
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
||||
BattleMastersMap mBattleMastersMap;
|
||||
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
||||
GameObjectForQuestSet mGameObjectForQuestSet;
|
||||
GossipTextMap mGossipText;
|
||||
AreaTriggerMap mAreaTriggers;
|
||||
AreaTriggerScriptMap mAreaTriggerScripts;
|
||||
|
||||
RepOnKillMap mRepOnKill;
|
||||
|
||||
WeatherZoneMap mWeatherZoneMap;
|
||||
|
||||
PetCreateSpellMap mPetCreateSpell;
|
||||
|
||||
//character reserved names
|
||||
typedef std::set<std::string> ReservedNamesMap;
|
||||
ReservedNamesMap m_ReservedNames;
|
||||
|
||||
GraveYardMap mGraveYardMap;
|
||||
|
||||
GameTeleMap m_GameTeleMap;
|
||||
|
||||
typedef std::vector<LocaleConstant> LocalForIndex;
|
||||
LocalForIndex m_LocalForIndex;
|
||||
int GetOrNewIndexForLocale(LocaleConstant loc);
|
||||
|
||||
int DBCLocaleIndex;
|
||||
private:
|
||||
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
|
||||
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
|
||||
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
|
||||
|
||||
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
|
||||
// PetLevelInfoMap[creature_id][level]
|
||||
PetLevelInfoMap petInfo; // [creature_id][level]
|
||||
|
||||
PlayerClassInfo playerClassInfo[MAX_CLASSES];
|
||||
|
||||
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
|
||||
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
|
||||
|
||||
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
|
||||
BaseXPMap mBaseXPTable;
|
||||
|
||||
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
|
||||
FishingBaseSkillMap mFishingBaseForArea;
|
||||
|
||||
typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
|
||||
HalfNameMap PetHalfName0;
|
||||
HalfNameMap PetHalfName1;
|
||||
|
||||
MapObjectGuids mMapObjectGuids;
|
||||
CreatureDataMap mCreatureDataMap;
|
||||
CreatureLocaleMap mCreatureLocaleMap;
|
||||
GameObjectDataMap mGameObjectDataMap;
|
||||
GameObjectLocaleMap mGameObjectLocaleMap;
|
||||
ItemLocaleMap mItemLocaleMap;
|
||||
QuestLocaleMap mQuestLocaleMap;
|
||||
NpcTextLocaleMap mNpcTextLocaleMap;
|
||||
PageTextLocaleMap mPageTextLocaleMap;
|
||||
MangosStringLocaleMap mMangosStringLocaleMap;
|
||||
RespawnTimes mCreatureRespawnTimes;
|
||||
RespawnTimes mGORespawnTimes;
|
||||
|
||||
typedef std::vector<uint32> GuildBankTabPriceMap;
|
||||
GuildBankTabPriceMap mGuildBankTabPrice;
|
||||
|
||||
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
|
||||
typedef std::vector<PlayerCondition> ConditionStore;
|
||||
ConditionStore mConditions;
|
||||
|
||||
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
|
||||
CacheVendorItemMap m_mCacheVendorItemMap;
|
||||
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
|
||||
};
|
||||
|
||||
#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
|
||||
|
||||
// scripting access functions
|
||||
bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
|
||||
MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id);
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue