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TheLuda 2008-10-14 00:29:20 +02:00
parent d767495d5b
commit 800ee76535
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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PointMovementGenerator.h"
#include "Errors.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "DestinationHolderImp.h"
//----- Point Movement Generator
template<class T>
void PointMovementGenerator<T>::Initialize(T &unit)
{
unit.StopMoving();
Traveller<T> traveller(unit);
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
}
template<class T>
bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
if(!&unit)
return false;
if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return true;
Traveller<T> traveller(unit);
i_destinationHolder.UpdateTraveller(traveller, diff, false);
if(i_destinationHolder.HasArrived())
{
unit.StopMoving();
MovementInform(unit);
return false;
}
return true;
}
template<class T>
void PointMovementGenerator<T>::MovementInform(T &unit)
{
}
template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
{
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
}
template void PointMovementGenerator<Player>::Initialize(Player&);
template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
template void PointMovementGenerator<Player>::MovementInform(Player&);
template void PointMovementGenerator<Creature>::Initialize(Creature&);
template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);