mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
parent
d767495d5b
commit
800ee76535
3322 changed files with 903437 additions and 0 deletions
182
src/game/TemporarySummon.cpp
Normal file
182
src/game/TemporarySummon.cpp
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "TemporarySummon.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "MapManager.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "CreatureAI.h"
|
||||
|
||||
TemporarySummon::TemporarySummon( uint64 summoner ) :
|
||||
Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
|
||||
{
|
||||
}
|
||||
|
||||
void TemporarySummon::Update( uint32 diff )
|
||||
{
|
||||
switch(m_type)
|
||||
{
|
||||
case TEMPSUMMON_MANUAL_DESPAWN:
|
||||
break;
|
||||
case TEMPSUMMON_TIMED_DESPAWN:
|
||||
{
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= diff;
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
|
||||
{
|
||||
if (!isInCombat())
|
||||
{
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
|
||||
{
|
||||
if ( m_deathState == CORPSE)
|
||||
{
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= diff;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_CORPSE_DESPAWN:
|
||||
{
|
||||
// if m_deathState is DEAD, CORPSE was skipped
|
||||
if ( m_deathState == CORPSE || m_deathState == DEAD)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_DEAD_DESPAWN:
|
||||
{
|
||||
if ( m_deathState == DEAD )
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
|
||||
{
|
||||
// if m_deathState is DEAD, CORPSE was skipped
|
||||
if ( m_deathState == CORPSE || m_deathState == DEAD)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isInCombat())
|
||||
{
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
|
||||
{
|
||||
// if m_deathState is DEAD, CORPSE was skipped
|
||||
if (m_deathState == DEAD)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isInCombat() && isAlive() )
|
||||
{
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UnSummon();
|
||||
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
|
||||
break;
|
||||
}
|
||||
|
||||
Creature::Update( diff );
|
||||
}
|
||||
|
||||
void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
|
||||
{
|
||||
m_type = type;
|
||||
m_timer = lifetime;
|
||||
m_lifetime = lifetime;
|
||||
|
||||
MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this);
|
||||
|
||||
AIM_Initialize();
|
||||
}
|
||||
|
||||
void TemporarySummon::UnSummon()
|
||||
{
|
||||
CombatStop();
|
||||
|
||||
CleanupsBeforeDelete();
|
||||
AddObjectToRemoveList();
|
||||
|
||||
Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
|
||||
if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
|
||||
{
|
||||
((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
|
||||
}
|
||||
}
|
||||
|
||||
void TemporarySummon::SaveToDB()
|
||||
{
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue