mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
179
src/game/SkillHandler.cpp
Normal file
179
src/game/SkillHandler.cpp
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Log.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "SpellAuras.h"
|
||||
|
||||
void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,4+4);
|
||||
|
||||
uint32 talent_id, requested_rank;
|
||||
recv_data >> talent_id >> requested_rank;
|
||||
|
||||
uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints();
|
||||
|
||||
if(CurTalentPoints == 0)
|
||||
return;
|
||||
|
||||
if (requested_rank > 4)
|
||||
return;
|
||||
|
||||
TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id );
|
||||
|
||||
if(!talentInfo)
|
||||
return;
|
||||
|
||||
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
|
||||
|
||||
if(!talentTabInfo)
|
||||
return;
|
||||
|
||||
Player * player = GetPlayer();
|
||||
|
||||
// prevent learn talent for different class (cheating)
|
||||
if( (player->getClassMask() & talentTabInfo->ClassMask) == 0 )
|
||||
return;
|
||||
|
||||
// prevent skip talent ranks (cheating)
|
||||
if(requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1]))
|
||||
return;
|
||||
|
||||
// Check if it requires another talent
|
||||
if (talentInfo->DependsOn > 0)
|
||||
{
|
||||
if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
||||
{
|
||||
bool hasEnoughRank = false;
|
||||
for (int i = talentInfo->DependsOnRank; i <= 4; i++)
|
||||
{
|
||||
if (depTalentInfo->RankID[i] != 0)
|
||||
if (player->HasSpell(depTalentInfo->RankID[i]))
|
||||
hasEnoughRank = true;
|
||||
}
|
||||
if (!hasEnoughRank)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it requires spell
|
||||
if( talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell) )
|
||||
return;
|
||||
|
||||
// Find out how many points we have in this field
|
||||
uint32 spentPoints = 0;
|
||||
|
||||
uint32 tTab = talentInfo->TalentTab;
|
||||
if (talentInfo->Row > 0)
|
||||
{
|
||||
unsigned int numRows = sTalentStore.GetNumRows();
|
||||
for (unsigned int i = 0; i < numRows; i++) // Loop through all talents.
|
||||
{
|
||||
// Someday, someone needs to revamp
|
||||
const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
|
||||
if (tmpTalent) // the way talents are tracked
|
||||
{
|
||||
if (tmpTalent->TalentTab == tTab)
|
||||
{
|
||||
for (int j = 0; j <= 4; j++)
|
||||
{
|
||||
if (tmpTalent->RankID[j] != 0)
|
||||
{
|
||||
if (player->HasSpell(tmpTalent->RankID[j]))
|
||||
{
|
||||
spentPoints += j + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// not have required min points spent in talent tree
|
||||
if(spentPoints < (talentInfo->Row * 5))
|
||||
return;
|
||||
|
||||
// spell not set in talent.dbc
|
||||
uint32 spellid = talentInfo->RankID[requested_rank];
|
||||
if( spellid == 0 )
|
||||
{
|
||||
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank);
|
||||
return;
|
||||
}
|
||||
|
||||
// already known
|
||||
if(GetPlayer( )->HasSpell(spellid))
|
||||
return;
|
||||
|
||||
// learn! (other talent ranks will unlearned at learning)
|
||||
GetPlayer( )->learnSpell(spellid);
|
||||
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid);
|
||||
|
||||
// update free talent points
|
||||
GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8);
|
||||
|
||||
sLog.outDetail("MSG_TALENT_WIPE_CONFIRM");
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if(!(_player->resetTalents()))
|
||||
{
|
||||
WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
|
||||
data << uint64(0);
|
||||
data << uint32(0);
|
||||
SendPacket( &data );
|
||||
return;
|
||||
}
|
||||
|
||||
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,4);
|
||||
|
||||
uint32 skill_id;
|
||||
recv_data >> skill_id;
|
||||
GetPlayer()->SetSkill(skill_id, 0, 0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue