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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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165
src/game/SkillDiscovery.cpp
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165
src/game/SkillDiscovery.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "ProgressBar.h"
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#include "Policies/SingletonImp.h"
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#include "ObjectAccessor.h"
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#include "World.h"
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#include "Util.h"
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#include "SkillDiscovery.h"
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#include "SpellMgr.h"
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#include <map>
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struct SkillDiscoveryEntry
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{
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uint32 spellId;
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float chance;
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SkillDiscoveryEntry()
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: spellId(0), chance(0) {}
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SkillDiscoveryEntry(uint16 _spellId, float _chance)
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: spellId(_spellId), chance(_chance) {}
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};
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typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
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typedef HM_NAMESPACE::hash_map<int32, SkillDiscoveryList> SkillDiscoveryMap;
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static SkillDiscoveryMap SkillDiscoveryStore;
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void LoadSkillDiscoveryTable()
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{
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SkillDiscoveryStore.clear(); // need for reload
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uint32 count = 0;
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// 0 1 2
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QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
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if (result)
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{
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barGoLink bar(result->GetRowCount());
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std::ostringstream ssNonDiscoverableEntries;
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 spellId = fields[0].GetUInt32();
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int32 reqSkillOrSpell = fields[1].GetInt32();
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float chance = fields[2].GetFloat();
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if( chance <= 0 ) // chance
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n";
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continue;
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}
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if(reqSkillOrSpell > 0) // spell case
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
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if( !spellEntry )
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{
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sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
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continue;
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}
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if( spellEntry->Mechanic != MECHANIC_DISCOVERY )
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{
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId);
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continue;
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}
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) );
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}
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else if( reqSkillOrSpell == 0 ) // skill case
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{
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
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if(lower==upper)
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{
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sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
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continue;
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}
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) );
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}
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}
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else
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{
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sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId);
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continue;
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}
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u skill discovery definitions", count );
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if(!ssNonDiscoverableEntries.str().empty())
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sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
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}
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else
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{
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sLog.outString();
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sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
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}
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}
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uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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{
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// check spell case
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SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
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if(tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& !player->HasSpell(item_iter->spellId) )
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return item_iter->spellId;
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}
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return 0;
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}
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// check skill line case
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tab = SkillDiscoveryStore.find(-(int32)skillId);
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if(tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& !player->HasSpell(item_iter->spellId) )
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return item_iter->spellId;
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}
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return 0;
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}
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return 0;
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}
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