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Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
This commit is contained in:
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3322 changed files with 903437 additions and 0 deletions
525
src/game/Transports.cpp
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525
src/game/Transports.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Transports.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "Path.h"
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#include "WorldPacket.h"
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#include "Database/DBCStores.h"
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#include "ProgressBar.h"
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void MapManager::LoadTransports()
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{
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QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports");
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uint32 count = 0;
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if( !result )
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{
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barGoLink bar( 1 );
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded %u transports", count );
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return;
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}
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barGoLink bar( result->GetRowCount() );
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do
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{
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bar.step();
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Transport *t = new Transport;
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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std::string name = fields[1].GetCppString();
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t->m_period = fields[2].GetUInt32();
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const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry);
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if(!goinfo)
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{
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sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str());
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delete t;
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continue;
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}
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if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
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{
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sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str());
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delete t;
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continue;
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}
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// sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name);
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std::set<uint32> mapsUsed;
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if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
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// skip transports with empty waypoints list
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{
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sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId);
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delete t;
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continue;
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}
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t->m_name = goinfo->name;
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float x, y, z, o;
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uint32 mapid;
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x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1;
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// creates the Gameobject
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if(!t->Create(entry, mapid, x, y, z, o, 100, 0))
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{
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delete t;
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continue;
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}
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m_Transports.insert(t);
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for (std::set<uint32>::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i)
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m_TransportsByMap[*i].insert(t);
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//If we someday decide to use the grid to track transports, here:
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//MapManager::Instance().LoadGrid(mapid,x,y,true);
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//MapManager::Instance().GetMap(t->GetMapId())->Add<GameObject>((GameObject *)t);
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++count;
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} while(result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u transports", count );
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// check transport data DB integrity
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result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
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if(result) // wrong data found
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{
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do
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{
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Field *fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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std::string name = fields[2].GetCppString();
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sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
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}
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while(result->NextRow());
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delete result;
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}
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}
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Transport::Transport() : GameObject()
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{
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// 2.3.2 - 0x5A
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m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION);
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}
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bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
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{
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Relocate(x,y,z,ang);
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SetMapId(mapid);
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if(!IsPositionValid())
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{
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sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,x,y);
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return false;
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}
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Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
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GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);
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if (!goinfo)
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{
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sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang);
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return false;
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}
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m_goInfo = goinfo;
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SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
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SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
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SetEntry(goinfo->id);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
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SetGoState(1);
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SetGoType(GameobjectTypes(goinfo->type));
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SetGoAnimProgress(animprogress);
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if(dynflags)
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SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags);
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return true;
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}
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struct keyFrame
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{
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keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay)
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{
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x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1;
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tFrom = 0; tTo = 0;
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}
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float x;
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float y;
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float z;
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uint32 mapid;
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int actionflag;
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int delay;
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float distSinceStop;
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float distUntilStop;
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float distFromPrev;
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float tFrom, tTo;
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};
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bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
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{
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TransportPath path;
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objmgr.GetTransportPathNodes(pathid, path);
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if (path.Empty())
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return false;
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std::vector<keyFrame> keyFrames;
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int mapChange = 0;
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mapids.clear();
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for (size_t i = 1; i < path.Size() - 1; i++)
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{
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if (mapChange == 0)
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{
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if ((path[i].mapid == path[i+1].mapid))
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{
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keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay);
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keyFrames.push_back(k);
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mapids.insert(k.mapid);
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}
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else
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{
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mapChange = 1;
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}
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}
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else
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{
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--mapChange;
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}
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}
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int lastStop = -1;
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int firstStop = -1;
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// first cell is arrived at by teleportation :S
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keyFrames[0].distFromPrev = 0;
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if (keyFrames[0].actionflag == 2)
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{
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lastStop = 0;
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}
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// find the rest of the distances between key points
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for (size_t i = 1; i < keyFrames.size(); i++)
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{
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if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid))
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{
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keyFrames[i].distFromPrev = 0;
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}
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else
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{
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keyFrames[i].distFromPrev =
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sqrt(pow(keyFrames[i].x - keyFrames[i - 1].x, 2) +
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pow(keyFrames[i].y - keyFrames[i - 1].y, 2) +
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pow(keyFrames[i].z - keyFrames[i - 1].z, 2));
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}
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if (keyFrames[i].actionflag == 2)
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{
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// remember first stop frame
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if(firstStop == -1)
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firstStop = i;
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lastStop = i;
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}
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}
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float tmpDist = 0;
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for (size_t i = 0; i < keyFrames.size(); i++)
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{
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int j = (i + lastStop) % keyFrames.size();
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if (keyFrames[j].actionflag == 2)
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tmpDist = 0;
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else
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tmpDist += keyFrames[j].distFromPrev;
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keyFrames[j].distSinceStop = tmpDist;
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}
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for (int i = int(keyFrames.size()) - 1; i >= 0; i--)
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{
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int j = (i + (firstStop+1)) % keyFrames.size();
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tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev;
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keyFrames[j].distUntilStop = tmpDist;
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if (keyFrames[j].actionflag == 2)
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tmpDist = 0;
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}
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for (size_t i = 0; i < keyFrames.size(); i++)
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{
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if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f))
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keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop);
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else
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keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30;
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if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f))
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keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop);
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else
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keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30;
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keyFrames[i].tFrom *= 1000;
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keyFrames[i].tTo *= 1000;
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}
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// for (int i = 0; i < keyFrames.size(); i++) {
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// sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo);
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// }
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// Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals
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// speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2
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int t = 0;
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bool teleport = false;
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if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid)
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teleport = true;
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WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport);
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m_WayPoints[0] = pos;
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t += keyFrames[0].delay * 1000;
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uint32 cM = keyFrames[0].mapid;
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for (size_t i = 0; i < keyFrames.size() - 1; i++)
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{
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float d = 0;
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float tFrom = keyFrames[i].tFrom;
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float tTo = keyFrames[i].tTo;
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// keep the generation of all these points; we use only a few now, but may need the others later
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if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)))
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{
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while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))
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{
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tFrom += 100;
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tTo -= 100;
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if (d > 0)
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{
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float newX, newY, newZ;
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newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev;
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newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev;
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newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev;
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bool teleport = false;
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if (keyFrames[i].mapid != cM)
|
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{
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teleport = true;
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cM = keyFrames[i].mapid;
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}
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// sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
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WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport);
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if (teleport)
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m_WayPoints[t] = pos;
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}
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if (tFrom < tTo) // caught in tFrom dock's "gravitational pull"
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{
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if (tFrom <= 30000)
|
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{
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d = 0.5f * (tFrom / 1000) * (tFrom / 1000);
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}
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else
|
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{
|
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d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000);
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}
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d = d - keyFrames[i].distSinceStop;
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}
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else
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{
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if (tTo <= 30000)
|
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{
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d = 0.5f * (tTo / 1000) * (tTo / 1000);
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}
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else
|
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{
|
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d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000);
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}
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d = keyFrames[i].distUntilStop - d;
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}
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t += 100;
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}
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t -= 100;
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}
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if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo)
|
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t += 100 - ((long)keyFrames[i + 1].tTo % 100);
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else
|
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t += (long)keyFrames[i + 1].tTo % 100;
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bool teleport = false;
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if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid))
|
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{
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teleport = true;
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cM = keyFrames[i + 1].mapid;
|
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}
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WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport);
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// sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
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//if (teleport)
|
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m_WayPoints[t] = pos;
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t += keyFrames[i + 1].delay * 1000;
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// sLog.outString("------");
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}
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uint32 timer = t;
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// sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer);
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m_curr = m_WayPoints.begin();
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m_curr = GetNextWayPoint();
|
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m_next = GetNextWayPoint();
|
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m_pathTime = timer;
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|
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m_nextNodeTime = m_curr->first;
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|
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return true;
|
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}
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Transport::WayPointMap::iterator Transport::GetNextWayPoint()
|
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{
|
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WayPointMap::iterator iter = m_curr;
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++iter;
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if (iter == m_WayPoints.end())
|
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iter = m_WayPoints.begin();
|
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return iter;
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}
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void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
|
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{
|
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//MapManager::Instance().GetMap(oldMapid)->Remove((GameObject *)this, false);
|
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SetMapId(newMapid);
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//MapManager::Instance().LoadGrid(newMapid,x,y,true);
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Relocate(x, y, z);
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//MapManager::Instance().GetMap(newMapid)->Add<GameObject>((GameObject *)this);
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for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
||||
{
|
||||
PlayerSet::iterator it2 = itr;
|
||||
++itr;
|
||||
|
||||
Player *plr = *it2;
|
||||
if(!plr)
|
||||
{
|
||||
m_passengers.erase(it2);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
||||
{
|
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plr->ResurrectPlayer(1.0);
|
||||
}
|
||||
plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT);
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//WorldPacket data(SMSG_811, 4);
|
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//data << uint32(0);
|
||||
//plr->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
|
||||
bool Transport::AddPassenger(Player* passenger)
|
||||
{
|
||||
if (m_passengers.find(passenger) == m_passengers.end())
|
||||
{
|
||||
sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str());
|
||||
m_passengers.insert(passenger);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Transport::RemovePassenger(Player* passenger)
|
||||
{
|
||||
if (m_passengers.find(passenger) != m_passengers.end())
|
||||
{
|
||||
sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str());
|
||||
m_passengers.erase(passenger);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Transport::Update(uint32 /*p_time*/)
|
||||
{
|
||||
if (m_WayPoints.size() <= 1)
|
||||
return;
|
||||
|
||||
m_timer = getMSTime() % m_period;
|
||||
while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime))
|
||||
{
|
||||
m_curr = GetNextWayPoint();
|
||||
m_next = GetNextWayPoint();
|
||||
|
||||
// first check help in case client-server transport coordinates de-synchronization
|
||||
if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport)
|
||||
{
|
||||
TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
//MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation);
|
||||
Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z);
|
||||
}
|
||||
|
||||
/*
|
||||
for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
||||
{
|
||||
PlayerSet::iterator it2 = itr;
|
||||
++itr;
|
||||
//(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() );
|
||||
}
|
||||
*/
|
||||
|
||||
m_nextNodeTime = m_curr->first;
|
||||
|
||||
if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
|
||||
sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str());
|
||||
|
||||
// MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t);
|
||||
//MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t);
|
||||
//MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t);
|
||||
|
||||
if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
|
||||
sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue