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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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157
src/game/ObjectPosSelector.cpp
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157
src/game/ObjectPosSelector.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectPosSelector.h"
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ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
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: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
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{
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m_anglestep = acos(m_dist/(m_dist+2*m_size));
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m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
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m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
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m_smallStepAngle[USED_POS_PLUS] = 0;
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m_smallStepAngle[USED_POS_MINUS] = 0;
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m_smallStepOk[USED_POS_PLUS] = false;
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m_smallStepOk[USED_POS_MINUS] = false;
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m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
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m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
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}
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ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
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{
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UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
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if(itr!=m_UsedPosLists[uptype].end())
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++itr;
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if(itr==m_UsedPosLists[uptype].end())
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{
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if(!m_UsedPosLists[~uptype].empty())
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return &*m_UsedPosLists[~uptype].rbegin();
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else
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return NULL;
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}
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else
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return &*itr;
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}
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void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
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{
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if(angle>=0)
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m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
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else
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m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
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}
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void ObjectPosSelector::InitializeAngle()
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{
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m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
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m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
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m_smallStepAngle[USED_POS_PLUS] = 0;
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m_smallStepAngle[USED_POS_MINUS] = 0;
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m_smallStepOk[USED_POS_PLUS] = true;
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m_smallStepOk[USED_POS_MINUS] = true;
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}
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bool ObjectPosSelector::FirstAngle(float& angle)
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{
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if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
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return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
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else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
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return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
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return false;
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}
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bool ObjectPosSelector::NextAngle(float& angle)
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{
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while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
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m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
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m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
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{
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// calculate next possible angle
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if(NextPosibleAngle(angle))
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return true;
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}
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return false;
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}
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bool ObjectPosSelector::NextUsedAngle(float& angle)
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{
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while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
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m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
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{
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// calculate next possible angle
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if(!NextPosibleAngle(angle))
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return true;
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}
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return false;
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}
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bool ObjectPosSelector::NextPosibleAngle( float& angle )
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{
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// ++ direction less updated
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if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
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(m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
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{
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bool ok;
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if(m_smallStepOk[USED_POS_PLUS])
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ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
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else
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ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
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if(!ok)
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++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
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return ok;
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}
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// -- direction less updated
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else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
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{
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bool ok;
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if(m_smallStepOk[USED_POS_MINUS])
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ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
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else
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ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
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if(!ok)
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++m_nextUsedPos[USED_POS_MINUS];
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return ok;
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}
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else // both list empty
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{
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if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
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{
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return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
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}
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// -- direction less updated
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else if( m_smallStepOk[USED_POS_MINUS] )
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{
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return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
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}
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}
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// no angles
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return false;
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}
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