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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
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161
src/game/Totem.cpp
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161
src/game/Totem.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Totem.h"
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#include "WorldPacket.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "Group.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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Totem::Totem() : Creature()
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{
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m_isTotem = true;
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m_duration = 0;
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m_type = TOTEM_PASSIVE;
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}
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void Totem::Update( uint32 time )
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{
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Unit *owner = GetOwner();
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if (!owner || !owner->isAlive() || !this->isAlive())
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{
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UnSummon(); // remove self
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return;
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}
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if (m_duration <= time)
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{
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UnSummon(); // remove self
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return;
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}
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else
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m_duration -= time;
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Creature::Update( time );
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}
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void Totem::Summon(Unit* owner)
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{
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sLog.outDebug("AddObject at Totem.cpp line 49");
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SetInstanceId(owner->GetInstanceId());
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owner->GetMap()->Add((Creature*)this);
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// select totem model in dependent from owner team
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CreatureInfo const *cinfo = GetCreatureInfo();
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if(owner->GetTypeId()==TYPEID_PLAYER && cinfo)
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{
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if(((Player*)owner)->GetTeam()==HORDE)
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SetDisplayId(cinfo->DisplayID_H);
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else
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SetDisplayId(cinfo->DisplayID_A);
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}
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WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
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data << GetGUID();
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SendMessageToSet(&data,true);
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AIM_Initialize();
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switch(m_type)
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{
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case TOTEM_PASSIVE: CastSpell(this, GetSpell(), true); break;
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case TOTEM_STATUE: CastSpell(GetOwner(), GetSpell(), true); break;
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default: break;
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}
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}
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void Totem::UnSummon()
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{
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SendObjectDeSpawnAnim(GetGUID());
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CombatStop();
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RemoveAurasDueToSpell(GetSpell());
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Unit *owner = this->GetOwner();
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if (owner)
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{
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// clear owenr's totem slot
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for(int i = 0; i < MAX_TOTEM; ++i)
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{
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if(owner->m_TotemSlot[i]==GetGUID())
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{
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owner->m_TotemSlot[i] = 0;
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break;
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}
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}
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owner->RemoveAurasDueToSpell(GetSpell());
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//remove aura all party members too
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Group *pGroup = NULL;
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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// Not only the player can summon the totem (scripted AI)
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pGroup = ((Player*)owner)->GetGroup();
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if (pGroup)
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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if(Target && pGroup->SameSubGroup((Player*)owner, Target))
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Target->RemoveAurasDueToSpell(GetSpell());
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}
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}
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}
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}
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CleanupsBeforeDelete();
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AddObjectToRemoveList();
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}
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void Totem::SetOwner(uint64 guid)
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{
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SetUInt64Value(UNIT_FIELD_SUMMONEDBY, guid);
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SetUInt64Value(UNIT_FIELD_CREATEDBY, guid);
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Unit *owner = this->GetOwner();
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if (owner)
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{
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this->setFaction(owner->getFaction());
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this->SetLevel(owner->getLevel());
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}
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}
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Unit *Totem::GetOwner()
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{
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uint64 ownerid = GetOwnerGUID();
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if(!ownerid)
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return NULL;
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return ObjectAccessor::GetUnit(*this, ownerid);
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}
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void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
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{
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// Get spell casted by totem
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SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
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if (totemSpell)
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{
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// If spell have cast time -> so its active totem
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if (GetSpellCastTime(totemSpell))
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m_type = TOTEM_ACTIVE;
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}
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if(spellProto->SpellIconID==2056)
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m_type = TOTEM_STATUE; //Jewelery statue
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}
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